cstrike/src/shared/w_elites.qc

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/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_elites (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_elite.mdl"
COUNTER-STRIKE (1999) ENTITY
Dual Beretta 96G (Elites) Weapon
- Buy Menu -
Price: $1000
*/
enum
{
ELITES_IDLE,
ELITES_IDLE_LEFTEMPTY,
ELITES_SHOOT_LEFT1,
ELITES_SHOOT_LEFT2,
ELITES_SHOOT_LEFT3,
ELITES_SHOOT_LEFT4,
ELITES_SHOOT_LEFT5,
ELITES_SHOOT_LEFTLAST,
ELITES_SHOOT_RIGHT1,
ELITES_SHOOT_RIGHT2,
ELITES_SHOOT_RIGHT3,
ELITES_SHOOT_RIGHT4,
ELITES_SHOOT_RIGHT5,
ELITES_SHOOT_RIGHTLAST,
ELITES_RELOAD,
ELITES_DRAW
};
void
w_elites_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_elites.fire");
precache_model("models/w_elite.mdl");
#else
precache_model("models/v_elite.mdl");
precache_model("models/p_elite.mdl");
#endif
}
void
w_elites_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, pl.elites_mag, pl.ammo_9mm, -1);
}
string
w_elites_wmodel(void)
{
return "models/w_elites.mdl";
}
string
w_elites_pmodel(void)
{
return "models/p_elites.mdl";
}
string
w_elites_deathmsg(void)
{
return "";
}
int
w_elites_pickup(int new, int startammo)
{
#ifdef SERVER
player pl = (player)self;
if (new) {
if (startammo == -1)
pl.elites_mag = 30;
else
pl.elites_mag = startammo;
} else {
if (pl.ammo_9mm < AMMO_MAX_9MM) {
pl.ammo_9mm = bound(0, pl.ammo_9mm + 30, AMMO_MAX_9MM);
} else {
return FALSE;
}
}
#endif
return TRUE;
}
void
w_elites_draw(void)
{
player pl = (player)self;
Weapons_SetModel("models/v_elite.mdl");
Weapons_ViewAnimation(ELITES_DRAW);
pl.mode_temp = 0;
#ifdef CLIENT
pl.cs_cross_mindist = 4;
pl.cs_cross_deltadist = 3;
#endif
}
void
w_elites_primary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
if (pl.gflags & GF_SEMI_TOGGLED) {
return;
}
if (!pl.elites_mag) {
return;
}
pl.mode_temp = 1 - pl.mode_temp;
Cstrike_ShotMultiplierAdd(pl, 1);
float accuracy = Cstrike_CalculateAccuracy(pl, 200);
pl.elites_mag--;
#ifdef CLIENT
View_SetMuzzleflash(MUZZLE_RIFLE);
int r = (float)input_sequence % 5;
if (pl.mode_temp) {
if (pl.elites_mag <= 0) {
Weapons_ViewAnimation(ELITES_SHOOT_LEFTLAST);
} else {
switch (r) {
case 0:
Weapons_ViewAnimation(ELITES_SHOOT_LEFT1);
break;
case 1:
Weapons_ViewAnimation(ELITES_SHOOT_LEFT2);
break;
case 2:
Weapons_ViewAnimation(ELITES_SHOOT_LEFT3);
break;
case 3:
Weapons_ViewAnimation(ELITES_SHOOT_LEFT4);
break;
default:
Weapons_ViewAnimation(ELITES_SHOOT_LEFT1);
break;
}
}
} else {
if (pl.elites_mag <= 0) {
Weapons_ViewAnimation(ELITES_SHOOT_RIGHTLAST);
} else {
switch (r) {
case 0:
Weapons_ViewAnimation(ELITES_SHOOT_RIGHT1);
break;
case 1:
Weapons_ViewAnimation(ELITES_SHOOT_RIGHT2);
break;
case 2:
Weapons_ViewAnimation(ELITES_SHOOT_RIGHT3);
break;
case 3:
Weapons_ViewAnimation(ELITES_SHOOT_RIGHT4);
break;
default:
Weapons_ViewAnimation(ELITES_SHOOT_RIGHT1);
break;
}
}
}
#else
TraceAttack_SetPenetrationPower(0);
TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 45, [accuracy,accuracy], WEAPON_ELITES);
if (self.flags & FL_CROUCHING) {
if (pl.mode_temp)
Animation_PlayerTopTemp(ANIM_CROUCH_SHOOT2_DUALPISTOLS, 0.45f);
else
Animation_PlayerTopTemp(ANIM_CROUCH_SHOOT_DUALPISTOLS, 0.45f);
} else {
if (pl.mode_temp)
Animation_PlayerTopTemp(ANIM_SHOOT2_DUALPISTOLS, 0.45f);
else
Animation_PlayerTopTemp(ANIM_SHOOT_DUALPISTOLS, 0.45f);
}
Sound_Play(pl, CHAN_WEAPON, "weapon_elites.fire");
#endif
pl.gflags |= GF_SEMI_TOGGLED;
pl.w_attack_next = 0.15f;
pl.w_idle_next = pl.w_attack_next;
}
void
w_elites_reload(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
if (pl.elites_mag >= 30) {
return;
}
if (!pl.ammo_9mm) {
return;
}
#ifdef CLIENT
Weapons_ViewAnimation(ELITES_RELOAD);
#else
Weapons_ReloadWeapon(pl, player::elites_mag, player::ammo_9mm, 30);
#endif
pl.w_attack_next = 4.6f;
pl.w_idle_next = pl.w_attack_next;
}
float
w_elites_aimanim(void)
{
return self.flags & FL_CROUCHING ? ANIM_CROUCH_AIM_DUALPISTOLS : ANIM_AIM_DUALPISTOLS;
}
void
w_elites_hud(void)
{
#ifdef CLIENT
Cstrike_DrawCrosshair();
HUD_DrawAmmo1();
HUD_DrawAmmo2();
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [48/256,72/256], [24/256, 24/256], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
#endif
}
void
w_elites_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
player pl = (player)self;
vector hud_col;
if (pl.elites_mag == 0 && pl.ammo_9mm == 0)
hud_col = [1,0,0];
else
hud_col = g_hud_color;
HUD_DrawAmmoBar(pos, pl.ammo_9mm, AMMO_MAX_9MM, a);
if (selected) {
drawsubpic(
pos,
[170,45],
g_hud15_spr,
[0,90/256],
[170/256,45/256],
hud_col,
1.0f,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
g_hud14_spr,
[0,90/256],
[170/256,45/256],
hud_col,
1.0f,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_elites =
{
.name = "elites",
.id = ITEM_ELITES,
.slot = 1,
.slot_pos = 4,
.allow_drop = TRUE,
.draw = w_elites_draw,
.holster = __NULL__,
.primary = w_elites_primary,
.secondary = __NULL__,
.reload = w_elites_reload,
.release = w_cstrike_weaponrelease,
.crosshair = w_elites_hud,
.precache = w_elites_precache,
.pickup = w_elites_pickup,
.updateammo = w_elites_updateammo,
.wmodel = w_elites_wmodel,
.pmodel = w_elites_pmodel,
.deathmsg = w_elites_deathmsg,
.aimanim = w_elites_aimanim,
.hudpic = w_elites_hudpic
};
#ifdef SERVER
void
weapon_elites(void)
{
Weapons_InitItem(WEAPON_ELITES);
}
#endif