302 lines
6.0 KiB
Plaintext
302 lines
6.0 KiB
Plaintext
/*
|
|
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
/*QUAKED weapon_hegrenade (0 0 1) (-16 -16 0) (16 16 32)
|
|
"model" "models/w_hegrenade.mdl"
|
|
|
|
COUNTER-STRIKE (1999) ENTITY
|
|
|
|
HE (High Explosive) Grenade Weapon
|
|
|
|
When thrown, explodes with a fairly deadly blast radius to players.
|
|
|
|
- Buy Menu -
|
|
Price: $300
|
|
|
|
*/
|
|
|
|
enum
|
|
{
|
|
HEGRENADE_IDLE,
|
|
HEGRENADE_PULLPIN,
|
|
HEGRENADE_THROW,
|
|
HEGRENADE_DRAW,
|
|
};
|
|
|
|
void
|
|
w_hegrenade_precache(void)
|
|
{
|
|
#ifdef SERVER
|
|
Sound_Precache("weapon_hegrenade.bounce");
|
|
Sound_Precache("weapon_hegrenade.explode");
|
|
precache_model("models/w_hegrenade.mdl");
|
|
#else
|
|
precache_model("models/v_hegrenade.mdl");
|
|
precache_model("models/p_hegrenade.mdl");
|
|
#endif
|
|
}
|
|
|
|
void
|
|
w_hegrenade_updateammo(player pl)
|
|
{
|
|
Weapons_UpdateAmmo(pl, -1, pl.ammo_hegrenade, pl.mode_temp);
|
|
}
|
|
|
|
int
|
|
w_hegrenade_pickup(int new, int startammo)
|
|
{
|
|
#ifdef SERVER
|
|
player pl = (player)self;
|
|
|
|
if (pl.ammo_hegrenade < AMMO_MAX_HENADE) {
|
|
pl.ammo_hegrenade = bound(0, pl.ammo_hegrenade + 1, AMMO_MAX_HENADE);
|
|
} else {
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
return TRUE;
|
|
}
|
|
|
|
string
|
|
w_hegrenade_wmodel(void)
|
|
{
|
|
return "models/w_hegrenade.mdl";
|
|
}
|
|
|
|
string
|
|
w_hegrenade_pmodel(void)
|
|
{
|
|
return "models/p_hegrenade.mdl";
|
|
}
|
|
|
|
string
|
|
w_hegrenade_deathmsg(void)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
void
|
|
w_hegrenade_draw(void)
|
|
{
|
|
Weapons_SetModel("models/v_hegrenade.mdl");
|
|
Weapons_ViewAnimation(HEGRENADE_DRAW);
|
|
player pl = (player)self;
|
|
pl.mode_temp = 0;
|
|
}
|
|
|
|
#ifdef SERVER
|
|
void w_hegrenade_throw(void)
|
|
{
|
|
static void hegrenade_explode(void)
|
|
{
|
|
float dmg = 100;
|
|
FX_Explosion(self.origin);
|
|
Damage_Radius(self.origin, self.owner, dmg, dmg * 2.5f, TRUE, WEAPON_HEGRENADE);
|
|
Sound_Play(self, CHAN_BODY, "weapon_hegrenade.explode");
|
|
remove(self);
|
|
}
|
|
|
|
static void hegrenade_touch(void)
|
|
{
|
|
if (other.takedamage == DAMAGE_YES) {
|
|
Damage_Apply(other, self.owner, 15, WEAPON_HEGRENADE, DMG_BLUNT);
|
|
} else {
|
|
Sound_Play(self, CHAN_BODY, "weapon_hegrenade.bounce");
|
|
}
|
|
self.frame = 0;
|
|
}
|
|
|
|
player pl = (player)self;
|
|
vector vPLAngle = pl.v_angle;
|
|
if (vPLAngle[0] < 0) {
|
|
vPLAngle[0] = -10 + vPLAngle[0] * ((90 - 10) / 90.0);
|
|
} else {
|
|
vPLAngle[0] = -10 + vPLAngle[0] * ((90 + 10) / 90.0);
|
|
}
|
|
|
|
float flVel = (90 - vPLAngle[0]) * 5;
|
|
if (flVel > 1000) {
|
|
flVel = 1000;
|
|
}
|
|
|
|
makevectors(vPLAngle);
|
|
vector vecSrc = pl.origin + pl.view_ofs + v_forward * 16;
|
|
vector vecThrow = v_forward * flVel + pl.velocity;
|
|
|
|
entity eGrenade = spawn();
|
|
eGrenade.owner = pl;
|
|
eGrenade.classname = "remove_me";
|
|
eGrenade.solid = SOLID_BBOX;
|
|
eGrenade.frame = 1;
|
|
eGrenade.velocity = vecThrow;
|
|
eGrenade.movetype = MOVETYPE_BOUNCE;
|
|
eGrenade.think = hegrenade_explode;
|
|
eGrenade.touch = hegrenade_touch;
|
|
