cstrike/src/shared/w_deagle.qc

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/*
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED weapon_deagle (0 0 1) (-16 -16 0) (16 16 32)
COUNTER-STRIKE (1999) ENTITY
Desert Eagle .50 AE Weapon
- Buy Menu -
Price: $650
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/w_deagle.mdl"
*/
#ifdef CLIENT
void
w_pistol_ejectshell(void)
{
static void w_pistol_ejectshell_death(void) {
remove(self);
}
static void w_pistol_ejectshell_touch(void) {
if (other == world)
Sound_Play(self, CHAN_BODY, "modelevent_shell.land");
}
entity eShell = spawn();
setmodel(eShell, "models/pshell.mdl");
eShell.solid = SOLID_BBOX;
eShell.movetype = MOVETYPE_BOUNCE;
eShell.drawmask = MASK_ENGINE;
eShell.angles = [pSeat->m_eViewModel.angles[0], pSeat->m_eViewModel.angles[1], 0];
eShell.velocity = pSeat->m_vecPredictedVelocity;
makevectors(pSeat->m_eViewModel.angles);
eShell.velocity += (v_forward * 0);
eShell.velocity += (v_right * -80);
eShell.velocity += (v_up * 100);
eShell.touch = w_pistol_ejectshell_touch;
eShell.avelocity = [0,45,900];
eShell.think = w_pistol_ejectshell_death;
eShell.nextthink = time + 2.5f;
setsize(eShell, [0,0,0], [0,0,0]);
setorigin(eShell, gettaginfo(pSeat->m_eViewModel, pSeat->m_iVMBones + 1));
}
#endif
enum
{
DEAGLE_IDLE,
DEAGLE_SHOOT1,
DEAGLE_SHOOT2,
DEAGLE_SHOOT_EMPTY,
DEAGLE_RELOAD,
DEAGLE_DRAW
};
void
w_deagle_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_deagle.fire");
precache_model("models/w_deagle.mdl");
#else
precache_model("models/v_deagle.mdl");
precache_model("models/p_deagle.mdl");
#endif
}
void
w_deagle_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, pl.deagle_mag, pl.ammo_50ae, -1);
}
string
w_deagle_wmodel(void)
{
return "models/w_deagle.mdl";
}
string
w_deagle_pmodel(player pl)
{
return "models/p_deagle.mdl";
}
string
w_deagle_deathmsg(void)
{
return "";
}
int
w_deagle_pickup(player pl, int new, int startammo)
{
#ifdef SERVER
if (new) {
if (startammo == -1)
pl.deagle_mag = 7;
else
pl.deagle_mag = startammo;
} else {
if (pl.ammo_50ae < AMMO_MAX_50AE) {
pl.ammo_50ae = bound(0, pl.ammo_50ae + 7, AMMO_MAX_50AE);
} else {
return (0);
}
}
#endif
return (1);
}
void
w_deagle_draw(player pl)
{
Weapons_SetModel("models/v_deagle.mdl");
Weapons_ViewAnimation(pl, DEAGLE_DRAW);
#ifdef CLIENT
pl.cs_cross_mindist = 8;
pl.cs_cross_deltadist = 3;
CStrikeView_UpdateGeomset(pl);
#endif
}
void
w_deagle_primary(player pl)
{
if (pl.w_attack_next > 0.0)
return;
if (pl.gflags & GF_SEMI_TOGGLED)
return;
if (!pl.deagle_mag)
return;
float accuracy = Cstrike_CalculateAccuracy(pl, 55,1.5)+0.005;
pl.deagle_mag--;
if (pl.deagle_mag <= 0) {
Weapons_ViewAnimation(pl, DEAGLE_SHOOT_EMPTY);
} else {
int r = (float)input_sequence % 2;
switch (r) {
case 0:
Weapons_ViewAnimation(pl, DEAGLE_SHOOT1);
break;
default:
Weapons_ViewAnimation(pl, DEAGLE_SHOOT2);
break;
}
}
if (pl.flags & FL_CROUCHING)
Animation_PlayerTop(pl, ANIM_CROUCH_SHOOT_ONEHAND, 0.45f);
