372 lines
8.6 KiB
Plaintext
372 lines
8.6 KiB
Plaintext
/*
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* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED weapon_crossbow (0 0 1) (-16 -16 0) (16 16 32)
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"model" "models/g_light.mdl"
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HALF-LIFE (1998) ENTITY
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Crossbow Weapon
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*/
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#ifdef CLIENT
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#define LIGHTNINGBEAM_COUNT 16
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string g_lightning_beamtex;
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static float lightning_jitlut[BEAM_COUNT] = {
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0.000000,
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0.195090,
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0.382683,
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0.555570,
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0.707106,
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0.831469,
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0.923879,
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0.980785,
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1.000000,
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0.980786,
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0.923880,
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0.831471,
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0.707108,
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0.555572,
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0.382685,
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0.000000,
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};
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void
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w_plasma_cannon_renderbeam(string spriteFrame, vector startOrg, vector endOrg, float beamWidth, float beamAmp, vector colorTint, float timeScale, float seedValue)
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{
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#if 1
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vector vecPlayer;
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NSClientPlayer pl;
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#define RANDOMNUM seedValue
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int s = (float)getproperty(VF_ACTIVESEAT);
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pSeat = &g_seats[s];
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pl = (NSClientPlayer)pSeat->m_ePlayer;
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vecPlayer = pl.GetEyePos();
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if (spriteFrame) {
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float last_progression = 0.0f;
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makevectors(g_view.GetCameraAngle());
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setproperty(VF_ORIGIN, vecPlayer);
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R_BeginPolygon(spriteFrame, DRAWFLAG_ADDITIVE, 0);
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for (float i = 0; i < LIGHTNINGBEAM_COUNT; i++) {
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float progression = (i / (LIGHTNINGBEAM_COUNT-1));
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vector point;
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vector jitter;
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float a = 1.0f;
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/* our steps from a - b */
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point[0] = Math_Lerp(startOrg[0], endOrg[0], progression);
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point[1] = Math_Lerp(startOrg[1], endOrg[1], progression);
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point[2] = Math_Lerp(startOrg[2], endOrg[2], progression);
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/* get the direction the beam is 'looking' */
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makevectors(vectoangles(endOrg - startOrg));
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/* nudge it a lil bit up/down left/right from its trajectory */
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/* these are all randomly chosen constants */
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jitter = v_right * (pseudorand((timeScale * time) + i + RANDOMNUM) - 0.5);
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jitter += v_up * (pseudorand((timeScale * time) + i + 64.12 + RANDOMNUM) - 0.5);
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jitter += v_right * (pseudorand(100 + ((timeScale*2) * time) + i + RANDOMNUM) - 0.5);
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jitter += v_up * (pseudorand(100 + ((timeScale*2) * time) + i + 25.4 + RANDOMNUM) - 0.5);
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jitter *= beamAmp;
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/* start/end points get less jittery the closer we get*/
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jitter *= lightning_jitlut[i];
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/* apply jitter */
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point += jitter;
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R_PolygonVertex(point, [1, 0], colorTint, a);
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if (autocvar(cl_showoff, 0))
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dynamiclight_add(point, 150, [0.25, 0.25, 1.0]);
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last_progression = progression;
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}
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R_EndPolygonRibbon(beamWidth, [-1,0]);
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}
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#else
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vector vecPlayer;
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NSClientPlayer pl;
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int s = (float)getproperty(VF_ACTIVESEAT);
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pSeat = &g_seats[s];
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pl = (NSClientPlayer)pSeat->m_ePlayer;
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vecPlayer = pl.GetEyePos();
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makevectors(g_view.GetCameraAngle());
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setproperty(VF_ORIGIN, vecPlayer);
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R_BeginPolygon(spriteFrame, DRAWFLAG_ADDITIVE, 0);
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R_PolygonVertex(startOrg, [1, 0], colorTint, 1.0);
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R_PolygonVertex(endOrg, [1, 0], colorTint, 1.0);
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R_EndPolygonRibbon(4, [-1,0]);
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#endif
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}
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#endif
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enum
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{
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LIGHTNING_IDLE,
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LIGHTNING_SHOOT,
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};
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void
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w_plasma_cannon_precache(void)
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{
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#ifdef SERVER
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Sound_Precache("weapon_lightning.start");
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Sound_Precache("weapon_lightning.shaft");
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precache_model("models/g_plasma.mdl");
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#else
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g_lightning_beamtex = spriteframe("sprites/lgtning.spr", 0, 0.0f);
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precache_model("models/v_plasma.mdl");
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precache_model("models/p_plasma.mdl");
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#endif
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}
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void
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w_plasma_cannon_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, -1, pl.ammo_cells, -1);
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}
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string
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w_plasma_cannon_wmodel(void)
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{
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return "models/g_plasma.mdl";
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}
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string
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w_plasma_cannon_pmodel(player pl)
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{
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return "models/p_plasma.mdl";
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}
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string
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w_plasma_cannon_deathmsg(void)
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{
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return "";
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}
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int
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w_plasma_cannon_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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if (pl.ammo_cells < MAX_A_CELLS) {
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pl.ammo_cells = bound(0, pl.ammo_cells + 15, MAX_A_CELLS);
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} else {
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if (!new)
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return (0);
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}
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#endif
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return (1);
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}
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void
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w_plasma_cannon_draw(player pl)
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{
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Weapons_SetModel("models/v_plasma.mdl");
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Weapons_ViewAnimation(pl, LIGHTNING_IDLE);
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}
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void
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w_plasma_cannon_primary(player pl)
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{
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if (pl.w_attack_next > 0.0)
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return;
