cstrike/src/shared/fx_smokenade.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef CLIENT
var int PARTICLE_SMOKEGRENADE;
void
FX_Smokenade_Init(void)
{
PARTICLE_SMOKEGRENADE = particleeffectnum("fx_smokenade.effect");
}
#endif
void
FX_Smokenade(vector vecPos)
{
#ifdef SERVER
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_SMOKE);
WriteCoord(MSG_MULTICAST, vecPos[0]);
WriteCoord(MSG_MULTICAST, vecPos[1]);
WriteCoord(MSG_MULTICAST, vecPos[2]);
msg_entity = self;
multicast([0,0,0], MULTICAST_ALL);
#else
static void Effect_CreateSmoke_Think(void) {
// HACK: This should only ever happen when rounds restart!
// Any way this can go wrong?
if (self.skin < getstatf(STAT_GAMETIME)) {
remove(self);
}
if (self.frame <= 0) {
remove(self);
return;
}
pointparticles(PARTICLE_SMOKEGRENADE, self.origin, [0,0,0], 1);
self.frame--;
self.nextthink = time + 0.2f;
self.skin = getstatf(STAT_GAMETIME);
}
entity eSmoke = spawn();
setorigin(eSmoke, vecPos);
eSmoke.think = Effect_CreateSmoke_Think;
eSmoke.nextthink = time;
eSmoke.frame = 200;
eSmoke.skin = getstatf(STAT_GAMETIME);
#endif
}