256 lines
5.9 KiB
Plaintext
256 lines
5.9 KiB
Plaintext
/*
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* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED weapon_rocketlauncher (0 0 1) (-16 -16 0) (16 16 32)
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"model" "models/g_rock2.mdl"
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HALF-LIFE (1998) ENTITY
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RPG Weapon
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*/
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enum
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{
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RPG_IDLE,
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RPG_SHOOT
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};
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void
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w_rocketlauncher_precache(void)
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{
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#ifdef SERVER
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Sound_Precache("weapon_rocketlauncher.shoot");
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Sound_Precache("weapon_rocketlauncher.explode");
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precache_model("models/g_rock2.mdl");
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precache_model("models/rocket.mdl");
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#else
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precache_model("models/v_rock2.mdl");
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precache_model("models/p_rock2.mdl");
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#endif
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}
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void
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w_rocketlauncher_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, -1, pl.ammo_rockets, -1);
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}
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string
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w_rocketlauncher_wmodel(void)
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{
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return "models/g_rock2.mdl";
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}
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string
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w_rocketlauncher_pmodel(player pl)
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{
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return "models/p_rock2.mdl";
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}
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string
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w_rocketlauncher_deathmsg(void)
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{
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return "";
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}
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int
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w_rocketlauncher_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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if (pl.ammo_rockets < MAX_A_ROCKETS) {
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pl.ammo_rockets = bound(0, pl.ammo_rockets + 5, MAX_A_ROCKETS);
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} else {
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if (!new)
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return (0);
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}
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#endif
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return (1);
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}
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void
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w_rocketlauncher_draw(player pl)
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{
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Weapons_SetModel("models/v_rock2.mdl");
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Weapons_ViewAnimation(pl, RPG_IDLE);
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}
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void
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w_rocketlauncher_primary(player pl)
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{
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if (pl.w_attack_next > 0.0)
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return;
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if (pl.ammo_rockets <= 0) {
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Weapons_SwitchBest(pl, 0);
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return;
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}
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/* visual fluff */
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Weapons_ViewAnimation(pl, RPG_SHOOT);
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Weapons_ViewPunchAngle(pl, [-10,0,0]);
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Animation_PlayerTop(pl, (pl.flags & FL_CROUCHING) ? ANIM_CR_SHOOTGAUSS : ANIM_SHOOTGAUSS, 0.43f);
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pl.w_attack_next = 0.8f;
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pl.ammo_rockets--;
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#ifdef SERVER
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#if 0
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static void Rocket_Touch(void) {
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float radiusDamage = Skill_GetValue("plr_rocketlauncher", 120);
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float baseDamage = Skill_GetValue("plr_rocketlauncher_impact", 100);
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float randomDamage = random() * Skill_GetValue("plr_rocketlauncher_impact_rand", 20);
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if (other != self.owner)
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if (other.health > 0 && other.takedamage != DAMAGE_NO) {
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Damage_Apply(other, self.owner, baseDamage + randomDamage, WEAPON_ROCKETLAUNCHER, DMG_BLUNT);
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}
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FX_Explosion(self.origin);
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Damage_Radius(self.origin, self.owner, radiusDamage, radiusDamage + 40, TRUE, WEAPON_ROCKETLAUNCHER);
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sound(self, CHAN_WEAPON, sprintf("weapons/explode%d.wav", floor(random() * 2) + 3), 1, ATTN_NORM);
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remove(self);
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}
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Weapons_MakeVectors(pl);
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entity rocket = spawn();
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setmodel(rocket, "models/rocket.mdl");
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setorigin(rocket, Weapons_GetCameraPos(pl) + (v_forward * 16) + (v_up * -5));
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rocket.owner = pl;
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rocket.movetype = MOVETYPE_FLYMISSILE;
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rocket.solid = SOLID_BBOX;
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rocket.velocity = (pl.WaterLevel() >= WATERLEVEL_SUBMERGED) ? (v_forward * 100): (v_forward * 1000);
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rocket.velocity += (v_up * -5);
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rocket.angles = vectoangles(rocket.velocity);
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rocket.avelocity[2] = 10;
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rocket.touch = Rocket_Touch;
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rocket.traileffectnum = particleeffectnum("weapon_rpg.trail");
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setsize(rocket, [0,0,0], [0,0,0]);
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#else
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vector startPos;
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Weapons_MakeVectors(pl);
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startPos = Weapons_GetCameraPos(pl) + (v_forward * 16) + (v_up * -5);
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entity oldself = self;
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NSProjectile rocket = spawn(NSProjectile);
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rocket.owner = pl;
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self = rocket;
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EntityDef_SpawnClassname("projectile_rocket");
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self = oldself;
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rocket.Launch(startPos, pl.v_angle, 0.0f, 0.0f, 0.0f);
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#endif
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Sound_Play(pl, CHAN_WEAPON, "weapon_rocketlauncher.shoot");
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if (pl.HasQuadDamage()) {
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Sound_Play(pl, CHAN_ITEM, "item_artifact_super_damage.attack");
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}
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#endif
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}
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float
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w_rocketlauncher_aimanim(player pl)
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{
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return pl.flags & FL_CROUCHING ? ANIM_CR_AIMGAUSS : ANIM_AIMGAUSS;
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}
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int
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w_rocketlauncher_isempty(player pl)
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{
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if (pl.ammo_rockets <= 0)
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return 1;
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return 0;
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}
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void
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w_rocketlauncher_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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vector hud_col;
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if (w_rocketlauncher_isempty(pl))
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hud_col = [1,0,0];
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else
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hud_col = g_hud_color;
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if (selected) {
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drawsubpic(pos, [170,45], g_hudrl_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], g_hudrl_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE);
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}
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HUD_DrawAmmoBar(pos, pl.ammo_rockets, MAX_A_ROCKETS, a);
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#endif
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}
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void
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w_rocketlauncher_hud(player pl)
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{
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#ifdef CLIENT
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vector aicon_pos;
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HUD_DrawQuakeCrosshair();
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HUD_DrawAmmo2();
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/* ammo icon */
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aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(
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aicon_pos,
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[24,24],
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g_hudrlammo,
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[0, 0],
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[24/24, 24/24],
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g_hud_color,
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pSeatLocal->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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);
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#endif
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}
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weapontype_t
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w_rocketlauncher_type(player pl)
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{
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return WPNTYPE_RANGED;
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}
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weapon_t
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w_rocketlauncher =
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{
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.name = "rocketl",
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.id = ITEM_ROCKETLAUNCHER,
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.slot = 6,
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.slot_pos = 0,
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.weight = 2,
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.draw = w_rocketlauncher_draw,
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.holster = __NULL__,
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.primary = w_rocketlauncher_primary,
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.secondary = __NULL__,
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.reload = __NULL__,
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.release = __NULL__,
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.postdraw = w_rocketlauncher_hud,
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.precache = w_rocketlauncher_precache,
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.pickup = w_rocketlauncher_pickup,
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.updateammo = w_rocketlauncher_updateammo,
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.wmodel = w_rocketlauncher_wmodel,
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.pmodel = w_rocketlauncher_pmodel,
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.deathmsg = w_rocketlauncher_deathmsg,
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.aimanim = w_rocketlauncher_aimanim,
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.isempty = w_rocketlauncher_isempty,
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.type = w_rocketlauncher_type,
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.hudpic = w_rocketlauncher_hudpic
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}; |