115 lines
4.0 KiB
Plaintext
Executable File
115 lines
4.0 KiB
Plaintext
Executable File
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifdef SERVER
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void CSEv_PlayerBuyEquipment_f(float fID) {
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/* if (Rules_BuyingPossible() == FALSE) {
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return;
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}
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if ((self.fMoney - eqptTable[fID].iPrice) >= 0) {
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if (eqptTable[fID].iID == EQUIPMENT_DEFUSALKIT) {
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if (self.team == TEAM_T) { return; }
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if (!(self.iEquipment & EQUIPMENT_DEFUSALKIT)) {
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self.iEquipment |= EQUIPMENT_DEFUSALKIT;
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Money_AddMoney(self, -200);
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sound(self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
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} else {
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centerprint(self, "You already have a defusal kit!");
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}
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} else if (eqptTable[fID].iID == EQUIPMENT_NIGHTVISION) {
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if (!(self.iEquipment & EQUIPMENT_NIGHTVISION)) {
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self.iEquipment |= EQUIPMENT_NIGHTVISION;
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Money_AddMoney(self, -1250);
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sound(self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
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} else {
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centerprint(self, "You already have nightvision goggles!");
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}
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} else if (eqptTable[fID].iID == WEAPON_HEGRENADE) {
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if (self.iAmmo_HEGRENADE < 2) {
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self.iAmmo_HEGRENADE++;
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Money_AddMoney(self, -300);
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sound(self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
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} else {
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centerprint(self, "You can't carry any more!");
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}
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} else if (eqptTable[fID].iID == WEAPON_FLASHBANG) {
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if (self.iAmmo_FLASHBANG < 2) {
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self.iAmmo_FLASHBANG++;
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Money_AddMoney(self, -300);
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sound(self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
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} else {
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centerprint(self, "You can't carry any more!");
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}
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} else if (eqptTable[fID].iID == WEAPON_SMOKEGRENADE) {
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if (self.iAmmo_SMOKEGRENADE < 2) {
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self.iAmmo_SMOKEGRENADE++;
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Money_AddMoney(self, -300);
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sound(self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
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} else {
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centerprint(self, "You can't carry any more!");
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}
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} else if (eqptTable[fID].iID == EQUIPMENT_KEVLAR) {
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if (self.armor == 100) {
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// You already own kevlar etc.
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centerprint(self, "You already have kevlar!");
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} else {
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self.armor = 100;
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Money_AddMoney(self, -650);
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}
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sound(self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE);
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self.fAttackFinished = time + 1.0;
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return;
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} else if (eqptTable[fID].iID == EQUIPMENT_HELMET) {
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if (self.armor == 100) {
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if (self.iEquipment & EQUIPMENT_HELMET) {
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// You already have full kevlar and a helmet
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centerprint(self, "You already have kevlar and a helmet!");
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} else {
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// You have full kevlar, but no helmet
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Money_AddMoney(self, -350);
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sound(self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE);
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centerprint(self, "You already have some kevlar,\nand now you've bought a helmet!");
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self.iEquipment = self.iEquipment | EQUIPMENT_HELMET;
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}
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} else {
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if (self.iEquipment & EQUIPMENT_HELMET) {
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// Only get kevlar
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self.armor = 100;
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Money_AddMoney(self, -650);
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sound(self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE);
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centerprint(self, "You already have a helmet,\nand now you've bought some kevlar!");
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} else {
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// Get both
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self.armor = 100;
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self.iEquipment = self.iEquipment | EQUIPMENT_HELMET;
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Money_AddMoney(self, -1000);
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sound(self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE);
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}
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}
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self.fAttackFinished = time + 1.0;
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return;
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}
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} else {
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centerprint(self, "You have insufficient funds!");
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}
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self.fAttackFinished = time + 1.0;*/
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}
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#endif
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