/* * Copyright (c) 2023 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED weapon_rocketlauncher (0 0 1) (-16 -16 0) (16 16 32) "model" "models/g_rock2.mdl" HALF-LIFE (1998) ENTITY RPG Weapon */ enum { RPG_IDLE, RPG_SHOOT }; void w_rocketlauncher_precache(void) { #ifdef SERVER Sound_Precache("weapon_rocketlauncher.shoot"); precache_model("models/g_rock2.mdl"); precache_model("models/rocket.mdl"); #else precache_model("models/v_rock2.mdl"); precache_model("models/p_rock2.mdl"); #endif } void w_rocketlauncher_updateammo(player pl) { Weapons_UpdateAmmo(pl, -1, pl.ammo_rockets, -1); } string w_rocketlauncher_wmodel(void) { return "models/g_rock2.mdl"; } string w_rocketlauncher_pmodel(player pl) { return "models/p_rock2.mdl"; } string w_rocketlauncher_deathmsg(void) { return ""; } int w_rocketlauncher_pickup(player pl, int new, int startammo) { #ifdef SERVER if (pl.ammo_rockets < MAX_A_ROCKETS) { pl.ammo_rockets = bound(0, pl.ammo_rockets + 5, MAX_A_ROCKETS); } else { if (!new) return (0); } #endif return (1); } void w_rocketlauncher_draw(player pl) { Weapons_SetModel("models/v_rock2.mdl"); Weapons_ViewAnimation(pl, RPG_IDLE); } void w_rocketlauncher_primary(player pl) { if (pl.w_attack_next > 0.0) return; if (pl.ammo_rockets <= 0) { Weapons_SwitchBest(pl, 0); return; } /* visual fluff */ Weapons_ViewAnimation(pl, RPG_SHOOT); Weapons_ViewPunchAngle(pl, [-10,0,0]); Animation_PlayerTop(pl, (pl.flags & FL_CROUCHING) ? ANIM_CR_SHOOTGAUSS : ANIM_SHOOTGAUSS, 0.43f); pl.w_attack_next = 0.8f; pl.ammo_rockets--; #ifdef SERVER static void Rocket_Touch(void) { float radiusDamage = Skill_GetValue("plr_rocketlauncher", 120); float baseDamage = Skill_GetValue("plr_rocketlauncher_impact", 100); float randomDamage = random() * Skill_GetValue("plr_rocketlauncher_impact_rand", 20); if (other != self.owner) if (other.health > 0 && other.takedamage != DAMAGE_NO) { Damage_Apply(other, self.owner, baseDamage + randomDamage, WEAPON_ROCKETLAUNCHER, DMG_BLUNT); } FX_Explosion(self.origin); Damage_Radius(self.origin, self.owner, radiusDamage, radiusDamage + 40, TRUE, WEAPON_ROCKETLAUNCHER); sound(self, CHAN_WEAPON, sprintf("weapons/explode%d.wav", floor(random() * 2) + 3), 1, ATTN_NORM); remove(self); } Weapons_MakeVectors(pl); entity rocket = spawn(); setmodel(rocket, "models/rocket.mdl"); setorigin(rocket, Weapons_GetCameraPos(pl) + (v_forward * 16) + (v_up * -5)); rocket.owner = pl; rocket.movetype = MOVETYPE_FLYMISSILE; rocket.solid = SOLID_BBOX; rocket.velocity = (pl.WaterLevel() >= WATERLEVEL_SUBMERGED) ? (v_forward * 100): (v_forward * 1000); rocket.velocity += (v_up * -5); rocket.angles = vectoangles(rocket.velocity); rocket.avelocity[2] = 10; rocket.touch = Rocket_Touch; rocket.traileffectnum = particleeffectnum("weapon_rpg.trail"); setsize(rocket, [0,0,0], [0,0,0]); Sound_Play(pl, CHAN_WEAPON, "weapon_rocketlauncher.shoot"); if (pl.HasQuadDamage()) { Sound_Play(pl, CHAN_ITEM, "item_artifact_super_damage.attack"); } #endif } float w_rocketlauncher_aimanim(player pl) { return pl.flags & FL_CROUCHING ? ANIM_CR_AIMGAUSS : ANIM_AIMGAUSS; } int w_rocketlauncher_isempty(player pl) { if (pl.ammo_rockets <= 0) return 1; return 0; } void w_rocketlauncher_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT vector hud_col; if (w_rocketlauncher_isempty(pl)) hud_col = [1,0,0]; else hud_col = g_hud_color; if (selected) { drawsubpic(pos, [170,45], g_hudrl_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE); } else { drawsubpic(pos, [170,45], g_hudrl_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE); } HUD_DrawAmmoBar(pos, pl.ammo_rockets, MAX_A_ROCKETS, a); #endif } void w_rocketlauncher_hud(player pl) { #ifdef CLIENT vector aicon_pos; HUD_DrawQuakeCrosshair(); HUD_DrawAmmo2(); /* ammo icon */ aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; drawsubpic( aicon_pos, [24,24], g_hudrlammo, [0, 0], [24/24, 24/24], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE ); #endif } weapontype_t w_rocketlauncher_type(player pl) { return WPNTYPE_RANGED; } weapon_t w_rocketlauncher = { .name = "rocketl", .id = ITEM_ROCKETLAUNCHER, .slot = 6, .slot_pos = 0, .weight = 2, .draw = w_rocketlauncher_draw, .holster = __NULL__, .primary = w_rocketlauncher_primary, .secondary = __NULL__, .reload = __NULL__, .release = __NULL__, .postdraw = w_rocketlauncher_hud, .precache = w_rocketlauncher_precache, .pickup = w_rocketlauncher_pickup, .updateammo = w_rocketlauncher_updateammo, .wmodel = w_rocketlauncher_wmodel, .pmodel = w_rocketlauncher_pmodel, .deathmsg = w_rocketlauncher_deathmsg, .aimanim = w_rocketlauncher_aimanim, .isempty = w_rocketlauncher_isempty, .type = w_rocketlauncher_type, .hudpic = w_rocketlauncher_hudpic };