cstrike/src/shared/w_knife.qc

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/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_knife (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_knife.mdl"
COUNTER-STRIKE (1999) ENTITY
Knife Weapon
Default arsenal on both teams
*/
enum
{
KNIFE_IDLE1,
KNIFE_SLASH1,
KNIFE_SLASH2,
KNIFE_DRAW,
KNIFE_STAB,
KNIFE_STAB_MISS,
KNIFE_MIDSLASH1,
KNIFE_MIDSLASH2
};
void
w_knife_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_knife.hit");
Sound_Precache("weapon_knife.hitbody");
Sound_Precache("weapon_knife.hithard");
Sound_Precache("weapon_knife.miss");
precache_model("models/w_knife.mdl");
#else
precache_model("models/v_knife.mdl");
precache_model("models/p_knife.mdl");
#endif
}
void
w_knife_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, -1, -1, -1);
}
string
w_knife_wmodel(void)
{
return "models/w_knife.mdl";
}
string
w_knife_pmodel(void)
{
return "models/p_knife.mdl";
}
string
w_knife_deathmsg(void)
{
return "";
}
void
w_knife_draw(void)
{
#ifdef CLIENT
Weapons_SetModel("models/v_knife.mdl");
Weapons_ViewAnimation(KNIFE_DRAW);
#endif
}
void
w_knife_primary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
pl.w_attack_next = 0.7f;
#ifdef CLIENT
int r = (float)input_sequence % 2;
switch (r) {
case 0:
Weapons_ViewAnimation(KNIFE_SLASH1);
break;
default:
Weapons_ViewAnimation(KNIFE_SLASH2);
break;
}
#else
vector src;
Weapons_MakeVectors();
src = pl.origin + pl.view_ofs;
traceline(src, src + (v_forward * 32), FALSE, pl);
Sound_Play(pl, CHAN_WEAPON, "weapon_knife.miss");
if (self.flags & FL_CROUCHING)
Animation_PlayerTopTemp(ANIM_CROUCH_SHOOT_KNIFE, 0.45f);
else
Animation_PlayerTopTemp(ANIM_SHOOT_KNIFE, 0.45f);
if (trace_fraction >= 1.0) {
return;
}
if (trace_ent.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
Sound_Play(pl, CHAN_WEAPON, "weapon_knife.hitbody");
} else {
Sound_Play(pl, CHAN_WEAPON, "weapon_knife.hit");
}
if (trace_ent.takedamage) {
Damage_Apply(trace_ent, pl, 15, WEAPON_KNIFE, DMG_SLASH);
}
#endif
}
void
w_knife_secondary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
pl.w_attack_next = 1.2f;
#ifdef CLIENT
Weapons_ViewAnimation(KNIFE_STAB);
#else
vector src;
Weapons_MakeVectors();
src = pl.origin + pl.view_ofs;
traceline(src, src + (v_forward * 32), FALSE, pl);
Sound_Play(pl, CHAN_WEAPON, "weapon_knife.miss");
if (trace_fraction >= 1.0) {
return;
}
/* don't bother with decals, we got squibs */
if (trace_ent.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
Sound_Play(pl, CHAN_WEAPON, "weapon_knife.hitbody");
} else {
Sound_Play(pl, CHAN_WEAPON, "weapon_knife.hit");
}
if (trace_ent.takedamage) {
Damage_Apply(trace_ent, pl, 65, WEAPON_KNIFE, DMG_SLASH);
}
#endif
}
float
w_knife_aimanim(void)
{
return self.flags & FL_CROUCHING ? ANIM_CROUCH_AIM_KNIFE : ANIM_AIM_KNIFE;
}
void
w_knife_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
if (selected) {
drawsubpic(
pos,
[170,45],
g_hud11_spr,
[0,135/256],
[170/256,45/256],
g_hud_color,
1.0f,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
g_hud10_spr,
[0,135/256],
[170/256,45/256],
g_hud_color,
1.0f,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_knife =
{
.name = "knife",
.id = ITEM_KNIFE,
.slot = 2,
.slot_pos = 0,
.allow_drop = FALSE,
.draw = w_knife_draw,
.holster = __NULL__,
.primary = w_knife_primary,
.secondary = w_knife_secondary,
.reload = __NULL__,
.release = __NULL__,
.crosshair = __NULL__,
.precache = w_knife_precache,
.pickup = __NULL__,
.updateammo = w_knife_updateammo,
.wmodel = w_knife_wmodel,
.pmodel = w_knife_pmodel,
.deathmsg = w_knife_deathmsg,
.aimanim = w_knife_aimanim,
.hudpic = w_knife_hudpic
};
#ifdef SERVER
void
weapon_knife(void)
{
Weapons_InitItem(WEAPON_KNIFE);
}
#endif