weapon_crowbar.swing { alerts sample weapons/ax1.wav } weapon_crowbar.hitbody { alerts sample player/axhit1.wav } weapon_crowbar.hit { alerts sample player/axhit2.wav } weapon_shotgun.shoot { alerts sample weapons/guncock.wav } weapon_supershotgun.shoot { alerts sample weapons/shotgn2.wav } weapon_nailgun.shoot { alerts sample weapons/rocket1i.wav } weapon_supernailgun.shoot { alerts sample weapons/spike2.wav } weapon_grenadelauncher.shoot { alerts sample weapons/grenade.wav } weapon_grenadelauncher.bounce { alerts sample weapons/bounce.wav } weapon_rocketlauncher.shoot { alerts sample weapons/sgun1.wav } weapon_lightning.start { alerts sample weapons/lstart.wav } weapon_lightning.shaft { alerts sample weapons/lhit.wav }