838 lines
20 KiB
C++
838 lines
20 KiB
C++
/*
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enumflags
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{
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PLAYER_KEEPALIVE,
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PLAYER_MODELINDEX,
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PLAYER_ORIGIN,
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PLAYER_ORIGIN_Z,
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PLAYER_ANGLES_X,
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PLAYER_ANGLES_Y,
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PLAYER_ANGLES_Z,
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PLAYER_VELOCITY,
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PLAYER_VELOCITY_Z,
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PLAYER_FLAGS,
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PLAYER_WEAPON,
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PLAYER_ITEMS,
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PLAYER_HEALTH,
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PLAYER_ARMOR,
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PLAYER_MOVETYPE,
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PLAYER_VIEWOFS,
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PLAYER_BASEFRAME,
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PLAYER_FRAME,
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PLAYER_AMMO1,
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PLAYER_AMMO2,
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PLAYER_AMMO3,
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PLAYER_CSSHOT,
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PLAYER_CSSHOTTIME
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};
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enumflags
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{
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AMMO1_USP45,
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AMMO1_GLOCK18,
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AMMO1_DEAGLE,
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AMMO1_P228,
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AMMO1_ELITES,
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AMMO1_FIVESEVEN,
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AMMO1_M3,
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AMMO1_XM1014,
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AMMO1_MP5,
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AMMO1_P90,
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AMMO1_UMP45,
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AMMO1_MAC10,
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AMMO1_TMP,
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AMMO1_AK47,
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AMMO1_SG552,
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AMMO1_M4A1,
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AMMO1_AUG,
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AMMO1_SCOUT,
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AMMO1_AWP,
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AMMO1_G3SG1,
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AMMO1_SG550,
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AMMO1_PARA,
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};
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enumflags
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{
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AMMO2_50AE,
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AMMO2_762MM,
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AMMO2_556MM,
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AMMO2_556MMBOX,
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AMMO2_338MAG,
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AMMO2_9MM,
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AMMO2_BUCKSHOT,
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AMMO2_45ACP,
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AMMO2_357SIG,
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AMMO2_57MM,
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AMMO2_HEGRENADE,
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AMMO2_FBGRENADE,
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AMMO2_SMOKEGRENADE,
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};
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enumflags
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{
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AMMO3_MODE_USP45,
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AMMO3_MODE_M4A1,
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AMMO3_MODE_GLOCK18,
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};
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noref int input_sequence;
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class player:base_player
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{
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int ingame;
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int ammo_50ae;
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int ammo_50ae_net;
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int ammo_762mm;
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int ammo_762mm_net;
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int ammo_556mm;
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int ammo_556mm_net;
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int ammo_556mmbox;
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int ammo_556mmbox_net;
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int ammo_338mag;
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int ammo_338mag_net;
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int ammo_9mm;
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int ammo_9mm_net;
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int ammo_buckshot;
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int ammo_buckshot_net;
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int ammo_45acp;
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int ammo_45acp_net;
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int ammo_357sig;
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int ammo_357sig_net;
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int ammo_57mm;
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int ammo_57mm_net;
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int ammo_hegrenade;
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int ammo_hegrenade_net;
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int ammo_fbgrenade;
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int ammo_fbgrenade_net;
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int ammo_smokegrenade;
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int ammo_smokegrenade_net;
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/* Weapon specific */
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int usp45_mag;
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int usp45_mag_net;
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int glock18_mag;
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int glock18_mag_net;
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int deagle_mag;
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int deagle_mag_net;
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int p228_mag;
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int p228_mag_net;
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int elites_mag;
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int elites_mag_net;
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int fiveseven_mag;
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int fiveseven_mag_net;
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int m3_mag;
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int m3_mag_net;
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int xm1014_mag;
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int xm1014_mag_net;
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int mp5_mag;
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int mp5_mag_net;
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int p90_mag;
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int p90_mag_net;
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int ump45_mag;
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int ump45_mag_net;
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int mac10_mag;
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int mac10_mag_net;
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int tmp_mag;
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int tmp_mag_net;
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int ak47_mag;
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int ak47_mag_net;
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int sg552_mag;
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int sg552_mag_net;
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int m4a1_mag;
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int m4a1_mag_net;
