358 lines
6.3 KiB
Plaintext
358 lines
6.3 KiB
Plaintext
/*
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED weapon_m4a1 (0 0 1) (-16 -16 0) (16 16 32)
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"model" "models/w_m4a1.mdl"
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COUNTER-STRIKE (1999) ENTITY
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Colt M4A1 Carbine Weapon
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- Buy Menu -
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Price: $3100
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Counter-Terrorists only weapon
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*/
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enum
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{
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M4A1_IDLE,
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M4A1_SHOOT1,
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M4A1_SHOOT2,
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M4A1_SHOOT3,
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M4A1_RELOAD,
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M4A1_DRAW,
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M4A1_ADDSIL,
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M4A1_IDLEUNSIL,
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M4A1_SHOOT1UNSIL,
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M4A1_SHOOT2UNSIL,
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M4A1_SHOOT3UNSIL,
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M4A1_RELOADUNSIL,
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M4A1_DRAWUNSIL,
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M4A1_DETACHSIL
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};
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void
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w_m4a1_precache(void)
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{
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#ifdef SERVER
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Sound_Precache("weapon_m4a1.fire");
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Sound_Precache("weapon_m4a1.silenced");
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precache_model("models/w_m4a1.mdl");
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#else
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precache_model("models/v_m4a1.mdl");
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precache_model("models/p_m4a1.mdl");
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#endif
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}
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void
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w_m4a1_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, pl.m4a1_mag, pl.ammo_556mm, -1);
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}
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string
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w_m4a1_wmodel(void)
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{
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return "models/w_m4a1.mdl";
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}
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string
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w_m4a1_pmodel(void)
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{
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return "models/p_m4a1.mdl";
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}
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string
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w_m4a1_deathmsg(void)
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{
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return "";
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}
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int
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w_m4a1_pickup(int new, int startammo)
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{
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#ifdef SERVER
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player pl = (player)self;
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if (new) {
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if (startammo == -1)
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pl.m4a1_mag = 30;
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else
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pl.m4a1_mag = startammo;
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} else {
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if (pl.ammo_556mm < AMMO_MAX_556MM) {
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pl.ammo_556mm = bound(0, pl.ammo_556mm + 30, AMMO_MAX_556MM);
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} else {
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return FALSE;
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}
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}
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#endif
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return TRUE;
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}
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void
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w_m4a1_draw(void)
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{
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player pl = (player)self;
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Weapons_SetModel("models/v_m4a1.mdl");
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if (pl.mode_m4a1 == 1) {
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Weapons_ViewAnimation(M4A1_DRAW);
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} else {
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Weapons_ViewAnimation(M4A1_DRAWUNSIL);
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}
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#ifdef CLIENT
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pl.cs_cross_mindist = 4;
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pl.cs_cross_deltadist = 3;
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#endif
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}
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void
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w_m4a1_primary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0.0) {
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return;
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}
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if (!pl.m4a1_mag) {
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return;
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}
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Cstrike_ShotMultiplierAdd(pl, 1);
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float accuracy = Cstrike_CalculateAccuracy(pl, 220);
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pl.m4a1_mag--;
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/* actual firing */
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#ifdef CLIENT
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if (pl.mode_m4a1 == 1) {
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View_SetMuzzleflash(0);
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} else {
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View_SetMuzzleflash(MUZZLE_RIFLE);
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}
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/* this stuff is predicted */
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int r = (float)input_sequence % 3;
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if (pl.mode_m4a1 == 1) {
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switch (r) {
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case 0:
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Weapons_ViewAnimation(M4A1_SHOOT1);
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break;
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case 1:
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Weapons_ViewAnimation(M4A1_SHOOT2);
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break;
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default:
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Weapons_ViewAnimation(M4A1_SHOOT3);
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break;
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}
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} else {
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switch (r) {
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case 0:
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Weapons_ViewAnimation(M4A1_SHOOT1UNSIL);
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break;
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case 1:
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Weapons_ViewAnimation(M4A1_SHOOT2UNSIL);
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break;
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default:
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Weapons_ViewAnimation(M4A1_SHOOT3UNSIL);
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break;
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}
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}
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#else
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/* Different sounds without silencer */
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if (pl.mode_m4a1 == 1) {
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Sound_Play(pl, CHAN_WEAPON, "weapon_m4a1.silenced");
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} else {
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Sound_Play(pl, CHAN_WEAPON, "weapon_m4a1.fire");
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}
