302 lines
5.7 KiB
Plaintext
302 lines
5.7 KiB
Plaintext
/*
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* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*!QUAKED weapon_ump45 (0 0 1) (-16 -16 0) (16 16 32)
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COUNTER-STRIKE (1999) ENTITY
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Heckler & Koch UMP .45 ACP Weapon
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- Buy Menu -
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Price: $1700
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/w_ump45.mdl"
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*/
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enum
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{
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UMP45_IDLE,
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UMP45_RELOAD,
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UMP45_DRAW,
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UMP45_SHOOT1,
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UMP45_SHOOT2,
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UMP45_SHOOT3
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};
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void
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w_ump45_precache(void)
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{
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#ifdef SERVER
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Sound_Precache("weapon_ump45.fire");
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precache_model("models/w_ump45.mdl");
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#else
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precache_model("models/v_ump45.mdl");
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precache_model("models/p_ump45.mdl");
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#endif
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}
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void
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w_ump45_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, pl.ump45_mag, pl.ammo_45acp, -1);
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}
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string
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w_ump45_wmodel(void)
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{
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return "models/w_ump45.mdl";
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}
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string
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w_ump45_pmodel(player pl)
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{
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return "models/p_ump45.mdl";
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}
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string
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w_ump45_deathmsg(void)
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{
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return "";
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}
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int
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w_ump45_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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if (new) {
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if (startammo == -1)
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pl.ump45_mag = 25;
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else
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pl.ump45_mag = startammo;
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} else {
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if (pl.ammo_45acp < AMMO_MAX_45ACP) {
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pl.ammo_45acp = bound(0, pl.ammo_45acp + 25, AMMO_MAX_45ACP);
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} else {
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return (0);
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}
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}
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#endif
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return (1);
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}
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void
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w_ump45_draw(player pl)
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{
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Weapons_SetModel("models/v_ump45.mdl");
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Weapons_ViewAnimation(pl, UMP45_DRAW);
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#ifdef CLIENT
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pl.cs_cross_mindist = 6;
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pl.cs_cross_deltadist = 3;
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CStrikeView_UpdateGeomset(pl);
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#endif
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}
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void
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w_ump45_primary(player pl)
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{
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int dmg = 0;
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if (pl.w_attack_next > 0.0)
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return;
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if (!pl.ump45_mag)
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return;
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float accuracy = Cstrike_CalculateAccuracy(pl, 100,1)+0.003;
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pl.ump45_mag--;
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int r = (float)input_sequence % 3;
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switch (r) {
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case 0:
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Weapons_ViewAnimation(pl, UMP45_SHOOT1);
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break;
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case 1:
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Weapons_ViewAnimation(pl, UMP45_SHOOT2);
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break;
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default:
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Weapons_ViewAnimation(pl, UMP45_SHOOT3);
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break;
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}
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if (pl.flags & FL_CROUCHING)
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Animation_PlayerTop(pl, ANIM_SHOOT_MP5, 0.45f);
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else
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Animation_PlayerTop(pl, ANIM_CROUCH_SHOOT_MP5, 0.45f);
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#ifdef CLIENT
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View_SetMuzzleflash(MUZZLE_RIFLE);
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View_AddEvent(w_pistol_ejectshell, 0.0f);
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#else
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dmg = Skill_GetValue("plr_ump45_dmg", 30);
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TraceAttack_SetRangeModifier(0.875); /* 6, but not 7 */
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TraceAttack_SetPenetrationPower(1);
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Cstrike_BulletRecoil_ApplyPre(pl,1.2);
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TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_UMP45, "Impact.BigShot");
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Cstrike_BulletRecoil_ApplyPost(pl,1.2);
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Sound_Play(pl, CHAN_WEAPON, "weapon_ump45.fire");
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#endif
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Cstrike_ShotMultiplierAdd(pl, 1, .9,accuracy);
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pl.w_attack_next = 0.105f;
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pl.w_idle_next = pl.w_attack_next;
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}
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void
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w_ump45_reload(player pl)
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{
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if (pl.w_attack_next > 0.0)
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return;
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if (pl.ump45_mag >= 25)
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return;
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if (!pl.ammo_45acp)
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return;
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Weapons_ViewAnimation(pl, UMP45_RELOAD);
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pl.w_attack_next = 3.5f;
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pl.w_idle_next = pl.w_attack_next;
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#ifdef SERVER
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static void w_weapon_reload_done(void) {
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player pl = (player)self;
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Weapons_ReloadWeapon(pl, player::ump45_mag, player::ammo_45acp, 25);
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Cstrike_ShotReset(pl);
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}
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pl.think = w_weapon_reload_done;
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pl.nextthink = time + pl.w_attack_next - 0.1f;
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#endif
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}
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void
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w_ump45_release(player pl)
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{
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w_cstrike_weaponrelease();
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/* auto-reload if need be */
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if (pl.w_attack_next <= 0.0)
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if (pl.ump45_mag == 0 && pl.ammo_45acp > 0) {
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Weapons_Reload(pl);
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return;
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}
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}
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float
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w_ump45_aimanim(player pl)
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{
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return w_ak47_aimanim(pl);
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}
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void
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w_ump45_hud(player pl)
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{
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#ifdef CLIENT
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Cstrike_DrawCrosshair();
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HUD_DrawAmmo1();
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HUD_DrawAmmo2();
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vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(aicon_pos, [24,24], g_hud7_spr, [96/256,72/256], [24/256, 24/256], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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#endif
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}
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int
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w_ump45_isempty(player pl)
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{
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if (pl.ump45_mag <= 0 && pl.ammo_45acp <= 0)
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return 1;
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return 0;
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}
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void
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w_ump45_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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vector hud_col;
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if (w_ump45_isempty(pl))
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hud_col = [1,0,0];
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else
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hud_col = g_hud_color;
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HUD_DrawAmmoBar(pos, pl.ammo_45acp, AMMO_MAX_45ACP, a);
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if (selected) {
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drawsubpic(
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pos,
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[170,45],
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g_hud16_spr,
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[0,0],
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[170/256,45/256],
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hud_col,
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a,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(
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pos,
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[170,45],
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g_hud16_spr,
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[0,0],
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[170/256,45/256],
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hud_col,
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a,
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DRAWFLAG_ADDITIVE
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);
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}
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#endif
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}
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weapon_t w_ump45 =
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{
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.name = "ump45",
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.id = ITEM_UMP45,
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.slot = 0,
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.slot_pos = 4,
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.weight = 25,
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.allow_drop = TRUE,
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.draw = w_ump45_draw,
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.holster = __NULL__,
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.primary = w_ump45_primary,
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.secondary = __NULL__,
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.reload = w_ump45_reload,
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.release = w_ump45_release,
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.postdraw = w_ump45_hud,
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.precache = w_ump45_precache,
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.pickup = w_ump45_pickup,
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.updateammo = w_ump45_updateammo,
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.wmodel = w_ump45_wmodel,
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.pmodel = w_ump45_pmodel,
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.deathmsg = w_ump45_deathmsg,
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.aimanim = w_ump45_aimanim,
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.hudpic = w_ump45_hudpic,
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.type = csweapon_ranged_type,
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.isempty = w_ump45_isempty
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};
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#ifdef SERVER
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void
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weapon_ump45(void)
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{
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Weapons_InitItem(WEAPON_UMP45);
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}
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#endif
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