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int aug_mag;
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int aug_mag_net;
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int scout_mag;
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int scout_mag_net;
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int awp_mag;
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int awp_mag_net;
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int g3sg1_mag;
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int g3sg1_mag_net;
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int sg550_mag;
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int sg550_mag_net;
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int para_mag;
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int para_mag_net;
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int mode_usp45;
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int mode_usp45_net;
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int mode_m4a1;
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int mode_m4a1_net;
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int mode_glock18;
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int mode_glock18_net;
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int mode_temp;
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int mode_temp_net;
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int cs_shotmultiplier;
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int cs_shotmultiplier_net;
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float cs_shottime;
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float cs_shottime_net;
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#ifdef CLIENT
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/* External model */
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entity p_model;
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int playertype;
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int p_hand_bone;
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int p_model_bone;
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float lastweapon;
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int cs_cross_mindist;
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int cs_cross_deltadist;
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float cs_crosshairdistance;
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virtual void(void) gun_offset;
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virtual void(void) draw;
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virtual float() predraw;
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virtual void(void) postdraw;
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virtual void(float) ReceiveEntity;
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virtual void(void) PredictPreFrame;
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virtual void(void) PredictPostFrame;
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#else
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virtual void(void) EvaluateEntity;
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virtual float(entity, float) SendEntity;
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int charmodel;
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int money;
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float progress;
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#endif
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};
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#ifdef CLIENT
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void Weapons_AmmoUpdate(entity);
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/*
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=================
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player::ReceiveEntity
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=================
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*/
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void
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player::ReceiveEntity(float new)
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{
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float fl;
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if (new == FALSE) {
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/* Go through all the physics code between the last received frame
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* and the newest frame and keep the changes this time around instead
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* of rolling back, because we'll apply the new server-verified values
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* right after anyway. */
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/* FIXME: splitscreen */
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if (entnum == player_localentnum) {
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/* FIXME: splitscreen */
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pSeat = &g_seats[0];
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for (int i = sequence+1; i <= servercommandframe; i++) {
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/* ...maybe the input state is too old? */
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if (!getinputstate(i)) {
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break;
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}
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input_sequence = i;
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PMove_Run();
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}
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/* any differences in things that are read below are now
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* officially from prediction misses. */
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}
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}
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/* seed for our prediction table */
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sequence = servercommandframe;
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fl = readfloat();
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/* HACK: we need to make this more reliable */
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if (fl == UPDATE_ALL) {
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/* we respawned */
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gravity = __NULL__;
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}
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if (fl & PLAYER_MODELINDEX)
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modelindex = readshort();
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if (fl & PLAYER_ORIGIN) {
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origin[0] = readcoord();
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origin[1] = readcoord();
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}
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if (fl & PLAYER_ORIGIN_Z)
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origin[2] = readcoord();
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if (fl & PLAYER_ANGLES_X)
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pitch = readfloat();
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if (fl & PLAYER_ANGLES_Y)
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angles[1] = readfloat();
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if (fl & PLAYER_ANGLES_Z)
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angles[2] = readfloat();
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if (fl & PLAYER_VELOCITY) {
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velocity[0] = readcoord();
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velocity[1] = readcoord();
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}
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if (fl & PLAYER_VELOCITY_Z)
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velocity[2] = readcoord();
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if (fl & PLAYER_FLAGS) {
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flags = readfloat();
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gflags = readfloat();
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}
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if (fl & PLAYER_WEAPON)
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activeweapon = readbyte();
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if (fl & PLAYER_ITEMS)
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g_items = (__variant)readfloat();
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if (fl & PLAYER_HEALTH)
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health = readbyte();
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if (fl & PLAYER_ARMOR)
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armor = readbyte();
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if (fl & PLAYER_MOVETYPE)
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movetype = readbyte();
