From dcc79b605cebffaee19950192b214daf65d6f802 Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Mon, 17 Apr 2023 00:42:46 -0700 Subject: [PATCH] Server: DamageRadius should push the player a bit more. --- src/server/gamerules.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/gamerules.qc b/src/server/gamerules.qc index 6ec3eac..5542557 100644 --- a/src/server/gamerules.qc +++ b/src/server/gamerules.qc @@ -88,7 +88,7 @@ HLGameRules::DamageRadius(vector org, entity attacker, float dmg, float r, int c /* approximate, feel free to tweak */ if (e.movetype == MOVETYPE_WALK) { makevectors(vectoangles(e.origin - org)); - e.velocity += v_forward * (new_dmg * 5); + e.velocity += v_forward * (new_dmg * 8); } } }