cstrike/src/shared/w_ump45.qc

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/*
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED weapon_ump45 (0 0 1) (-16 -16 0) (16 16 32)
COUNTER-STRIKE (1999) ENTITY
Heckler & Koch UMP .45 ACP Weapon
- Buy Menu -
Price: $1700
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/w_ump45.mdl"
*/
enum
{
UMP45_IDLE,
UMP45_RELOAD,
UMP45_DRAW,
UMP45_SHOOT1,
UMP45_SHOOT2,
UMP45_SHOOT3
};
void
w_ump45_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_ump45.fire");
precache_model("models/w_ump45.mdl");
#else
precache_model("models/v_ump45.mdl");
precache_model("models/p_ump45.mdl");
#endif
}
void
w_ump45_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, pl.ump45_mag, pl.ammo_45acp, -1);
}
string
w_ump45_wmodel(void)
{
return "models/w_ump45.mdl";
}
string
w_ump45_pmodel(player pl)
{
return "models/p_ump45.mdl";
}
string
w_ump45_deathmsg(void)
{
return "";
}
int
w_ump45_pickup(player pl, int new, int startammo)
{
#ifdef SERVER
if (new) {
if (startammo == -1)
pl.ump45_mag = 25;
else
pl.ump45_mag = startammo;
} else {
if (pl.ammo_45acp < AMMO_MAX_45ACP) {
pl.ammo_45acp = bound(0, pl.ammo_45acp + 25, AMMO_MAX_45ACP);
} else {
return (0);
}
}
#endif
return (1);
}
void
w_ump45_draw(player pl)
{
Weapons_SetModel("models/v_ump45.mdl");
Weapons_ViewAnimation(pl, UMP45_DRAW);
#ifdef CLIENT
pl.cs_cross_mindist = 6;
pl.cs_cross_deltadist = 3;
CStrikeView_UpdateGeomset(pl);
#endif
}
void
w_ump45_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0)
return;
if (!pl.ump45_mag)
return;
float accuracy = Cstrike_CalculateAccuracy(pl, 100,1)+0.003;
pl.ump45_mag--;
int r = (float)input_sequence % 3;
switch (r) {
case 0:
Weapons_ViewAnimation(pl, UMP45_SHOOT1);
break;
case 1:
Weapons_ViewAnimation(pl, UMP45_SHOOT2);
break;
default:
Weapons_ViewAnimation(pl, UMP45_SHOOT3);
break;
}
if (pl.flags & FL_CROUCHING)
Animation_PlayerTop(pl, ANIM_SHOOT_MP5, 0.45f);
else
Animation_PlayerTop(pl, ANIM_CROUCH_SHOOT_MP5, 0.45f);
#ifdef CLIENT
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_pistol_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_ump45_dmg", 30);
TraceAttack_SetRangeModifier(0.875); /* 6, but not 7 */
TraceAttack_SetPenetrationPower(1);
Cstrike_BulletRecoil_ApplyPre(pl,1.2);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_UMP45, "Impact.BigShot");
Cstrike_BulletRecoil_ApplyPost(pl,1.2);
Sound_Play(pl, CHAN_WEAPON, "weapon_ump45.fire");
#endif
Cstrike_ShotMultiplierAdd(pl, 1, .9,accuracy);
pl.w_attack_next = 0.105f;
pl.w_idle_next = pl.w_attack_next;
}
void
w_ump45_reload(player pl)
{
if (pl.w_attack_next > 0.0)
return;
if (pl.ump45_mag >= 25)
return;
if (!pl.ammo_45acp)
return;
Weapons_ViewAnimation(pl, UMP45_RELOAD);
pl.w_attack_next = 3.5f;
pl.w_idle_next = pl.w_attack_next;
#ifdef SERVER
static void w_weapon_reload_done(void) {
player pl = (player)self;
Weapons_ReloadWeapon(pl, player::ump45_mag, player::ammo_45acp, 25);
Cstrike_ShotReset(pl);
}
pl.think = w_weapon_reload_done;
pl.nextthink = time + pl.w_attack_next - 0.1f;
#endif
}
void
w_ump45_release(player pl)
{
w_cstrike_weaponrelease();
/* auto-reload if need be */
if (pl.w_attack_next <= 0.0)
if (pl.ump45_mag == 0 && pl.ammo_45acp > 0) {
Weapons_Reload(pl);
return;
}
}
float
w_ump45_aimanim(player pl)
{
return w_ak47_aimanim(pl);
}
void
w_ump45_hud(player pl)
{
#ifdef CLIENT
Cstrike_DrawCrosshair();
HUD_DrawAmmo1();
HUD_DrawAmmo2();
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [96/256,72/256], [24/256, 24/256], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
#endif
}
int
w_ump45_isempty(player pl)
{
if (pl.ump45_mag <= 0 && pl.ammo_45acp <= 0)
return 1;
return 0;
}
void
w_ump45_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
vector hud_col;
if (w_ump45_isempty(pl))
hud_col = [1,0,0];
else
hud_col = g_hud_color;
HUD_DrawAmmoBar(pos, pl.ammo_45acp, AMMO_MAX_45ACP, a);
if (selected) {
drawsubpic(
pos,
[170,45],
g_hud16_spr,
[0,0],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
g_hud16_spr,
[0,0],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_ump45 =
{
.name = "ump45",
.id = ITEM_UMP45,
.slot = 0,
.slot_pos = 4,
.weight = 25,
.allow_drop = TRUE,
.draw = w_ump45_draw,
.holster = __NULL__,
.primary = w_ump45_primary,
.secondary = __NULL__,
.reload = w_ump45_reload,
.release = w_ump45_release,
.postdraw = w_ump45_hud,
.precache = w_ump45_precache,
.pickup = w_ump45_pickup,
.updateammo = w_ump45_updateammo,
.wmodel = w_ump45_wmodel,
.pmodel = w_ump45_pmodel,
.deathmsg = w_ump45_deathmsg,
.aimanim = w_ump45_aimanim,
.hudpic = w_ump45_hudpic,
.type = csweapon_ranged_type,
.isempty = w_ump45_isempty
};
#ifdef SERVER
void
weapon_ump45(void)
{
Weapons_InitItem(WEAPON_UMP45);
}
#endif