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if (fl & PLAYER_VIEWOFS)
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view_ofs[2] = readfloat();
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if (fl & PLAYER_BASEFRAME)
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baseframe = readbyte();
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if (fl & PLAYER_FRAME) {
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frame = readbyte();
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frame1time = 0.0f;
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frame2time = 0.0f;
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}
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if (fl & PLAYER_AMMO1) {
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usp45_mag = readbyte();
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glock18_mag = readbyte();
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deagle_mag = readbyte();
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p228_mag = readbyte();
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elites_mag = readbyte();
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fiveseven_mag = readbyte();
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m3_mag = readbyte();
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xm1014_mag = readbyte();
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mp5_mag = readbyte();
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p90_mag = readbyte();
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ump45_mag = readbyte();
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mac10_mag = readbyte();
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tmp_mag = readbyte();
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ak47_mag = readbyte();
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sg552_mag = readbyte();
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m4a1_mag = readbyte();
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aug_mag = readbyte();
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scout_mag = readbyte();
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awp_mag = readbyte();
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g3sg1_mag = readbyte();
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sg550_mag = readbyte();
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para_mag = readbyte();
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}
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if (fl & PLAYER_AMMO2) {
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ammo_50ae = readbyte();
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ammo_762mm = readbyte();
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ammo_556mm = readbyte();
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ammo_556mmbox = readbyte();
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ammo_338mag = readbyte();
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ammo_9mm = readbyte();
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ammo_buckshot = readbyte();
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ammo_45acp = readbyte();
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ammo_357sig = readbyte();
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ammo_57mm = readbyte();
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ammo_hegrenade = readbyte();
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ammo_fbgrenade = readbyte();
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ammo_smokegrenade = readbyte();
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}
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if (fl & PLAYER_AMMO3) {
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mode_usp45 = readbyte();
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mode_m4a1 = readbyte();
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mode_glock18 = readbyte();
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mode_temp = readbyte();
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}
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if (fl & PLAYER_CSSHOT) {
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cs_shotmultiplier = readbyte();
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}
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if (fl & PLAYER_CSSHOTTIME) {
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cs_shottime = readfloat();
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}
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if (fl & PLAYER_AMMO1 || fl & PLAYER_AMMO2 || fl & PLAYER_AMMO3)
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Weapons_AmmoUpdate(this);
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setorigin(this, origin);
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}
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/*
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=================
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player::PredictPostFrame
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Save the last valid server values away in the _net variants of each field
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so we can roll them back later.
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=================
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*/
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void
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player::PredictPreFrame(void)
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{
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usp45_mag_net = usp45_mag;
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glock18_mag_net = glock18_mag;
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deagle_mag_net = deagle_mag;
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p228_mag_net = p228_mag;
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elites_mag_net = elites_mag;
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fiveseven_mag_net = fiveseven_mag;
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m3_mag_net = m3_mag;
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xm1014_mag_net = xm1014_mag;
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mp5_mag_net = mp5_mag;
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p90_mag_net = p90_mag;
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ump45_mag_net = ump45_mag;
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mac10_mag_net = mac10_mag;
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tmp_mag_net = tmp_mag;
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ak47_mag_net = ak47_mag;
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sg552_mag_net = sg552_mag;
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m4a1_mag_net = m4a1_mag;
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aug_mag_net = aug_mag;
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scout_mag_net = scout_mag;
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awp_mag_net = awp_mag;
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g3sg1_mag_net = g3sg1_mag;
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sg550_mag_net = sg550_mag;
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para_mag_net = para_mag;
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ammo_50ae_net = ammo_50ae;
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ammo_762mm_net = ammo_762mm;
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ammo_556mm_net = ammo_556mm;
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ammo_556mmbox_net = ammo_556mmbox;
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ammo_338mag_net = ammo_338mag;
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ammo_9mm_net = ammo_9mm;
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ammo_buckshot_net = ammo_buckshot;
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ammo_45acp_net = ammo_45acp;
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ammo_357sig_net = ammo_357sig;
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ammo_57mm_net = ammo_57mm;
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ammo_hegrenade_net = ammo_hegrenade;
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ammo_fbgrenade_net = ammo_fbgrenade;
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ammo_smokegrenade_net = ammo_smokegrenade;
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mode_usp45_net = mode_usp45;
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mode_m4a1_net = mode_m4a1;
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mode_glock18_net = mode_glock18;
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mode_temp_net = mode_temp;
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cs_shotmultiplier_net = cs_shotmultiplier;
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cs_shottime_net = cs_shottime;
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}
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/*
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=================
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player::PredictPostFrame
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Where we roll back our values to the ones last sent/verified by the server.
