dmc/src/shared/w_rocketlauncher.qc

256 lines
5.9 KiB
Plaintext

/*
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_rocketlauncher (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/g_rock2.mdl"
HALF-LIFE (1998) ENTITY
RPG Weapon
*/
enum
{
RPG_IDLE,
RPG_SHOOT
};
void
w_rocketlauncher_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_rocketlauncher.shoot");
Sound_Precache("weapon_rocketlauncher.explode");
precache_model("models/g_rock2.mdl");
precache_model("models/rocket.mdl");
#else
precache_model("models/v_rock2.mdl");
precache_model("models/p_rock2.mdl");
#endif
}
void
w_rocketlauncher_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, -1, pl.ammo_rockets, -1);
}
string
w_rocketlauncher_wmodel(void)
{
return "models/g_rock2.mdl";
}
string
w_rocketlauncher_pmodel(player pl)
{
return "models/p_rock2.mdl";
}
string
w_rocketlauncher_deathmsg(void)
{
return "";
}
int
w_rocketlauncher_pickup(player pl, int new, int startammo)
{
#ifdef SERVER
if (pl.ammo_rockets < MAX_A_ROCKETS) {
pl.ammo_rockets = bound(0, pl.ammo_rockets + 5, MAX_A_ROCKETS);
} else {
if (!new)
return (0);
}
#endif
return (1);
}
void
w_rocketlauncher_draw(player pl)
{
Weapons_SetModel("models/v_rock2.mdl");
Weapons_ViewAnimation(pl, RPG_IDLE);
}
void
w_rocketlauncher_primary(player pl)
{
if (pl.w_attack_next > 0.0)
return;
if (pl.ammo_rockets <= 0) {
Weapons_SwitchBest(pl, 0);
return;
}
/* visual fluff */
Weapons_ViewAnimation(pl, RPG_SHOOT);
Weapons_ViewPunchAngle(pl, [-10,0,0]);
Animation_PlayerTop(pl, (pl.flags & FL_CROUCHING) ? ANIM_CR_SHOOTGAUSS : ANIM_SHOOTGAUSS, 0.43f);
pl.w_attack_next = 0.8f;
pl.ammo_rockets--;
#ifdef SERVER
#if 0
static void Rocket_Touch(void) {
float radiusDamage = Skill_GetValue("plr_rocketlauncher", 120);
float baseDamage = Skill_GetValue("plr_rocketlauncher_impact", 100);
float randomDamage = random() * Skill_GetValue("plr_rocketlauncher_impact_rand", 20);
if (other != self.owner)
if (other.health > 0 && other.takedamage != DAMAGE_NO) {
Damage_Apply(other, self.owner, baseDamage + randomDamage, WEAPON_ROCKETLAUNCHER, DMG_BLUNT);
}
FX_Explosion(self.origin);
Damage_Radius(self.origin, self.owner, radiusDamage, radiusDamage + 40, TRUE, WEAPON_ROCKETLAUNCHER);
sound(self, CHAN_WEAPON, sprintf("weapons/explode%d.wav", floor(random() * 2) + 3), 1, ATTN_NORM);
remove(self);
}
Weapons_MakeVectors(pl);
entity rocket = spawn();
setmodel(rocket, "models/rocket.mdl");
setorigin(rocket, Weapons_GetCameraPos(pl) + (v_forward * 16) + (v_up * -5));
rocket.owner = pl;
rocket.movetype = MOVETYPE_FLYMISSILE;
rocket.solid = SOLID_BBOX;
rocket.velocity = (pl.WaterLevel() >= WATERLEVEL_SUBMERGED) ? (v_forward * 100): (v_forward * 1000);
rocket.velocity += (v_up * -5);
rocket.angles = vectoangles(rocket.velocity);
rocket.avelocity[2] = 10;
rocket.touch = Rocket_Touch;
rocket.traileffectnum = particleeffectnum("weapon_rpg.trail");
setsize(rocket, [0,0,0], [0,0,0]);
#else
vector startPos;
Weapons_MakeVectors(pl);
startPos = Weapons_GetCameraPos(pl) + (v_forward * 16) + (v_up * -5);
entity oldself = self;
NSProjectile rocket = spawn(NSProjectile);
rocket.owner = pl;
self = rocket;
EntityDef_SpawnClassname("projectile_rocket");
self = oldself;
rocket.Launch(startPos, pl.v_angle, 0.0f, 0.0f, 0.0f);
#endif
Sound_Play(pl, CHAN_WEAPON, "weapon_rocketlauncher.shoot");
if (pl.HasQuadDamage()) {
Sound_Play(pl, CHAN_ITEM, "item_artifact_super_damage.attack");
}
#endif
}
float
w_rocketlauncher_aimanim(player pl)
{
return pl.flags & FL_CROUCHING ? ANIM_CR_AIMGAUSS : ANIM_AIMGAUSS;
}
int
w_rocketlauncher_isempty(player pl)
{
if (pl.ammo_rockets <= 0)
return 1;
return 0;
}
void
w_rocketlauncher_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
vector hud_col;
if (w_rocketlauncher_isempty(pl))
hud_col = [1,0,0];
else
hud_col = g_hud_color;
if (selected) {
drawsubpic(pos, [170,45], g_hudrl_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE);
} else {
drawsubpic(pos, [170,45], g_hudrl_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE);
}
HUD_DrawAmmoBar(pos, pl.ammo_rockets, MAX_A_ROCKETS, a);
#endif
}
void
w_rocketlauncher_hud(player pl)
{
#ifdef CLIENT
vector aicon_pos;
HUD_DrawQuakeCrosshair();
HUD_DrawAmmo2();
/* ammo icon */
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(
aicon_pos,
[24,24],
g_hudrlammo,
[0, 0],
[24/24, 24/24],
g_hud_color,
pSeatLocal->m_flAmmo2Alpha,
DRAWFLAG_ADDITIVE
);
#endif
}
weapontype_t
w_rocketlauncher_type(player pl)
{
return WPNTYPE_RANGED;
}
weapon_t
w_rocketlauncher =
{
.name = "rocketl",
.id = ITEM_ROCKETLAUNCHER,
.slot = 6,
.slot_pos = 0,
.weight = 2,
.draw = w_rocketlauncher_draw,
.holster = __NULL__,
.primary = w_rocketlauncher_primary,
.secondary = __NULL__,
.reload = __NULL__,
.release = __NULL__,
.postdraw = w_rocketlauncher_hud,
.precache = w_rocketlauncher_precache,
.pickup = w_rocketlauncher_pickup,
.updateammo = w_rocketlauncher_updateammo,
.wmodel = w_rocketlauncher_wmodel,
.pmodel = w_rocketlauncher_pmodel,
.deathmsg = w_rocketlauncher_deathmsg,
.aimanim = w_rocketlauncher_aimanim,
.isempty = w_rocketlauncher_isempty,
.type = w_rocketlauncher_type,
.hudpic = w_rocketlauncher_hudpic
};