340 lines
6.9 KiB
Plaintext
340 lines
6.9 KiB
Plaintext
/*
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* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*!QUAKED weapon_deagle (0 0 1) (-16 -16 0) (16 16 32)
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COUNTER-STRIKE (1999) ENTITY
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Desert Eagle .50 AE Weapon
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- Buy Menu -
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Price: $650
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/w_deagle.mdl"
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*/
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#ifdef CLIENT
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void
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w_pistol_ejectshell(void)
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{
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static void w_pistol_ejectshell_death(void) {
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remove(self);
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}
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static void w_pistol_ejectshell_touch(void) {
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if (other == world)
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Sound_Play(self, CHAN_BODY, "modelevent_shell.land");
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}
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entity eShell = spawn();
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setmodel(eShell, "models/pshell.mdl");
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eShell.solid = SOLID_BBOX;
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eShell.movetype = MOVETYPE_BOUNCE;
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eShell.drawmask = MASK_ENGINE;
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eShell.angles = [pSeat->m_eViewModel.angles[0], pSeat->m_eViewModel.angles[1], 0];
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eShell.velocity = pSeat->m_vecPredictedVelocity;
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makevectors(pSeat->m_eViewModel.angles);
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eShell.velocity += (v_forward * 0);
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eShell.velocity += (v_right * -80);
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eShell.velocity += (v_up * 100);
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eShell.touch = w_pistol_ejectshell_touch;
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eShell.avelocity = [0,45,900];
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eShell.think = w_pistol_ejectshell_death;
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eShell.nextthink = time + 2.5f;
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setsize(eShell, [0,0,0], [0,0,0]);
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setorigin(eShell, gettaginfo(pSeat->m_eViewModel, pSeat->m_iVMBones + 1));
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}
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#endif
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enum
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{
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DEAGLE_IDLE,
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DEAGLE_SHOOT1,
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DEAGLE_SHOOT2,
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DEAGLE_SHOOT_EMPTY,
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DEAGLE_RELOAD,
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DEAGLE_DRAW
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};
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void
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w_deagle_precache(void)
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{
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#ifdef SERVER
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Sound_Precache("weapon_deagle.fire");
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precache_model("models/w_deagle.mdl");
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#else
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precache_model("models/v_deagle.mdl");
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precache_model("models/p_deagle.mdl");
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#endif
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}
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void
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w_deagle_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, pl.deagle_mag, pl.ammo_50ae, -1);
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}
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string
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w_deagle_wmodel(void)
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{
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return "models/w_deagle.mdl";
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}
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string
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w_deagle_pmodel(player pl)
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{
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return "models/p_deagle.mdl";
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}
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string
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w_deagle_deathmsg(void)
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{
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return "";
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}
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int
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w_deagle_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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if (new) {
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if (startammo == -1)
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pl.deagle_mag = 7;
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else
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pl.deagle_mag = startammo;
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} else {
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if (pl.ammo_50ae < AMMO_MAX_50AE) {
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pl.ammo_50ae = bound(0, pl.ammo_50ae + 7, AMMO_MAX_50AE);
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} else {
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return (0);
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}
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}
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#endif
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return (1);
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}
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void
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w_deagle_draw(player pl)
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{
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Weapons_SetModel("models/v_deagle.mdl");
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Weapons_ViewAnimation(pl, DEAGLE_DRAW);
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#ifdef CLIENT
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pl.cs_cross_mindist = 8;
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pl.cs_cross_deltadist = 3;
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CStrikeView_UpdateGeomset(pl);
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#endif
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}
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void
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w_deagle_primary(player pl)
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{
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if (pl.w_attack_next > 0.0)
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return;
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if (pl.gflags & GF_SEMI_TOGGLED)
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return;
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if (!pl.deagle_mag)
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return;
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float accuracy = Cstrike_CalculateAccuracy(pl, 55,1.5)+0.005;
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pl.deagle_mag--;
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if (pl.deagle_mag <= 0) {
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Weapons_ViewAnimation(pl, DEAGLE_SHOOT_EMPTY);
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} else {
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int r = (float)input_sequence % 2;
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switch (r) {
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case 0:
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Weapons_ViewAnimation(pl, DEAGLE_SHOOT1);
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break;
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default:
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Weapons_ViewAnimation(pl, DEAGLE_SHOOT2);
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break;
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}
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}
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if (pl.flags & FL_CROUCHING)
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Animation_PlayerTop(pl, ANIM_CROUCH_SHOOT_ONEHAND, 0.45f);
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else
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Animation_PlayerTop(pl, ANIM_SHOOT_ONEHAND, 0.45f);
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#ifdef CLIENT
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View_SetMuzzleflash(MUZZLE_RIFLE);