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=================
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*/
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void
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player::PredictPostFrame(void)
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{
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usp45_mag = usp45_mag_net;
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glock18_mag = glock18_mag_net;
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deagle_mag = deagle_mag_net;
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p228_mag = p228_mag_net;
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elites_mag = elites_mag_net;
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fiveseven_mag = fiveseven_mag_net;
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m3_mag = m3_mag_net;
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xm1014_mag = xm1014_mag_net;
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mp5_mag = mp5_mag_net;
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p90_mag = p90_mag_net;
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ump45_mag = ump45_mag_net;
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mac10_mag = mac10_mag_net;
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tmp_mag = tmp_mag_net;
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ak47_mag = ak47_mag_net;
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sg552_mag = sg552_mag_net;
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m4a1_mag = m4a1_mag_net;
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aug_mag = aug_mag_net;
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scout_mag = scout_mag_net;
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awp_mag = awp_mag_net;
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g3sg1_mag = g3sg1_mag_net;
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sg550_mag = sg550_mag_net;
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para_mag = para_mag_net;
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ammo_50ae = ammo_50ae_net;
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ammo_762mm = ammo_762mm_net;
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ammo_556mm = ammo_556mm_net;
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ammo_556mmbox = ammo_556mmbox_net;
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ammo_338mag = ammo_338mag_net;
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ammo_9mm = ammo_9mm_net;
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ammo_buckshot = ammo_buckshot_net;
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ammo_45acp = ammo_45acp_net;
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ammo_357sig = ammo_357sig_net;
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ammo_57mm = ammo_57mm_net;
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ammo_hegrenade = ammo_hegrenade_net;
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ammo_fbgrenade = ammo_fbgrenade_net;
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ammo_smokegrenade = ammo_smokegrenade_net;
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mode_usp45 = mode_usp45_net;
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mode_m4a1 = mode_m4a1_net;
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mode_glock18 = mode_glock18_net;
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mode_temp = mode_temp_net;
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cs_shotmultiplier = cs_shotmultiplier_net;
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cs_shottime = cs_shottime_net;
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}
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#else
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void
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player::EvaluateEntity(void)
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{
