/* * Copyright (c) 2023 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*!QUAKED ambient_swamp2 (0.3 0.1 0.6) (-10 -10 -8) (10 10 8) # OVERVIEW An ambient sound that makes a swampish noise. # TRIVIA This entity was introduced in Quake (1996). */ class ambient_swamp2:ambient_generic { public: void ambient_swamp2(void); /* overrides */ virtual void Spawned(void); }; void ambient_swamp2::ambient_swamp2(void) { } void ambient_swamp2::Spawned(void) { m_strSpawnPath = "ambience/crickets.wav"; m_flSpawnVolume = 0.5f; m_flSpawnPitch = 100.0f; spawnflags |= AS_MRADIUS; super::Spawned(); }