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if (pl.ammo_cells <= 0) {
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Weapons_SwitchBest(pl, 0);
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return;
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}
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#if 1
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pl.ammo_cells--;
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#ifdef SERVER
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entity oldself = self;
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NSProjectile rocket = spawn(NSProjectile);
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rocket.owner = pl;
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self = rocket;
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EntityDef_SpawnClassname("projectile_plasmaball");
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self = oldself;
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rocket.Launch(pl.origin, pl.v_angle, 0.0f, 0.0f, 0.0f);
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#endif
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Weapons_ViewAnimation(pl, LIGHTNING_SHOOT);
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Animation_PlayerTop(pl, (pl.flags & FL_CROUCHING) ? ANIM_CR_SHOOTGAUSS : ANIM_SHOOTGAUSS, 0.43f);
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Weapons_ViewPunchAngle(pl, [-2,0,0]);
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pl.w_attack_next = 1.0f;
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#else
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#ifdef SERVER
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static float foo = 0;
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Weapons_MakeVectors(pl);
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NSPortal_Spawn(pl.origin, v_forward, pl, foo);
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foo = 1 - foo;
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#endif
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Weapons_ViewAnimation(pl, LIGHTNING_SHOOT);
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Animation_PlayerTop(pl, (pl.flags & FL_CROUCHING) ? ANIM_CR_SHOOTGAUSS : ANIM_SHOOTGAUSS, 0.43f);
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Weapons_ViewPunchAngle(pl, [-2,0,0]);
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pl.w_attack_next = 1.0f;
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pl.gflags |= GF_EGONBEAM;
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#endif
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}
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void
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w_plasma_cannon_crosshair(player pl)
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{
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#ifdef CLIENT
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vector aicon_pos;
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HUD_DrawQuakeCrosshair();
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HUD_DrawAmmo2();
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aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(
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aicon_pos,
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[24,24],
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g_hudlgammo,
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[0, 0],
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[24/24, 24/24],
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g_hud_color,
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pSeatLocal->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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);
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#endif
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}
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float
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w_plasma_cannon_aimanim(player pl)
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{
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return pl.flags & FL_CROUCHING ? ANIM_CR_AIMGAUSS : ANIM_AIMGAUSS;
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}
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int
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w_plasma_cannon_isempty(player pl)
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{
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if (pl.ammo_cells <= 0)
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return 1;
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return 0;
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}
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void
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w_plasma_cannon_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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vector hud_col;
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if (w_plasma_cannon_isempty(pl))
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hud_col = [1,0,0];
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else
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hud_col = g_hud_color;
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if (selected) {
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drawsubpic(pos, [170,45], g_hudlg_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], g_hudlg_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE);
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}
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HUD_DrawAmmoBar(pos, pl.ammo_cells, MAX_A_CELLS, a);
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#endif
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}
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weapontype_t
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w_plasma_cannon_type(player pl)
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{
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return WPNTYPE_RANGED;
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}
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void
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w_plasma_cannon_postdraw(player pl, int thirdperson)
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{
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#ifdef CLIENT
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if (!(pl.gflags & GF_EGONBEAM))
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return;
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vector src;
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vector endpos;
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if (thirdperson) {
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makevectors(pl.v_angle);
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src = pl.origin;
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endpos = pl.origin + (v_forward * 1024);
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traceline(src, endpos, MOVE_NORMAL, pl);
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//w_plasma_cannon_beamfx(gettaginfo(pl.p_model, 10), trace_endpos, pl);
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w_plasma_cannon_renderbeam(g_lightning_beamtex, gettaginfo(pl.p_model, 10), trace_endpos, trace_fraction * 32, trace_fraction * 48.0, [1,1,1], 60.0f, 12516);
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} else {
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vector gunpos = gettaginfo(pSeat->m_eViewModel, 33);
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src = pl.GetEyePos();
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makevectors(view_angles);
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gunpos += (v_up * -16) + (v_forward * 42);
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endpos = src + v_forward * 1024;
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traceline(src, endpos, FALSE, pl);
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endpos = trace_endpos;
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//w_plasma_cannon_beamfx(gunpos, endpos, pl);
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w_plasma_cannon_renderbeam(g_lightning_beamtex, gunpos, endpos, trace_fraction * 32, trace_fraction * 48.0, [1,1,1], 60.0f, 125156);
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}
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int i = (cltime*10.0f) % 11.0f;
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vector fsize = [32,32];
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makevectors(view_angles);
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trace_endpos += v_forward * -16; /* nudge towards our camera */
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dynamiclight_add(trace_endpos, 128, [0.5, 0.5, 1.0]);
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#endif
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}
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void
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w_plasma_cannon_release(player pl)
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{
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pl.gflags &= ~GF_EGONBEAM;
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}
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weapon_t w_plasma_cannon =
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{
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.name = "lightning",
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.id = ITEM_PLASMACAN,
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.slot = 7,
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.slot_pos = 1,
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.weight = 1,
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.draw = w_plasma_cannon_draw,
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.holster = __NULL__,
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.primary = w_plasma_cannon_primary,
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.secondary = __NULL__,
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.reload = __NULL__,
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.release = w_plasma_cannon_release,
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.postdraw = w_plasma_cannon_crosshair,
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.precache = w_plasma_cannon_precache,
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.pickup = w_plasma_cannon_pickup,
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.updateammo = w_plasma_cannon_updateammo,
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.wmodel = w_plasma_cannon_wmodel,
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.pmodel = w_plasma_cannon_pmodel,
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.deathmsg = w_plasma_cannon_deathmsg,
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.aimanim = w_plasma_cannon_aimanim,
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.isempty = w_plasma_cannon_isempty,
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.type = w_plasma_cannon_type,
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.hudpic = w_plasma_cannon_hudpic,
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.predraw = w_plasma_cannon_postdraw
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};
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