329 lines
6.3 KiB
Plaintext
329 lines
6.3 KiB
Plaintext
/*
|
|
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
/*QUAKED weapon_elites (0 0 1) (-16 -16 0) (16 16 32)
|
|
"model" "models/w_elite.mdl"
|
|
|
|
COUNTER-STRIKE (1999) ENTITY
|
|
|
|
Dual Beretta 96G (Elites) Weapon
|
|
|
|
- Buy Menu -
|
|
Price: $1000
|
|
|
|
*/
|
|
|
|
enum
|
|
{
|
|
ELITES_IDLE,
|
|
ELITES_IDLE_LEFTEMPTY,
|
|
ELITES_SHOOT_LEFT1,
|
|
ELITES_SHOOT_LEFT2,
|
|
ELITES_SHOOT_LEFT3,
|
|
ELITES_SHOOT_LEFT4,
|
|
ELITES_SHOOT_LEFT5,
|
|
ELITES_SHOOT_LEFTLAST,
|
|
ELITES_SHOOT_RIGHT1,
|
|
ELITES_SHOOT_RIGHT2,
|
|
ELITES_SHOOT_RIGHT3,
|
|
ELITES_SHOOT_RIGHT4,
|
|
ELITES_SHOOT_RIGHT5,
|
|
ELITES_SHOOT_RIGHTLAST,
|
|
ELITES_RELOAD,
|
|
ELITES_DRAW
|
|
};
|
|
|
|
void
|
|
w_elites_precache(void)
|
|
{
|
|
#ifdef SERVER
|
|
Sound_Precache("weapon_elites.fire");
|
|
precache_model("models/w_elite.mdl");
|
|
#else
|
|
precache_model("models/v_elite.mdl");
|
|
precache_model("models/p_elite.mdl");
|
|
#endif
|
|
}
|
|
|
|
void
|
|
w_elites_updateammo(player pl)
|
|
{
|
|
Weapons_UpdateAmmo(pl, pl.elites_mag, pl.ammo_9mm, -1);
|
|
}
|
|
|
|
string
|
|
w_elites_wmodel(void)
|
|
{
|
|
return "models/w_elites.mdl";
|
|
}
|
|
|
|
string
|
|
w_elites_pmodel(void)
|
|
{
|
|
return "models/p_elites.mdl";
|
|
}
|
|
|
|
string
|
|
w_elites_deathmsg(void)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
int
|
|
w_elites_pickup(int new, int startammo)
|
|
{
|
|
#ifdef SERVER
|
|
player pl = (player)self;
|
|
|
|
if (new) {
|
|
if (startammo == -1)
|
|
pl.elites_mag = 30;
|
|
else
|
|
pl.elites_mag = startammo;
|
|
} else {
|
|
if (pl.ammo_9mm < AMMO_MAX_9MM) {
|
|
pl.ammo_9mm = bound(0, pl.ammo_9mm + 30, AMMO_MAX_9MM);
|
|
} else {
|
|
return FALSE;
|
|
}
|
|
}
|
|
#endif
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
w_elites_draw(void)
|
|
{
|
|
player pl = (player)self;
|
|
Weapons_SetModel("models/v_elite.mdl");
|
|
Weapons_ViewAnimation(ELITES_DRAW);
|
|
pl.mode_temp = 0;
|
|
|
|
#ifdef CLIENT
|
|
pl.cs_cross_mindist = 4;
|
|
pl.cs_cross_deltadist = 3;
|
|
#endif
|
|
}
|
|
|
|
void
|
|
w_elites_primary(void)
|
|
{
|
|
player pl = (player)self;
|
|
|
|
if (pl.w_attack_next > 0.0) {
|
|
return;
|
|
}
|
|
if (pl.gflags & GF_SEMI_TOGGLED) {
|
|
return;
|
|
}
|
|
if (!pl.elites_mag) {
|
|
return;
|
|
}
|
|
|
|
pl.mode_temp = 1 - pl.mode_temp;
|
|
|
|
Cstrike_ShotMultiplierAdd(pl, 1);
|
|
float accuracy = Cstrike_CalculateAccuracy(pl, 200);
|
|
pl.elites_mag--;
|
|
|
|
#ifdef CLIENT
|
|
View_SetMuzzleflash(MUZZLE_RIFLE);
|
|
|
|
int r = (float)input_sequence % 5;
|
|
if (pl.mode_temp) {
|
|
if (pl.elites_mag <= 0) {
|
|
Weapons_ViewAnimation(ELITES_SHOOT_LEFTLAST);
|
|
} else {
|
|
switch (r) {
|
|
case 0:
|
|
Weapons_ViewAnimation(ELITES_SHOOT_LEFT1);
|
|
break;
|
|
case 1:
|
|
Weapons_ViewAnimation(ELITES_SHOOT_LEFT2);
|
|
break;
|
|
case 2:
|
|
Weapons_ViewAnimation(ELITES_SHOOT_LEFT3);
|
|
break;
|
|
case 3:
|
|
Weapons_ViewAnimation(ELITES_SHOOT_LEFT4);
|
|
break;
|
|
default:
|
|
Weapons_ViewAnimation(ELITES_SHOOT_LEFT1);
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
if (pl.elites_mag <= 0) {
|
|
Weapons_ViewAnimation(ELITES_SHOOT_RIGHTLAST);
|
|
} else {
|
|
switch (r) {
|
|
case 0:
|
|
Weapons_ViewAnimation(ELITES_SHOOT_RIGHT1);
|
|
break;
|
|
case 1:
|
|
Weapons_ViewAnimation(ELITES_SHOOT_RIGHT2);
