112 lines
2.9 KiB
Plaintext
112 lines
2.9 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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EV_PickupMessage(void)
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{
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string titlesMsg = __NULL__;
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int weapon = readbyte();
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string ammoShells = ftos(readbyte());
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string ammoNails = ftos(readbyte());
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string ammoRockets = ftos(readbyte());
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string ammoCells = ftos(readbyte());
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switch (weapon) {
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case WEAPON_SUPERSHOTGUN:
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titlesMsg = Titles_GetTextBody("You_Get_SS");
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break;
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case WEAPON_NAILGUN:
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titlesMsg = Titles_GetTextBody("You_Get_NG");
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break;
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case WEAPON_SUPERNAILGUN:
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titlesMsg = Titles_GetTextBody("You_Get_SG");
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break;
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case WEAPON_ROCKETLAUNCHER:
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titlesMsg = Titles_GetTextBody("You_Get_RL");
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break;
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case WEAPON_GRENADELAUNCHER:
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titlesMsg = Titles_GetTextBody("You_Get_GL");
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break;
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case WEAPON_LIGHTNING:
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titlesMsg = Titles_GetTextBody("You_Get_LG");
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break;
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default:
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titlesMsg = Titles_GetTextBody("You_Get_NoGun");
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}
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CSQC_Parse_Print(sprintf(titlesMsg, ammoShells, ammoNails, ammoRockets, ammoCells), PRINT_HIGH);
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}
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int
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ClientGame_EventParse(float fHeader)
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{
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switch (fHeader) {
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case EV_DMC_PICKUPMSG:
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EV_PickupMessage();
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break;
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case EV_OBITUARY:
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Obituary_Parse();
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break;
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case EV_HITNOTIFY:
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pSeatLocal->m_flDamageIndicator = 1.0f;
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break;
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case EV_BLOOD:
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vector vBloodPos;
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vector vBloodColor;
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vBloodPos[0] = readcoord();
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vBloodPos[1] = readcoord();
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vBloodPos[2] = readcoord();
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vBloodColor[0] = readbyte() / 255;
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vBloodColor[1] = readbyte() / 255;
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vBloodColor[2] = readbyte() / 255;
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FX_Blood(vBloodPos, vBloodColor);
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break;
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case EV_CHAT:
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float fSender = readbyte();
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float fTeam = readbyte();
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string sMessage = readstring();
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CSQC_Parse_Print(sprintf("%s: %s", getplayerkeyvalue(fSender, "name"), sMessage), PRINT_CHAT);
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break;
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case EV_CHAT_TEAM:
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float fSender2 = readbyte();
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float fTeam2 = readbyte();
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string sMessage2 = readstring();
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CSQC_Parse_Print(sprintf("[TEAM] %s: %s", getplayerkeyvalue(fSender2, "name"), sMessage2), PRINT_CHAT);
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break;
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case EV_VIEWMODEL:
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View_PlayAnimation(readbyte());
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break;
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case EV_WEAPON_PICKUP:
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int w = readbyte();
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if (autocvar_cl_autoweaponswitch == 1) {
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sendevent("PlayerSwitchWeapon", "i", w);
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}
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HUD_WeaponPickupNotify(w);
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break;
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default:
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return (0);
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}
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return (1);
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}
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