cstrike/src/server/func_escapezone.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED func_escapezone (0 .5 .8) ?
"targetname" Name
"target" Target when triggered.
"killtarget" Target to kill when triggered.
COUNTER-STRIKE (1999) ENTITY
Terrorist escape zone.
Used in the Escape mode (es_* maps).
*/
class
func_escapezone:NSBrushTrigger
{
void func_escapezone(void);
virtual void Respawn(void);
virtual void Touch(entity);
};
void
func_escapezone::func_escapezone(void)
{
}
void
func_escapezone::Respawn(void)
{
InitBrushTrigger();
}
void
func_escapezone::Touch(entity eToucher)
{
CSMultiplayerRules rule = (CSMultiplayerRules)g_grMode;
int to_escape = 0;
rule.CountPlayers();
to_escape = g_cs_total_t;
/* only 3 Ts need to escape, max */
if (to_escape > 3)
to_escape = 3;
player pl = (player)eToucher;
/* don't matter when rules are not active */
if (g_cs_gamestate != GAME_ACTIVE)
return;
/* disallow the wrong players */
if (pl.classname != "player")
return;
if (pl.team != TEAM_T)
return;
rule.m_iEscapedTerrorists++;
/* balancing tweak: for every escaped T, each and every CT will lose funds */
if (autocvar_fcs_escapepenalty != 0) {
for (entity eFind = world; (eFind = find(eFind, ::classname, "player"));) {
player ct = (player)eFind;
if (ct.team == TEAM_CT) {
Money_AddMoney(ct, autocvar_fcs_escapepenalty);
}
}
}
/* mark player as spectator for the end of this 'round' */
pl.MakeTempSpectator();
pl.gflags &= ~GF_FLASHLIGHT;
/* threshold has been met to trigger the end of the round */
if (rule.m_iEscapedTerrorists >= to_escape) {
/* reset */
rule.m_iEscapedTerrorists = 0;
/* Ts win the round */
rule.RoundOver(TEAM_T, 3600, FALSE);
}
}