|
|
break;
|
|
case 2:
|
|
Weapons_ViewAnimation(ELITES_SHOOT_RIGHT3);
|
|
break;
|
|
case 3:
|
|
Weapons_ViewAnimation(ELITES_SHOOT_RIGHT4);
|
|
break;
|
|
default:
|
|
Weapons_ViewAnimation(ELITES_SHOOT_RIGHT1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
TraceAttack_SetPenetrationPower(0);
|
|
TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 45, [accuracy,accuracy], WEAPON_ELITES);
|
|
|
|
if (self.flags & FL_CROUCHING) {
|
|
if (pl.mode_temp)
|
|
Animation_PlayerTopTemp(ANIM_CROUCH_SHOOT2_DUALPISTOLS, 0.45f);
|
|
else
|
|
Animation_PlayerTopTemp(ANIM_CROUCH_SHOOT_DUALPISTOLS, 0.45f);
|
|
} else {
|
|
if (pl.mode_temp)
|
|
Animation_PlayerTopTemp(ANIM_SHOOT2_DUALPISTOLS, 0.45f);
|
|
else
|
|
Animation_PlayerTopTemp(ANIM_SHOOT_DUALPISTOLS, 0.45f);
|
|
}
|
|
|
|
Sound_Play(pl, CHAN_WEAPON, "weapon_elites.fire");
|
|
#endif
|
|
|
|
pl.gflags |= GF_SEMI_TOGGLED;
|
|
pl.w_attack_next = 0.15f;
|
|
pl.w_idle_next = pl.w_attack_next;
|
|
}
|
|
|
|
void
|
|
w_elites_reload(void)
|
|
{
|
|
player pl = (player)self;
|
|
|
|
if (pl.w_attack_next > 0.0) {
|
|
return;
|
|
}
|
|
if (pl.elites_mag >= 30) {
|
|
return;
|
|
}
|
|
if (!pl.ammo_9mm) {
|
|
return;
|
|
}
|
|
|
|
#ifdef CLIENT
|
|
Weapons_ViewAnimation(ELITES_RELOAD);
|
|
#else
|
|
Weapons_ReloadWeapon(pl, player::elites_mag, player::ammo_9mm, 30);
|
|
#endif
|
|
|
|
pl.w_attack_next = 4.6f;
|
|
pl.w_idle_next = pl.w_attack_next;
|
|
}
|
|
|
|
float
|
|
w_elites_aimanim(void)
|
|
{
|
|
return self.flags & FL_CROUCHING ? ANIM_CROUCH_AIM_DUALPISTOLS : ANIM_AIM_DUALPISTOLS;
|
|
}
|
|
|
|
void
|
|
w_elites_hud(void)
|
|
{
|
|
#ifdef CLIENT
|
|
Cstrike_DrawCrosshair();
|
|
HUD_DrawAmmo1();
|
|
HUD_DrawAmmo2();
|
|
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
|
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [48/256,72/256], [24/256, 24/256], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
w_elites_hudpic(int selected, vector pos, float a)
|
|
{
|
|
#ifdef CLIENT
|
|
player pl = (player)self;
|
|
vector hud_col;
|
|
|
|
if (pl.elites_mag == 0 && pl.ammo_9mm == 0)
|
|
hud_col = [1,0,0];
|
|
else
|
|
hud_col = g_hud_color;
|
|
|
|
HUD_DrawAmmoBar(pos, pl.ammo_9mm, AMMO_MAX_9MM, a);
|
|
|
|
if (selected) {
|
|
drawsubpic(
|
|
pos,
|
|
[170,45],
|
|
g_hud15_spr,
|
|
[0,90/256],
|
|
[170/256,45/256],
|
|
hud_col,
|
|
1.0f,
|
|
DRAWFLAG_ADDITIVE
|
|
);
|
|
} else {
|
|
drawsubpic(
|
|
pos,
|
|
[170,45],
|
|
g_hud14_spr,
|
|
[0,90/256],
|
|
[170/256,45/256],
|
|
hud_col,
|
|
1.0f,
|
|
DRAWFLAG_ADDITIVE
|
|
);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
weapon_t w_elites =
|
|
{
|
|
.name = "elites",
|
|
.id = ITEM_ELITES,
|
|
.slot = 1,
|
|
.slot_pos = 4,
|
|
.allow_drop = TRUE,
|
|
.draw = w_elites_draw,
|
|
.holster = __NULL__,
|
|
.primary = w_elites_primary,
|
|
.secondary = __NULL__,
|
|
.reload = w_elites_reload,
|
|
.release = w_cstrike_weaponrelease,
|
|
.crosshair = w_elites_hud,
|
|
.precache = w_elites_precache,
|
|
.pickup = w_elites_pickup,
|
|
.updateammo = w_elites_updateammo,
|
|
.wmodel = w_elites_wmodel,
|
|
.pmodel = w_elites_pmodel,
|
|
.deathmsg = w_elites_deathmsg,
|
|
.aimanim = w_elites_aimanim,
|
|
.hudpic = w_elites_hudpic
|
|
};
|
|
|
|
#ifdef SERVER
|
|
void
|
|
weapon_elites(void)
|
|
{
|
|
Weapons_InitItem(WEAPON_ELITES);
|
|
}
|
|
#endif
|