cstrike/src/shared/w_usp45.qc

355 lines
6.5 KiB
Plaintext

/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_usp45 (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_usp45.mdl"
COUNTER-STRIKE (1999) ENTITY
Heckler & Koch USP .45 Tactical Weapon
Default arsenal for Counter-Terrorists
- Buy Menu -
Price: $500
*/
enum
{
USP45_IDLE,
USP45_SHOOT1,
USP45_SHOOT2,
USP45_SHOOT3,
USP45_SHOOTLAST,
USP45_RELOAD,
USP45_DRAW,
USP45_ADDSIL,
USP45_IDLEUNSIL,
USP45_SHOOT1UNSIL,
USP45_SHOOT2UNSIL,
USP45_SHOOT3UNSIL,
USP45_SHOOTLASTUNSIL,
USP45_RELOADUNSIL,
USP45_DRAWUNSIL,
USP45_DETACHSIL
};
void
w_usp45_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_usp45.fire");
Sound_Precache("weapon_usp45.silenced");
precache_model("models/w_usp.mdl");
#else
precache_model("models/v_usp.mdl");
precache_model("models/p_usp.mdl");
#endif
}
void
w_usp45_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, pl.usp45_mag, pl.ammo_45acp, -1);
}
string
w_usp45_wmodel(void)
{
return "models/w_usp.mdl";
}
string
w_usp45_pmodel(void)
{
return "models/p_usp.mdl";
}
string
w_usp45_deathmsg(void)
{
return "";
}
int
w_usp45_pickup(int new, int startammo)
{
#ifdef SERVER
player pl = (player)self;
if (new) {
if (startammo == -1)
pl.usp45_mag = 12;
else
pl.usp45_mag = startammo;
} else {
if (pl.ammo_45acp < AMMO_MAX_45ACP) {
pl.ammo_45acp = bound(0, pl.ammo_45acp + 12, AMMO_MAX_45ACP);
} else {
return FALSE;
}
}
#endif
return TRUE;
}
void
w_usp45_draw(void)
{
player pl = (player)self;
Weapons_SetModel("models/v_usp.mdl");
if (pl.mode_usp45 == 1) {
Weapons_ViewAnimation(USP45_DRAW);
} else {
Weapons_ViewAnimation(USP45_DRAWUNSIL);
}
#ifdef CLIENT
pl.cs_cross_mindist = 8;
pl.cs_cross_deltadist = 3;
#endif
}
void
w_usp45_primary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
if (pl.gflags & GF_SEMI_TOGGLED) {
return;
}
/* ammo check */
if (!pl.usp45_mag) {
return;
}
Cstrike_ShotMultiplierAdd(pl, 1);
float accuracy = Cstrike_CalculateAccuracy(pl, 200);
pl.usp45_mag--;
/* actual firing */
#ifdef CLIENT
if (pl.mode_usp45 == 1) {
View_SetMuzzleflash(0);
} else {
View_SetMuzzleflash(MUZZLE_SMALL);
}
#else
/* Different sounds without silencer */
if (pl.mode_usp45 == 1) {
Sound_Play(pl, CHAN_WEAPON, "weapon_usp45.silenced");
} else {
Sound_Play(pl, CHAN_WEAPON, "weapon_usp45.fire");
}
TraceAttack_SetPenetrationPower(0);
TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 33, [accuracy,accuracy], WEAPON_USP45);
if (self.flags & FL_CROUCHING)
Animation_PlayerTopTemp(ANIM_SHOOT_ONEHAND, 0.45f);
else
Animation_PlayerTopTemp(ANIM_CROUCH_SHOOT_ONEHAND, 0.45f);
#endif
/* this stuff is predicted */
int r = (float)input_sequence % 3;
if (pl.mode_usp45 == 1) {
if (pl.usp45_mag <= 0) {
Weapons_ViewAnimation(USP45_SHOOTLAST);
} else {
switch (r) {
case 0:
Weapons_ViewAnimation(USP45_SHOOT1);
break;
case 1:
Weapons_ViewAnimation(USP45_SHOOT2);
break;
default:
Weapons_ViewAnimation(USP45_SHOOT3);
break;
}
}
} else {
if (pl.usp45_mag <= 0) {
Weapons_ViewAnimation(USP45_SHOOTLASTUNSIL);
} else {
switch (r) {
case 0:
Weapons_ViewAnimation(USP45_SHOOT1UNSIL);
break;
case 1:
Weapons_ViewAnimation(USP45_SHOOT2UNSIL);
break;
default:
Weapons_ViewAnimation(USP45_SHOOT3UNSIL);
break;
}
}
}
pl.gflags |= GF_SEMI_TOGGLED;
pl.w_attack_next = 0.15f;
pl.w_idle_next = pl.w_attack_next;
}
void
w_usp45_secondary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0) {
return;
}
/* toggle silencer */
pl.mode_usp45 = 1 - pl.mode_usp45;
/* play the animation */
if (pl.mode_usp45) {
Weapons_ViewAnimation(USP45_ADDSIL);
} else {
Weapons_ViewAnimation(USP45_DETACHSIL);
}
pl.w_attack_next = 3.1f;
pl.w_idle_next = pl.w_attack_next;
}
void
w_usp45_reload(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
if (pl.usp45_mag >= 12) {
return;
}
if (!pl.ammo_45acp) {
return;
}
#ifdef CLIENT
if (pl.mode_usp45 == 1) {
Weapons_ViewAnimation(USP45_RELOAD);
} else {
Weapons_ViewAnimation(USP45_RELOADUNSIL);
}
#else
Weapons_ReloadWeapon(pl, player::usp45_mag, player::ammo_45acp, 12);
#endif
pl.w_attack_next = 2.5f;
}
float
w_usp45_aimanim(void)
{
return w_deagle_aimanim();
}
void
w_usp45_hud(void)
{
#ifdef CLIENT
Cstrike_DrawCrosshair();
HUD_DrawAmmo1();
HUD_DrawAmmo2();
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [96/256,72/256], [24/256, 24/256], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
#endif
}
void
w_usp45_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
player pl = (player)self;
vector hud_col;
if (pl.usp45_mag == 0 && pl.ammo_45acp == 0)
hud_col = [1,0,0];
else
hud_col = g_hud_color;
HUD_DrawAmmoBar(pos, pl.ammo_45acp, AMMO_MAX_45ACP, a);
if (selected) {
drawsubpic(
pos,
[170,45],
g_hud4_spr,
[0,90/256],
[170/256,45/256],
hud_col,
1.0f,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
g_hud1_spr,
[0,90/256],
[170/256,45/256],
hud_col,
1.0f,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_usp45 =
{
.name = "usp",
.id = ITEM_USP45,
.slot = 1,
.slot_pos = 0,
.allow_drop = TRUE,
.draw = w_usp45_draw,
.holster = __NULL__,
.primary = w_usp45_primary,
.secondary = w_usp45_secondary,
.reload = w_usp45_reload,
.release = w_cstrike_weaponrelease,
.crosshair = w_usp45_hud,
.precache = w_usp45_precache,
.pickup = w_usp45_pickup,
.updateammo = w_usp45_updateammo,
.wmodel = w_usp45_wmodel,
.pmodel = w_usp45_pmodel,
.deathmsg = w_usp45_deathmsg,
.aimanim = w_usp45_aimanim,
.hudpic = w_usp45_hudpic
};
#ifdef SERVER
void
weapon_usp45(void)
{
Weapons_InitItem(WEAPON_USP45);
}
#endif