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TraceAttack_SetPenetrationPower(1);
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TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 33, [accuracy,accuracy], WEAPON_M4A1);
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if (self.flags & FL_CROUCHING)
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Animation_PlayerTopTemp(ANIM_SHOOT_RIFLE, 0.45f);
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else
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Animation_PlayerTopTemp(ANIM_CROUCH_SHOOT_RIFLE, 0.45f);
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#endif
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pl.w_attack_next = 0.0875f;
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pl.w_idle_next = 2.0f;
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}
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void
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w_m4a1_secondary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0) {
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return;
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}
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/* toggle silencer */
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pl.mode_m4a1 = 1 - pl.mode_m4a1;
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/* play the animation */
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if (pl.mode_m4a1) {
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Weapons_ViewAnimation(M4A1_ADDSIL);
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} else {
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Weapons_ViewAnimation(M4A1_DETACHSIL);
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}
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pl.w_attack_next = 2.0f;
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pl.w_idle_next = pl.w_attack_next;
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}
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void
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w_m4a1_reload(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0.0) {
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return;
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}
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if (pl.m4a1_mag >= 30) {
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return;
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}
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if (!pl.ammo_556mm) {
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return;
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}
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#ifdef CLIENT
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if (pl.mode_m4a1 == 1) {
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Weapons_ViewAnimation(M4A1_RELOAD);
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} else {
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Weapons_ViewAnimation(M4A1_RELOADUNSIL);
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}
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#else
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Weapons_ReloadWeapon(pl, player::m4a1_mag, player::ammo_556mm, 30);
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#endif
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pl.w_attack_next = 3.1f;
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pl.w_idle_next = pl.w_attack_next;
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}
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float
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w_m4a1_aimanim(void)
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{
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return w_ak47_aimanim();
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}
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void
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w_m4a1_hud(void)
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{
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#ifdef CLIENT
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Cstrike_DrawCrosshair();
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HUD_DrawAmmo1();
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HUD_DrawAmmo2();
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vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(aicon_pos, [24,24], g_hud7_spr, [0,96/256], [24/256, 24/256], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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#endif
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}
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void
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w_m4a1_release(void)
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{
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player pl = (player)self;
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w_cstrike_weaponrelease();
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if (pl.w_idle_next > 0.0) {
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return;
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}
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if (pl.mode_m4a1) {
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Weapons_ViewAnimation(M4A1_IDLE);
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} else {
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Weapons_ViewAnimation(M4A1_IDLEUNSIL);
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}
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pl.w_idle_next = 5.0f;
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}
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void
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w_m4a1_hudpic(int selected, vector pos, float a)
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{
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#ifdef CLIENT
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player pl = (player)self;
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vector hud_col;
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if (pl.m4a1_mag == 0 && pl.ammo_556mm == 0)
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hud_col = [1,0,0];
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else
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hud_col = g_hud_color;
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HUD_DrawAmmoBar(pos, pl.ammo_556mm, AMMO_MAX_556MM, a);
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if (selected) {
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drawsubpic(
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pos,
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[170,45],
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g_hud5_spr,
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[0,45/256],
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[170/256,45/256],
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hud_col,
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(
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pos,
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[170,45],
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g_hud2_spr,
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[0,45/256],
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[170/256,45/256],
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hud_col,
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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}
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#endif
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}
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weapon_t w_m4a1 =
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{
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.name = "m4a1",
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.id = ITEM_M4A1,
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.slot = 0,
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.slot_pos = 9,
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.allow_drop = TRUE,
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.draw = w_m4a1_draw,
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.holster = __NULL__,
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.primary = w_m4a1_primary,
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.secondary = w_m4a1_secondary,
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.reload = w_m4a1_reload,
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.release = w_m4a1_release,
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.crosshair = w_m4a1_hud,
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.precache = w_m4a1_precache,
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.pickup = w_m4a1_pickup,
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.updateammo = w_m4a1_updateammo,
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.wmodel = w_m4a1_wmodel,
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.pmodel = w_m4a1_pmodel,
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.deathmsg = w_m4a1_deathmsg,
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.aimanim = w_m4a1_aimanim,
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.hudpic = w_m4a1_hudpic
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};
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#ifdef SERVER
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void
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weapon_m4a1(void)
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{
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Weapons_InitItem(WEAPON_M4A1);
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}
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#endif
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