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SendFlags |= PLAYER_KEEPALIVE;
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if (old_modelindex != modelindex)
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SendFlags |= PLAYER_MODELINDEX;
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if (old_origin[0] != origin[0])
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SendFlags |= PLAYER_ORIGIN;
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if (old_origin[1] != origin[1])
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SendFlags |= PLAYER_ORIGIN;
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if (old_origin[2] != origin[2])
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SendFlags |= PLAYER_ORIGIN_Z;
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if (old_angles[0] != v_angle[0])
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SendFlags |= PLAYER_ANGLES_X;
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if (old_angles[1] != angles[1])
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SendFlags |= PLAYER_ANGLES_Y;
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if (old_angles[2] != angles[2])
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SendFlags |= PLAYER_ANGLES_Z;
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if (old_velocity[0] != velocity[0])
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SendFlags |= PLAYER_VELOCITY;
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if (old_velocity[1] != velocity[1])
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SendFlags |= PLAYER_VELOCITY;
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if (old_velocity[2] != velocity[2])
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SendFlags |= PLAYER_VELOCITY_Z;
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if (old_flags != flags)
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SendFlags |= PLAYER_FLAGS;
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if (old_gflags != gflags)
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SendFlags |= PLAYER_FLAGS;
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if (old_activeweapon != activeweapon)
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SendFlags |= PLAYER_WEAPON;
|
|
|
|
if (old_items != g_items)
|
|
SendFlags |= PLAYER_ITEMS;
|
|
|
|
if (old_health != health)
|
|
SendFlags |= PLAYER_HEALTH;
|
|
|
|
if (old_armor != armor)
|
|
SendFlags |= PLAYER_ARMOR;
|
|
|
|
if (old_movetype != movetype)
|
|
SendFlags |= PLAYER_MOVETYPE;
|
|
|
|
if (old_viewofs != view_ofs[2])
|
|
SendFlags |= PLAYER_VIEWOFS;
|
|
|
|
if (old_baseframe != baseframe)
|
|
SendFlags |= PLAYER_BASEFRAME;
|
|
|
|
if (old_frame != frame)
|
|
SendFlags |= PLAYER_FRAME;
|
|
|
|
/* ammo 1 type updates */
|
|
if (glock18_mag_net != glock18_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (usp45_mag_net != usp45_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (glock18_mag_net != glock18_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (deagle_mag_net != deagle_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (p228_mag_net != p228_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (elites_mag_net != elites_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (fiveseven_mag_net != fiveseven_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (m3_mag_net != m3_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (xm1014_mag_net != xm1014_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (mp5_mag_net != mp5_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (p90_mag_net != p90_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (ump45_mag_net != ump45_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (mac10_mag_net != mac10_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (tmp_mag_net != tmp_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (ak47_mag_net != ak47_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (sg552_mag_net != sg552_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (m4a1_mag_net != m4a1_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (aug_mag_net != aug_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (scout_mag_net != scout_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (awp_mag_net != awp_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (g3sg1_mag_net != g3sg1_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (sg550_mag_net != sg550_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
