dmc/zpak001.pk3dir/def/weapons/supernailgun.def

41 lines
889 B
Modula-2

entityDef weapon_supernailgun
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" "Super Nailgun"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/g_nail2.mdl"
"inv_item" "$WEAPON_SUPERNAILGUN"
"snd_acquire" "dmc_weapon.pickup"
"snd_respawn" "dmc_item.respawn"
"spin" "1"
}
entityDef projectile_supernail
{
"spawnclass" "NSProjectile"
"model" "models/spike.mdl"
"def_damage" "damage_supernailDirect"
"health" "0"
"velocity" "1000"
"fuse" "10"
"detonate_on_fuse" "0"
"detonate_on_death" "0"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"impact_damage_effect" "1"
"impact_gib" "0"
"model_detonate" "weapon_supernailgun.impact"
"decal_detonate" "Impact.Shot"
"snd_explode" "weapon_nailgun.ricochet"
}
entityDef damage_supernailDirect
{
"damage" "skill:plr_supernailgun"
}