eGrenade.nextthink = time + 4.0f;
|
|
setmodel(eGrenade, "models/w_hegrenade.mdl");
|
|
setsize(eGrenade, [0,0,0], [0,0,0]);
|
|
setorigin(eGrenade, vecSrc);
|
|
}
|
|
#endif
|
|
|
|
void
|
|
w_hegrenade_primary(void)
|
|
{
|
|
player pl = (player)self;
|
|
if (pl.w_attack_next > 0.0) {
|
|
return;
|
|
}
|
|
|
|
/* We're abusing this network variable for the holding check */
|
|
if (pl.mode_temp > 0) {
|
|
return;
|
|
}
|
|
|
|
/* Ammo check */
|
|
#ifdef CLIENT
|
|
if (pl.ammo_hegrenade <= 0) {
|
|
return;
|
|
}
|
|
#else
|
|
if (pl.ammo_hegrenade <= 0) {
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
Weapons_ViewAnimation(HEGRENADE_PULLPIN);
|
|
|
|
pl.mode_temp = 1;
|
|
pl.w_attack_next = 0.975f;
|
|
pl.w_idle_next = pl.w_attack_next;
|
|
}
|
|
|
|
void
|
|
w_hegrenade_release(void)
|
|
{
|
|
player pl = (player)self;
|
|
|
|
if (pl.w_idle_next > 0.0) {
|
|
return;
|
|
}
|
|
|
|
if (pl.mode_temp == 1) {
|
|
#ifdef CLIENT
|
|
pl.ammo_hegrenade--;
|
|
Weapons_ViewAnimation(HEGRENADE_THROW);
|
|
#else
|
|
pl.ammo_hegrenade--;
|
|
w_hegrenade_throw();
|
|
#endif
|
|
pl.mode_temp = 2;
|
|
pl.w_attack_next = 1.0f;
|
|
pl.w_idle_next = 0.5f;
|
|
} else if (pl.mode_temp == 2) {
|
|
#ifdef CLIENT
|
|
Weapons_ViewAnimation(HEGRENADE_DRAW);
|
|
#else
|
|
if (!pl.ammo_hegrenade) {
|
|
Weapons_RemoveItem(pl, WEAPON_HEGRENADE);
|
|
}
|
|
#endif
|
|
pl.w_attack_next = 0.5f;
|
|
pl.w_idle_next = 0.5f;
|
|
pl.mode_temp = 0;
|
|
}
|
|
}
|
|
|
|
float
|
|
w_hegrenade_aimanim(void)
|
|
{
|
|
return w_flashbang_aimanim();
|
|
}
|
|
|
|
void
|
|
w_hegrenade_hud(void)
|
|
{
|
|
#ifdef CLIENT
|
|
|
|
HUD_DrawAmmo2();
|
|
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
|
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [72/256,96/256], [24/256, 24/256], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
w_hegrenade_hudpic(int selected, vector pos, float a)
|
|
{
|
|
#ifdef CLIENT
|
|
player pl = (player)self;
|
|
|
|
HUD_DrawAmmoBar(pos, pl.ammo_hegrenade, AMMO_MAX_HENADE, a);
|
|
|
|
if (selected) {
|
|
drawsubpic(
|
|
pos,
|
|
[170,45],
|
|
g_hud6_spr,
|
|
[0,45/256],
|
|
[170/256,45/256],
|
|
g_hud_color,
|
|
1.0f,
|
|
DRAWFLAG_ADDITIVE
|
|
);
|
|
} else {
|
|
drawsubpic(
|
|
pos,
|
|
[170,45],
|
|
g_hud3_spr,
|
|
[0,45/256],
|
|
[170/256,45/256],
|
|
g_hud_color,
|
|
1.0f,
|
|
DRAWFLAG_ADDITIVE
|
|
);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
weapon_t w_hegrenade =
|
|
{
|
|
.name = "hegrenade",
|
|
.id = ITEM_HEGRENADE,
|
|
.slot = 3,
|
|
.slot_pos = 0,
|
|
.allow_drop = FALSE,
|
|
.draw = w_hegrenade_draw,
|
|
.holster = __NULL__,
|
|
.primary = w_hegrenade_primary,
|
|
.secondary = __NULL__,
|
|
.reload = __NULL__,
|
|
.release = w_hegrenade_release,
|
|
.crosshair = w_hegrenade_hud,
|
|
.precache = w_hegrenade_precache,
|
|
.pickup = w_hegrenade_pickup,
|
|
.updateammo = w_hegrenade_updateammo,
|
|
.wmodel = w_hegrenade_wmodel,
|
|
.pmodel = w_hegrenade_pmodel,
|
|
.deathmsg = w_hegrenade_deathmsg,
|
|
.aimanim = w_hegrenade_aimanim,
|
|
.hudpic = w_hegrenade_hudpic
|
|
};
|
|
|
|
#ifdef SERVER
|
|
void
|
|
weapon_hegrenade(void)
|
|
{
|
|
Weapons_InitItem(WEAPON_HEGRENADE);
|
|
}
|
|
#endif
|