cstrike/src/shared/equipment.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef SERVER
void CSEv_PlayerBuyEquipment_f(float fID) {
/* if (Rules_BuyingPossible() == FALSE) {
return;
}
if ((self.fMoney - eqptTable[fID].iPrice) >= 0) {
if (eqptTable[fID].iID == EQUIPMENT_DEFUSALKIT) {
if (self.team == TEAM_T) { return; }
if (!(self.iEquipment & EQUIPMENT_DEFUSALKIT)) {
self.iEquipment |= EQUIPMENT_DEFUSALKIT;
Money_AddMoney(self, -200);
sound(self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
} else {
centerprint(self, "You already have a defusal kit!");
}
} else if (eqptTable[fID].iID == EQUIPMENT_NIGHTVISION) {
if (!(self.iEquipment & EQUIPMENT_NIGHTVISION)) {
self.iEquipment |= EQUIPMENT_NIGHTVISION;
Money_AddMoney(self, -1250);
sound(self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
} else {
centerprint(self, "You already have nightvision goggles!");
}
} else if (eqptTable[fID].iID == WEAPON_HEGRENADE) {
if (self.iAmmo_HEGRENADE < 2) {
self.iAmmo_HEGRENADE++;
Money_AddMoney(self, -300);
sound(self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
} else {
centerprint(self, "You can't carry any more!");
}
} else if (eqptTable[fID].iID == WEAPON_FLASHBANG) {
if (self.iAmmo_FLASHBANG < 2) {
self.iAmmo_FLASHBANG++;
Money_AddMoney(self, -300);
sound(self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
} else {
centerprint(self, "You can't carry any more!");
}
} else if (eqptTable[fID].iID == WEAPON_SMOKEGRENADE) {
if (self.iAmmo_SMOKEGRENADE < 2) {
self.iAmmo_SMOKEGRENADE++;
Money_AddMoney(self, -300);
sound(self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
} else {
centerprint(self, "You can't carry any more!");
}
} else if (eqptTable[fID].iID == EQUIPMENT_KEVLAR) {
if (self.armor == 100) {
// You already own kevlar etc.
centerprint(self, "You already have kevlar!");
} else {
self.armor = 100;
Money_AddMoney(self, -650);
}
sound(self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE);
self.fAttackFinished = time + 1.0;
return;
} else if (eqptTable[fID].iID == EQUIPMENT_HELMET) {
if (self.armor == 100) {
if (self.iEquipment & EQUIPMENT_HELMET) {
// You already have full kevlar and a helmet
centerprint(self, "You already have kevlar and a helmet!");
} else {
// You have full kevlar, but no helmet
Money_AddMoney(self, -350);
sound(self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE);
centerprint(self, "You already have some kevlar,\nand now you've bought a helmet!");
self.iEquipment = self.iEquipment | EQUIPMENT_HELMET;
}
} else {
if (self.iEquipment & EQUIPMENT_HELMET) {
// Only get kevlar
self.armor = 100;
Money_AddMoney(self, -650);
sound(self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE);
centerprint(self, "You already have a helmet,\nand now you've bought some kevlar!");
} else {
// Get both
self.armor = 100;
self.iEquipment = self.iEquipment | EQUIPMENT_HELMET;
Money_AddMoney(self, -1000);
sound(self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE);
}
}
self.fAttackFinished = time + 1.0;
return;
}
} else {
centerprint(self, "You have insufficient funds!");
}
self.fAttackFinished = time + 1.0;*/
}
#endif