dmc/src/client/game_event.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
EV_PickupMessage(void)
{
string titlesMsg = __NULL__;
int weapon = readbyte();
string ammoShells = ftos(readbyte());
string ammoNails = ftos(readbyte());
string ammoRockets = ftos(readbyte());
string ammoCells = ftos(readbyte());
switch (weapon) {
case WEAPON_SUPERSHOTGUN:
titlesMsg = Titles_GetTextBody("You_Get_SS");
break;
case WEAPON_NAILGUN:
titlesMsg = Titles_GetTextBody("You_Get_NG");
break;
case WEAPON_SUPERNAILGUN:
titlesMsg = Titles_GetTextBody("You_Get_SG");
break;
case WEAPON_ROCKETLAUNCHER:
titlesMsg = Titles_GetTextBody("You_Get_RL");
break;
case WEAPON_GRENADELAUNCHER:
titlesMsg = Titles_GetTextBody("You_Get_GL");
break;
case WEAPON_LIGHTNING:
titlesMsg = Titles_GetTextBody("You_Get_LG");
break;
default:
titlesMsg = Titles_GetTextBody("You_Get_NoGun");
}
CSQC_Parse_Print(sprintf(titlesMsg, ammoShells, ammoNails, ammoRockets, ammoCells), PRINT_HIGH);
}
int
ClientGame_EventParse(float fHeader)
{
switch (fHeader) {
case EV_DMC_PICKUPMSG:
EV_PickupMessage();
break;
case EV_OBITUARY:
Obituary_Parse();
break;
case EV_HITNOTIFY:
pSeatLocal->m_flDamageIndicator = 1.0f;
break;
case EV_BLOOD:
vector vBloodPos;
vector vBloodColor;
vBloodPos[0] = readcoord();
vBloodPos[1] = readcoord();
vBloodPos[2] = readcoord();
vBloodColor[0] = readbyte() / 255;
vBloodColor[1] = readbyte() / 255;
vBloodColor[2] = readbyte() / 255;
FX_Blood(vBloodPos, vBloodColor);
break;
case EV_CHAT:
float fSender = readbyte();
float fTeam = readbyte();
string sMessage = readstring();
CSQC_Parse_Print(sprintf("%s: %s", getplayerkeyvalue(fSender, "name"), sMessage), PRINT_CHAT);
break;
case EV_CHAT_TEAM:
float fSender2 = readbyte();
float fTeam2 = readbyte();
string sMessage2 = readstring();
CSQC_Parse_Print(sprintf("[TEAM] %s: %s", getplayerkeyvalue(fSender2, "name"), sMessage2), PRINT_CHAT);
break;
case EV_VIEWMODEL:
View_PlayAnimation(readbyte());
break;
case EV_WEAPON_PICKUP:
int w = readbyte();
if (autocvar_cl_autoweaponswitch == 1) {
sendevent("PlayerSwitchWeapon", "i", w);
}
HUD_WeaponPickupNotify(w);
break;
default:
return (0);
}
return (1);
}