dmc/src/shared/w_multi_gren.qc

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/*
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_hornetgun (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/g_rock.mdl"
HALF-LIFE (1998) ENTITY
Hornetgun Weapon
*/
enum
{
GRENLAUNCHER_IDLE,
GRENLAUNCHER_SHOOT,
};
void
w_multi_gren_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_grenadelauncher.shoot");
Sound_Precache("weapon_grenadelauncher.bounce");
Sound_Precache("weapon_grenadelauncher.explode");
precache_model("models/g_mrock.mdl");
precache_model("models/mgrenade.mdl");
#else
precache_model("models/v_mrock.mdl");
precache_model("models/p_mrock.mdl");
#endif
}
int
w_multi_gren_pickup(player pl, int new, int startammo)
{
#ifdef SERVER
if (pl.ammo_rockets < MAX_A_ROCKETS) {
pl.ammo_rockets = bound(0, pl.ammo_rockets + 5, MAX_A_ROCKETS);
} else {
if (!new)
return (0);
}
#endif
return (1);
}
void
w_multi_gren_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, -1, pl.ammo_rockets, -1);
}
string
w_multi_gren_wmodel(void)
{
return "models/g_mrock.mdl";
}
string
w_multi_gren_pmodel(player pl)
{
return "models/p_mrock.mdl";
}
string
w_multi_gren_deathmsg(void)
{
return "";
}
void
w_multi_gren_draw(player pl)
{
Weapons_SetModel("models/v_mrock.mdl");
Weapons_ViewAnimation(pl, GRENLAUNCHER_IDLE);
}
#ifdef SERVER
void
w_multi_gren_shootnade(player pl)
{
#if 0
static void Grenade_Explode(void) {
float dmg = Skill_GetValue("plr_grenadelauncher", 120);
FX_Explosion(self.origin);
Damage_Radius(self.origin, self.owner, dmg, dmg + 40, TRUE, WEAPON_GRENADELAUNCHER);
sound(self, CHAN_WEAPON, sprintf("weapons/explode%d.wav", floor(random() * 2) + 3), 1, ATTN_NORM);
remove(self);
}
static void Grenade_Bounce(void) {
/* if what we are touching can be damaged, explode */
if (other.takedamage) {
Grenade_Explode();
return;
}
Sound_Play(self, CHAN_VOICE, "weapon_grenadelauncher.bounce");
}
Weapons_MakeVectors(pl);
/* spawn the 'pineapple' */
entity grenade = spawn();
setmodel(grenade, "models/grenade.mdl");
setorigin(grenade, pl.origin);
grenade.owner = pl;
if (pl.v_angle[0]) {
grenade.velocity = v_forward * 600;
grenade.velocity += v_up * 200;
grenade.velocity += ((random() - 0.5) * v_right) * 10;
grenade.velocity += ((random() - 0.5) * v_up) * 10;
} else {
grenade.velocity = v_forward * 600;
grenade.velocity[2] = 200;
}
grenade.avelocity = [300, 300, 300];
grenade.movetype = MOVETYPE_BOUNCE;
grenade.solid = SOLID_BBOX;
//grenade.flags |= FL_LAGGEDMOVE;
grenade.angles = vectoangles(grenade.velocity);
grenade.touch = Grenade_Bounce;
grenade.think = Grenade_Explode;
grenade.nextthink = time + 2.5f;
grenade.traileffectnum = particleeffectnum("weapon_rpg.trail");
setsize(grenade, [0,0,0], [0,0,0]);
#else
entity oldself = self;
NSProjectile rocket = spawn(NSProjectile);
rocket.owner = pl;
self = rocket;
EntityDef_SpawnClassname("projectile_multinade");
self = oldself;
rocket.Launch(pl.origin, pl.v_angle, 0.0f, 0.0f, 0.0f);
#endif
Sound_Play(pl, CHAN_WEAPON, "weapon_grenadelauncher.shoot");
}
#endif
void
w_multi_gren_primary(player pl)
{
if (pl.w_attack_next > 0.0)
return;
if (pl.ammo_rockets <= 0) {
Weapons_SwitchBest(pl, 0);
return;
}
/* fire the actual projectile (on the server) */
#ifdef SERVER
if (pl.HasQuadDamage()) {
Sound_Play(pl, CHAN_ITEM, "item_artifact_super_damage.attack");
}
w_multi_gren_shootnade(pl);
#endif
/* remove ammo and play the animation on view + player model */
pl.ammo_rockets--;
Weapons_ViewAnimation(pl, GRENLAUNCHER_SHOOT);
Animation_PlayerTop(pl, (pl.flags & FL_CROUCHING) ? ANIM_CR_SHOOTGAUSS : ANIM_SHOOTGAUSS, 0.43f);
#ifdef CLIENT
if (FreeDMC_CanExtra())
View_AddEvent(w_grenadelauncher_ejectbrass, 0.325f);
#endif
pl.w_attack_next = 0.6;
}
void
w_multi_gren_crosshair(player pl)
{
#ifdef CLIENT
vector aicon_pos;
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
HUD_DrawQuakeCrosshair();
HUD_DrawAmmo2();
drawsubpic(
aicon_pos,
[24,24],
g_hudglammo,
[0, 0],
[24/24, 24/24],
g_hud_color,
pSeatLocal->m_flAmmo2Alpha,
DRAWFLAG_ADDITIVE
);
#endif
}
float
w_multi_gren_aimanim(player pl)
{
return pl.flags & FL_CROUCHING ? ANIM_CR_AIMGAUSS : ANIM_AIMGAUSS;
}
int
w_multi_gren_isempty(player pl)
{
return (pl.ammo_rockets == 0) ? true : false;
}
void
w_multi_gren_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
vector hud_col;
if (w_multi_gren_isempty(pl))
hud_col = [1,0,0];
else
hud_col = g_hud_color;
if (selected) {
drawsubpic(pos, [170,45], g_hudgl_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE);
} else {
drawsubpic(pos, [170,45], g_hudgl_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE);
}
HUD_DrawAmmoBar(pos, pl.ammo_rockets, MAX_A_ROCKETS, a);
#endif
}
weapontype_t
w_multi_gren_type(player pl)
{
return WPNTYPE_RANGED;
}
weapon_t
w_multi_gren =
{
.name = "grenadel",
.id = ITEM_MULTIGREN,
.slot = 5,
.slot_pos = 1,
.weight = 4,
.draw = w_multi_gren_draw,
.holster = __NULL__,
.primary = w_multi_gren_primary,
.secondary = __NULL__,
.reload = __NULL__,
.release = __NULL__,
.postdraw = w_multi_gren_crosshair,
.precache = w_multi_gren_precache,
.pickup = w_multi_gren_pickup,
.updateammo = w_multi_gren_updateammo,
.wmodel = w_multi_gren_wmodel,
.pmodel = w_multi_gren_pmodel,
.deathmsg = w_multi_gren_deathmsg,
.aimanim = w_multi_gren_aimanim,
.isempty = w_multi_gren_isempty,
.type = w_multi_gren_type,
.hudpic = w_multi_gren_hudpic
};