if (para_mag_net != para_mag)
|
|
SendFlags |= PLAYER_AMMO1;
|
|
|
|
if (ammo_50ae_net != ammo_50ae)
|
|
SendFlags |= PLAYER_AMMO2;
|
|
if (ammo_762mm_net != ammo_762mm)
|
|
SendFlags |= PLAYER_AMMO2;
|
|
if (ammo_556mm_net != ammo_556mm)
|
|
SendFlags |= PLAYER_AMMO2;
|
|
if (ammo_556mmbox_net != ammo_556mmbox)
|
|
SendFlags |= PLAYER_AMMO2;
|
|
if (ammo_338mag_net != ammo_338mag)
|
|
SendFlags |= PLAYER_AMMO2;
|
|
if (ammo_9mm_net != ammo_9mm)
|
|
SendFlags |= PLAYER_AMMO2;
|
|
if (ammo_buckshot_net != ammo_buckshot)
|
|
SendFlags |= PLAYER_AMMO2;
|
|
if (ammo_45acp_net != ammo_45acp)
|
|
SendFlags |= PLAYER_AMMO2;
|
|
if (ammo_357sig_net != ammo_357sig)
|
|
SendFlags |= PLAYER_AMMO2;
|
|
if (ammo_57mm_net != ammo_57mm)
|
|
SendFlags |= PLAYER_AMMO2;
|
|
if (ammo_hegrenade_net != ammo_hegrenade)
|
|
SendFlags |= PLAYER_AMMO2;
|
|
if (ammo_fbgrenade_net != ammo_fbgrenade)
|
|
SendFlags |= PLAYER_AMMO2;
|
|
if (ammo_smokegrenade_net != ammo_smokegrenade)
|
|
SendFlags |= PLAYER_AMMO2;
|
|
|
|
if (mode_usp45_net != mode_usp45)
|
|
SendFlags |= PLAYER_AMMO3;
|
|
if (mode_m4a1_net != mode_m4a1)
|
|
SendFlags |= PLAYER_AMMO3;
|
|
if (mode_glock18_net != mode_glock18)
|
|
SendFlags |= PLAYER_AMMO3;
|
|
if (mode_temp_net != mode_temp)
|
|
SendFlags |= PLAYER_AMMO3;
|
|
if (cs_shotmultiplier != cs_shotmultiplier_net)
|
|
SendFlags |= PLAYER_CSSHOT;
|
|
if (cs_shottime != cs_shottime_net)
|
|
SendFlags |= PLAYER_CSSHOTTIME;
|
|
|
|
old_modelindex = modelindex;
|
|
old_origin = origin;
|
|
old_angles = angles;
|
|
old_angles[0] = v_angle[0];
|
|
old_velocity = velocity;
|
|
old_flags = flags;
|
|
old_gflags = gflags;
|
|
old_activeweapon = activeweapon;
|
|
old_items = g_items;
|
|
old_health = health;
|
|
old_armor = armor;
|
|
old_movetype = movetype;
|
|
old_viewofs = view_ofs[2];
|
|
old_baseframe = baseframe;
|
|
old_frame = frame;
|
|
|
|
glock18_mag_net = glock18_mag;
|
|
usp45_mag_net = usp45_mag;
|
|
glock18_mag_net = glock18_mag;
|
|
deagle_mag_net = deagle_mag;
|
|
p228_mag_net = p228_mag;
|
|
elites_mag_net = elites_mag;
|
|
fiveseven_mag_net = fiveseven_mag;
|
|
m3_mag_net = m3_mag;
|
|
xm1014_mag_net = xm1014_mag;
|
|
mp5_mag_net = mp5_mag;
|
|
p90_mag_net = p90_mag;
|
|
ump45_mag_net = ump45_mag;
|
|
mac10_mag_net = mac10_mag;
|
|
tmp_mag_net = tmp_mag;
|
|
ak47_mag_net = ak47_mag;
|
|
sg552_mag_net = sg552_mag;
|
|
m4a1_mag_net = m4a1_mag;
|
|
aug_mag_net = aug_mag;
|
|
scout_mag_net = scout_mag;
|
|
awp_mag_net = awp_mag;
|
|
g3sg1_mag_net = g3sg1_mag;
|
|
sg550_mag_net = sg550_mag;
|
|
para_mag_net = para_mag;
|
|
|
|
ammo_50ae_net = ammo_50ae;
|
|
ammo_762mm_net = ammo_762mm;
|
|
ammo_556mm_net = ammo_556mm;
|
|
ammo_556mmbox_net = ammo_556mmbox;
|
|
ammo_338mag_net = ammo_338mag;
|
|
ammo_9mm_net = ammo_9mm;
|
|
ammo_buckshot_net = ammo_buckshot;
|
|
ammo_45acp_net = ammo_45acp;
|
|
ammo_357sig_net = ammo_357sig;
|
|
ammo_57mm_net = ammo_57mm;
|
|
ammo_hegrenade_net = ammo_hegrenade;
|
|
ammo_fbgrenade_net = ammo_fbgrenade;
|
|
ammo_smokegrenade_net = ammo_smokegrenade;
|
|
|
|
mode_usp45_net = mode_usp45;
|
|
mode_m4a1_net = mode_m4a1;
|
|
mode_glock18_net = mode_glock18;
|
|
mode_temp_net = mode_temp;
|
|
|
|
cs_shotmultiplier_net = cs_shotmultiplier;
|
|
cs_shottime_net = cs_shottime;
|
|
|
|
if (g_cs_gamestate != GAME_FREEZE) {
|
|
if (progress <= 0.0f) {
|
|
flags &= ~FL_FROZEN;
|
|
SendFlags |= PLAYER_FLAGS;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
