entityDef weapon_nailgun { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "Nailgun" "editor_rotatable" "1" "spawnclass" "NSItem" "model" "models/g_nail.mdl" "inv_item" "$WEAPON_NAILGUN" "snd_acquire" "dmc_weapon.pickup" "snd_respawn" "dmc_item.respawn" "spin" "1" } entityDef projectile_nail { "spawnclass" "NSProjectile" "model" "models/spike.mdl" "def_damage" "damage_nailDirect" "health" "0" "velocity" "1000" "fuse" "10" "detonate_on_fuse" "0" "detonate_on_death" "0" "detonate_on_world" "1" "detonate_on_actor" "1" "impact_damage_effect" "1" "impact_gib" "0" "model_detonate" "weapon_nailgun.impact" } entityDef damage_nailDirect { "damage" "skill:plr_nailgun" }