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View_AddEvent(w_pistol_ejectshell, 0.0f);
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#else
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int dmg = Skill_GetValue("plr_deagle_dmg", 54);
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TraceAttack_SetRangeModifier(1.875); /* 14 but not 15 */
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TraceAttack_SetPenetrationPower(1);
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Cstrike_BulletRecoil_ApplyPre(pl,0.5);
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TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_DEAGLE, "Impact.BigShot");
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Cstrike_BulletRecoil_ApplyPost(pl,0.5);
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Sound_Play(pl, CHAN_WEAPON, "weapon_deagle.fire");
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#endif
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Cstrike_ShotMultiplierAdd(pl, 10, .35,accuracy*0.5);
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pl.gflags |= GF_SEMI_TOGGLED;
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pl.w_attack_next = 0.2f;
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pl.w_idle_next = pl.w_attack_next;
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}
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void
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w_deagle_reload(player pl)
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{
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if (pl.w_attack_next > 0.0) {
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return;
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}
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if (pl.deagle_mag >= 7) {
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return;
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}
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if (!pl.ammo_50ae) {
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return;
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}
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Weapons_ViewAnimation(pl, DEAGLE_RELOAD);
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pl.w_attack_next = 2.1f;
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pl.w_idle_next = pl.w_attack_next;
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#ifdef SERVER
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static void w_weapon_reload_done(void) {
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player pl = (player)self;
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Weapons_ReloadWeapon(pl, player::deagle_mag, player::ammo_50ae, 7);
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Cstrike_ShotReset(pl);
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}
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pl.think = w_weapon_reload_done;
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pl.nextthink = time + pl.w_attack_next - 0.1f;
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#endif
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}
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void
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w_deagle_release(player pl)
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{
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w_cstrike_weaponrelease();
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/* auto-reload if need be */
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if (pl.w_attack_next <= 0.0)
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if (pl.deagle_mag == 0 && pl.ammo_50ae > 0) {
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Weapons_Reload(pl);
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return;
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}
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}
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float
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w_deagle_aimanim(player pl)
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{
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return pl.flags & FL_CROUCHING ? ANIM_CROUCH_AIM_ONEHAND : ANIM_AIM_ONEHAND;
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}
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void
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w_deagle_hud(player pl)
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{
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#ifdef CLIENT
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Cstrike_DrawCrosshair();
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HUD_DrawAmmo1();
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HUD_DrawAmmo2();
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vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(aicon_pos, [24,24], g_hud7_spr, [24/256,72/256], [24/256, 24/256], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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#endif
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}
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int
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w_deagle_isempty(player pl)
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{
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if (pl.deagle_mag <= 0 && pl.ammo_50ae <= 0)
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return 1;
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return 0;
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}
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void
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w_deagle_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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vector hud_col;
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if (w_deagle_isempty(pl))
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hud_col = [1,0,0];
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else
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hud_col = g_hud_color;
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HUD_DrawAmmoBar(pos, pl.ammo_50ae, AMMO_MAX_50AE, a);
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if (selected) {
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drawsubpic(
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pos,
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[170,45],
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g_hud11_spr,
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[0,90/256],
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[170/256,45/256],
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hud_col,
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a,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(
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pos,
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[170,45],
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g_hud10_spr,
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[0,90/256],
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[170/256,45/256],
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hud_col,
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a,
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DRAWFLAG_ADDITIVE
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);
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}
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#endif
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}
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weapon_t w_deagle =
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{
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.name = "deagle",
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.id = ITEM_DEAGLE,
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.slot = 1,
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.slot_pos = 2,
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.weight = 7,
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.allow_drop = TRUE,
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.draw = w_deagle_draw,
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.holster = __NULL__,
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.primary = w_deagle_primary,
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.secondary = __NULL__,
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.reload = w_deagle_reload,
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.release = w_deagle_release,
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.postdraw = w_deagle_hud,
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.precache = w_deagle_precache,
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.pickup = w_deagle_pickup,
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.updateammo = w_deagle_updateammo,
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.wmodel = w_deagle_wmodel,
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.pmodel = w_deagle_pmodel,
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.deathmsg = w_deagle_deathmsg,
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.aimanim = w_deagle_aimanim,
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.hudpic = w_deagle_hudpic,
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.type = csweapon_ranged_type,
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.isempty = w_deagle_isempty
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};
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#ifdef SERVER
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void
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weapon_deagle(void)
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{
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Weapons_InitItem(WEAPON_DEAGLE);
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}
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#endif
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