player::SendEntity
|
|
=================
|
|
*/
|
|
float
|
|
player::SendEntity(entity ePEnt, float fChanged)
|
|
{
|
|
if (health <= 0 && ePEnt != this) {
|
|
return FALSE;
|
|
}
|
|
|
|
if (clienttype(ePEnt) != CLIENTTYPE_REAL) {
|
|
return FALSE;
|
|
}
|
|
|
|
if (ePEnt != self) {
|
|
fChanged &= ~PLAYER_ITEMS;
|
|
fChanged &= ~PLAYER_HEALTH;
|
|
fChanged &= ~PLAYER_ARMOR;
|
|
fChanged &= ~PLAYER_VIEWOFS;
|
|
fChanged &= ~PLAYER_AMMO1;
|
|
fChanged &= ~PLAYER_AMMO2;
|
|
fChanged &= ~PLAYER_AMMO3;
|
|
}
|
|
|
|
WriteByte(MSG_ENTITY, ENT_PLAYER);
|
|
WriteFloat(MSG_ENTITY, fChanged);
|
|
|
|
/* really trying to get our moneys worth with 23 bits of mantissa */
|
|
if (fChanged & PLAYER_MODELINDEX)
|
|
WriteShort(MSG_ENTITY, modelindex);
|
|
if (fChanged & PLAYER_ORIGIN) {
|
|
WriteCoord(MSG_ENTITY, origin[0]);
|
|
WriteCoord(MSG_ENTITY, origin[1]);
|
|
}
|
|
if (fChanged & PLAYER_ORIGIN_Z)
|
|
WriteCoord(MSG_ENTITY, origin[2]);
|
|
if (fChanged & PLAYER_ANGLES_X)
|
|
WriteFloat(MSG_ENTITY, v_angle[0]);
|
|
if (fChanged & PLAYER_ANGLES_Y)
|
|
WriteFloat(MSG_ENTITY, angles[1]);
|
|
if (fChanged & PLAYER_ANGLES_Z)
|
|
WriteFloat(MSG_ENTITY, angles[2]);
|
|
if (fChanged & PLAYER_VELOCITY) {
|
|
WriteCoord(MSG_ENTITY, velocity[0]);
|
|
WriteCoord(MSG_ENTITY, velocity[1]);
|
|
}
|
|
if (fChanged & PLAYER_VELOCITY_Z)
|
|
WriteCoord(MSG_ENTITY, velocity[2]);
|
|
if (fChanged & PLAYER_FLAGS) {
|
|
WriteFloat(MSG_ENTITY, flags);
|
|
WriteFloat(MSG_ENTITY, gflags);
|
|
}
|
|
if (fChanged & PLAYER_WEAPON)
|
|
WriteByte(MSG_ENTITY, activeweapon);
|
|
if (fChanged & PLAYER_ITEMS)
|
|
WriteFloat(MSG_ENTITY, (__variant)g_items);
|
|
if (fChanged & PLAYER_HEALTH)
|
|
WriteByte(MSG_ENTITY, bound(0, health, 255));
|
|
if (fChanged & PLAYER_ARMOR)
|
|
WriteByte(MSG_ENTITY, armor);
|
|
if (fChanged & PLAYER_MOVETYPE)
|
|
WriteByte(MSG_ENTITY, movetype);
|
|
if (fChanged & PLAYER_VIEWOFS)
|
|
WriteFloat(MSG_ENTITY, view_ofs[2]);
|
|
if (fChanged & PLAYER_BASEFRAME)
|
|
WriteByte(MSG_ENTITY, baseframe);
|
|
if (fChanged & PLAYER_FRAME)
|
|
WriteByte(MSG_ENTITY, frame);
|
|
|
|
if (fChanged & PLAYER_AMMO1) {
|
|
WriteByte(MSG_ENTITY, usp45_mag);
|
|
WriteByte(MSG_ENTITY, glock18_mag);
|
|
WriteByte(MSG_ENTITY, deagle_mag);
|
|
WriteByte(MSG_ENTITY, p228_mag);
|
|
WriteByte(MSG_ENTITY, elites_mag);
|
|
WriteByte(MSG_ENTITY, fiveseven_mag);
|
|
WriteByte(MSG_ENTITY, m3_mag);
|
|
WriteByte(MSG_ENTITY, xm1014_mag);
|
|
WriteByte(MSG_ENTITY, mp5_mag);
|
|
WriteByte(MSG_ENTITY, p90_mag);
|
|
WriteByte(MSG_ENTITY, ump45_mag);
|
|
WriteByte(MSG_ENTITY, mac10_mag);
|
|
WriteByte(MSG_ENTITY, tmp_mag);
|
|
WriteByte(MSG_ENTITY, ak47_mag);
|
|
WriteByte(MSG_ENTITY, sg552_mag);
|
|
WriteByte(MSG_ENTITY, m4a1_mag);
|
|
WriteByte(MSG_ENTITY, aug_mag);
|
|
WriteByte(MSG_ENTITY, scout_mag);
|
|
WriteByte(MSG_ENTITY, awp_mag);
|
|
WriteByte(MSG_ENTITY, g3sg1_mag);
|
|
WriteByte(MSG_ENTITY, sg550_mag);
|
|
WriteByte(MSG_ENTITY, para_mag);
|
|
}
|
|
|
|
if (fChanged & PLAYER_AMMO2) {
|
|
WriteByte(MSG_ENTITY, ammo_50ae);
|
|
WriteByte(MSG_ENTITY, ammo_762mm);
|
|
WriteByte(MSG_ENTITY, ammo_556mm);
|
|
WriteByte(MSG_ENTITY, ammo_556mmbox);
|
|
WriteByte(MSG_ENTITY, ammo_338mag);
|
|
WriteByte(MSG_ENTITY, ammo_9mm);
|
|
WriteByte(MSG_ENTITY, ammo_buckshot);
|
|
WriteByte(MSG_ENTITY, ammo_45acp);
|
|
WriteByte(MSG_ENTITY, ammo_357sig);
|
|
WriteByte(MSG_ENTITY, ammo_57mm);
|
|
WriteByte(MSG_ENTITY, ammo_hegrenade);
|
|
WriteByte(MSG_ENTITY, ammo_fbgrenade);
|
|
WriteByte(MSG_ENTITY, ammo_smokegrenade);
|
|
}
|
|
|
|
if (fChanged & PLAYER_AMMO3) {
|
|
WriteByte(MSG_ENTITY, mode_usp45);
|
|
WriteByte(MSG_ENTITY, mode_m4a1);
|
|
WriteByte(MSG_ENTITY, mode_glock18);
|
|
WriteByte(MSG_ENTITY, mode_temp);
|
|
}
|
|
|
|
if (fChanged & PLAYER_CSSHOT) {
|
|
WriteByte(MSG_ENTITY, cs_shotmultiplier);
|
|
}
|
|
if (fChanged & PLAYER_CSSHOTTIME) {
|
|
WriteFloat(MSG_ENTITY, cs_shottime);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
#endif
|