cstrike/src/server/func_vip_safetyzone.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED func_vip_safetyzone (0 .5 .8) ?
"targetname" Name
"target" Target when triggered.
"killtarget" Target to kill when triggered.
COUNTER-STRIKE (1999) ENTITY
VIP safety zone.
Used in the assassination mode (as_* maps).
*/
class func_vip_safetyzone:NSBrushTrigger
{
void func_vip_safetyzone(void);
virtual void Respawn(void);
virtual void Touch(entity);
};
void
func_vip_safetyzone::func_vip_safetyzone(void)
{
}
void
func_vip_safetyzone::Respawn(void)
{
InitBrushTrigger();
}
void
func_vip_safetyzone::Touch(entity eToucher)
{
CSMultiplayerRules rule = (CSMultiplayerRules)g_grMode;
player pl = (player)eToucher;
if (pl.classname != "player")
return;
if (pl.team != TEAM_VIP)
return;
/* CTs win the round */
rule.RoundOver(TEAM_CT, 3500, FALSE);
/* VIP receives money to spend */
Money_AddMoney(pl, 2500);
/* mark player as spectator for the end of this 'round' */
pl.MakeTempSpectator();
pl.gflags &= ~GF_FLASHLIGHT;
}