else
Animation_PlayerTop(pl, ANIM_SHOOT_ONEHAND, 0.45f);
#ifdef CLIENT
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_pistol_ejectshell, 0.0f);
#else
int dmg = Skill_GetValue("plr_deagle_dmg", 54);
TraceAttack_SetRangeModifier(1.875); /* 14 but not 15 */
TraceAttack_SetPenetrationPower(1);
Cstrike_BulletRecoil_ApplyPre(pl,0.5);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_DEAGLE, "Impact.BigShot");
Cstrike_BulletRecoil_ApplyPost(pl,0.5);
Sound_Play(pl, CHAN_WEAPON, "weapon_deagle.fire");
#endif
Cstrike_ShotMultiplierAdd(pl, 10, .35,accuracy*0.5);
pl.gflags |= GF_SEMI_TOGGLED;
pl.w_attack_next = 0.2f;
pl.w_idle_next = pl.w_attack_next;
}
void
w_deagle_reload(player pl)
{
if (pl.w_attack_next > 0.0) {
return;
}
if (pl.deagle_mag >= 7) {
return;
}
if (!pl.ammo_50ae) {
return;
}
Weapons_ViewAnimation(pl, DEAGLE_RELOAD);
pl.w_attack_next = 2.1f;
pl.w_idle_next = pl.w_attack_next;
#ifdef SERVER
static void w_weapon_reload_done(void) {
player pl = (player)self;
Weapons_ReloadWeapon(pl, player::deagle_mag, player::ammo_50ae, 7);
Cstrike_ShotReset(pl);
}
pl.think = w_weapon_reload_done;
pl.nextthink = time + pl.w_attack_next - 0.1f;
#endif
}
void
w_deagle_release(player pl)
{
w_cstrike_weaponrelease();
/* auto-reload if need be */
if (pl.w_attack_next <= 0.0)
if (pl.deagle_mag == 0 && pl.ammo_50ae > 0) {
Weapons_Reload(pl);
return;
}
}
float
w_deagle_aimanim(player pl)
{
return pl.flags & FL_CROUCHING ? ANIM_CROUCH_AIM_ONEHAND : ANIM_AIM_ONEHAND;
}
void
w_deagle_hud(player pl)
{
#ifdef CLIENT
Cstrike_DrawCrosshair();
HUD_DrawAmmo1();
HUD_DrawAmmo2();
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [24/256,72/256], [24/256, 24/256], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
#endif
}
int
w_deagle_isempty(player pl)
{
if (pl.deagle_mag <= 0 && pl.ammo_50ae <= 0)
return 1;
return 0;
}
void
w_deagle_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
vector hud_col;
if (w_deagle_isempty(pl))
hud_col = [1,0,0];
else
hud_col = g_hud_color;
HUD_DrawAmmoBar(pos, pl.ammo_50ae, AMMO_MAX_50AE, a);
if (selected) {
drawsubpic(
pos,
[170,45],
g_hud11_spr,
[0,90/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
g_hud10_spr,
[0,90/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_deagle =
{
.name = "deagle",
.id = ITEM_DEAGLE,
.slot = 1,
.slot_pos = 2,
.weight = 7,
.allow_drop = TRUE,
.draw = w_deagle_draw,
.holster = __NULL__,
.primary = w_deagle_primary,
.secondary = __NULL__,
.reload = w_deagle_reload,
.release = w_deagle_release,
.postdraw = w_deagle_hud,
.precache = w_deagle_precache,
.pickup = w_deagle_pickup,
.updateammo = w_deagle_updateammo,
.wmodel = w_deagle_wmodel,
.pmodel = w_deagle_pmodel,
.deathmsg = w_deagle_deathmsg,
.aimanim = w_deagle_aimanim,
.hudpic = w_deagle_hudpic,
.type = csweapon_ranged_type,
.isempty = w_deagle_isempty
};
#ifdef SERVER
void
weapon_deagle(void)
{
Weapons_InitItem(WEAPON_DEAGLE);
}
#endif