102 lines
2.4 KiB
Plaintext
102 lines
2.4 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*!QUAKED func_escapezone (0 .5 .8) ?
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"targetname" Name
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"target" Target when triggered.
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"killtarget" Target to kill when triggered.
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COUNTER-STRIKE (1999) ENTITY
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Terrorist escape zone.
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Used in the Escape mode (es_* maps).
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*/
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class
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func_escapezone:NSBrushTrigger
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{
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void func_escapezone(void);
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virtual void Respawn(void);
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virtual void Touch(entity);
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};
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void
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func_escapezone::func_escapezone(void)
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{
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}
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void
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func_escapezone::Respawn(void)
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{
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InitBrushTrigger();
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}
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void
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func_escapezone::Touch(entity eToucher)
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{
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CSMultiplayerRules rule = (CSMultiplayerRules)g_grMode;
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int to_escape = 0;
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rule.CountPlayers();
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to_escape = g_cs_total_t;
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/* only 3 Ts need to escape, max */
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if (to_escape > 3)
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to_escape = 3;
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player pl = (player)eToucher;
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/* don't matter when rules are not active */
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if (g_cs_gamestate != GAME_ACTIVE)
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return;
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/* disallow the wrong players */
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if (pl.classname != "player")
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return;
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if (pl.team != TEAM_T)
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return;
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rule.m_iEscapedTerrorists++;
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/* balancing tweak: for every escaped T, each and every CT will lose funds */
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if (autocvar_fcs_escapepenalty != 0) {
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for (entity eFind = world; (eFind = find(eFind, ::classname, "player"));) {
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player ct = (player)eFind;
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if (ct.team == TEAM_CT) {
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Money_AddMoney(ct, autocvar_fcs_escapepenalty);
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}
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}
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}
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/* mark player as spectator for the end of this 'round' */
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pl.MakeTempSpectator();
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pl.gflags &= ~GF_FLASHLIGHT;
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/* threshold has been met to trigger the end of the round */
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if (rule.m_iEscapedTerrorists >= to_escape) {
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/* reset */
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rule.m_iEscapedTerrorists = 0;
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/* Ts win the round */
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rule.RoundOver(TEAM_T, 3600, FALSE);
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}
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}
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