244 lines
4.5 KiB
Plaintext
244 lines
4.5 KiB
Plaintext
/*
|
|
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
/*QUAKED weapon_knife (0 0 1) (-16 -16 0) (16 16 32)
|
|
"model" "models/w_knife.mdl"
|
|
|
|
COUNTER-STRIKE (1999) ENTITY
|
|
|
|
Knife Weapon
|
|
|
|
Default arsenal on both teams
|
|
|
|
*/
|
|
|
|
enum
|
|
{
|
|
KNIFE_IDLE1,
|
|
KNIFE_SLASH1,
|
|
KNIFE_SLASH2,
|
|
KNIFE_DRAW,
|
|
KNIFE_STAB,
|
|
KNIFE_STAB_MISS,
|
|
KNIFE_MIDSLASH1,
|
|
KNIFE_MIDSLASH2
|
|
};
|
|
|
|
void
|
|
w_knife_precache(void)
|
|
{
|
|
#ifdef SERVER
|
|
Sound_Precache("weapon_knife.hit");
|
|
Sound_Precache("weapon_knife.hitbody");
|
|
Sound_Precache("weapon_knife.hithard");
|
|
Sound_Precache("weapon_knife.miss");
|
|
precache_model("models/w_knife.mdl");
|
|
#else
|
|
precache_model("models/v_knife.mdl");
|
|
precache_model("models/p_knife.mdl");
|
|
#endif
|
|
}
|
|
|
|
void
|
|
w_knife_updateammo(player pl)
|
|
{
|
|
Weapons_UpdateAmmo(pl, -1, -1, -1);
|
|
}
|
|
|
|
string
|
|
w_knife_wmodel(void)
|
|
{
|
|
return "models/w_knife.mdl";
|
|
}
|
|
|
|
string
|
|
w_knife_pmodel(void)
|
|
{
|
|
return "models/p_knife.mdl";
|
|
}
|
|
|
|
string
|
|
w_knife_deathmsg(void)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
void
|
|
w_knife_draw(void)
|
|
{
|
|
#ifdef CLIENT
|
|
Weapons_SetModel("models/v_knife.mdl");
|
|
Weapons_ViewAnimation(KNIFE_DRAW);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
w_knife_primary(void)
|
|
{
|
|
player pl = (player)self;
|
|
|
|
if (pl.w_attack_next > 0.0) {
|
|
return;
|
|
}
|
|
pl.w_attack_next = 0.7f;
|
|
|
|
#ifdef CLIENT
|
|
int r = (float)input_sequence % 2;
|
|
switch (r) {
|
|
case 0:
|
|
Weapons_ViewAnimation(KNIFE_SLASH1);
|
|
break;
|
|
default:
|
|
Weapons_ViewAnimation(KNIFE_SLASH2);
|
|
break;
|
|
}
|
|
#else
|
|
vector src;
|
|
Weapons_MakeVectors();
|
|
src = pl.origin + pl.view_ofs;
|
|
traceline(src, src + (v_forward * 32), FALSE, pl);
|
|
|
|
Sound_Play(pl, CHAN_WEAPON, "weapon_knife.miss");
|
|
|
|
if (self.flags & FL_CROUCHING)
|
|
Animation_PlayerTopTemp(ANIM_CROUCH_SHOOT_KNIFE, 0.45f);
|
|
else
|
|
Animation_PlayerTopTemp(ANIM_SHOOT_KNIFE, 0.45f);
|
|
|
|
if (trace_fraction >= 1.0) {
|
|
return;
|
|
}
|
|
|
|
if (trace_ent.iBleeds) {
|
|
FX_Blood(trace_endpos, [1,0,0]);
|
|
Sound_Play(pl, CHAN_WEAPON, "weapon_knife.hitbody");
|
|
} else {
|
|
Sound_Play(pl, CHAN_WEAPON, "weapon_knife.hit");
|
|
}
|
|
|
|
if (trace_ent.takedamage) {
|
|
Damage_Apply(trace_ent, pl, 15, WEAPON_KNIFE, DMG_SLASH);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
w_knife_secondary(void)
|
|
{
|
|
player pl = (player)self;
|
|
|
|
if (pl.w_attack_next > 0.0) {
|
|
return;
|
|
}
|
|
pl.w_attack_next = 1.2f;
|
|
|
|
#ifdef CLIENT
|
|
Weapons_ViewAnimation(KNIFE_STAB);
|
|
#else
|
|
|
|
vector src;
|
|
Weapons_MakeVectors();
|
|
src = pl.origin + pl.view_ofs;
|
|
traceline(src, src + (v_forward * 32), FALSE, pl);
|
|
|
|
Sound_Play(pl, CHAN_WEAPON, "weapon_knife.miss");
|
|
|
|
if (trace_fraction >= 1.0) {
|
|
return;
|
|
}
|
|
|
|
/* don't bother with decals, we got squibs */
|
|
if (trace_ent.iBleeds) {
|
|
FX_Blood(trace_endpos, [1,0,0]);
|
|
Sound_Play(pl, CHAN_WEAPON, "weapon_knife.hitbody");
|
|
} else {
|
|
Sound_Play(pl, CHAN_WEAPON, "weapon_knife.hit");
|
|
}
|
|
|
|
if (trace_ent.takedamage) {
|
|
Damage_Apply(trace_ent, pl, 65, WEAPON_KNIFE, DMG_SLASH);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
float
|
|
w_knife_aimanim(void)
|
|
{
|
|
return self.flags & FL_CROUCHING ? ANIM_CROUCH_AIM_KNIFE : ANIM_AIM_KNIFE;
|
|
}
|
|
|
|
void
|
|
w_knife_hudpic(int selected, vector pos, float a)
|
|
{
|
|
#ifdef CLIENT
|
|
if (selected) {
|
|
drawsubpic(
|
|
pos,
|
|
[170,45],
|
|
g_hud11_spr,
|
|
[0,135/256],
|
|
[170/256,45/256],
|
|
g_hud_color,
|
|
1.0f,
|
|
DRAWFLAG_ADDITIVE
|
|
);
|
|
} else {
|
|
drawsubpic(
|
|
pos,
|
|
[170,45],
|
|
g_hud10_spr,
|
|
[0,135/256],
|
|
[170/256,45/256],
|
|
g_hud_color,
|
|
1.0f,
|
|
DRAWFLAG_ADDITIVE
|
|
);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
weapon_t w_knife =
|
|
{
|
|
.name = "knife",
|
|
.id = ITEM_KNIFE,
|
|
.slot = 2,
|
|
.slot_pos = 0,
|
|
.allow_drop = FALSE,
|
|
.draw = w_knife_draw,
|
|
.holster = __NULL__,
|
|
.primary = w_knife_primary,
|
|
.secondary = w_knife_secondary,
|
|
.reload = __NULL__,
|
|
.release = __NULL__,
|
|
.crosshair = __NULL__,
|
|
.precache = w_knife_precache,
|
|
.pickup = __NULL__,
|
|
.updateammo = w_knife_updateammo,
|
|
.wmodel = w_knife_wmodel,
|
|
.pmodel = w_knife_pmodel,
|
|
.deathmsg = w_knife_deathmsg,
|
|
.aimanim = w_knife_aimanim,
|
|
.hudpic = w_knife_hudpic
|
|
};
|
|
|
|
#ifdef SERVER
|
|
void
|
|
weapon_knife(void)
|
|
{
|
|
Weapons_InitItem(WEAPON_KNIFE);
|
|
}
|
|
#endif
|