cstrike/src/shared/w_awp.qc

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/*
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED weapon_awp (0 0 1) (-16 -16 0) (16 16 32)
COUNTER-STRIKE (1999) ENTITY
AWP (AI Arctic Warfare/Magnum) Weapon
- Buy Menu -
Price: $4750
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/w_awp.mdl"
*/
#ifdef CLIENT
void
w_sniper_ejectshell(void)
{
static void w_sniper_ejectshelldeath(void) {
remove(self);
}
static void w_sniper_ejectshell_touch(void) {
if (other == world)
Sound_Play(self, CHAN_BODY, "modelevent_shell.land");
}
entity eShell = spawn();
setmodel(eShell, "models/rshell_big.mdl");
eShell.solid = SOLID_BBOX;
eShell.movetype = MOVETYPE_BOUNCE;
eShell.drawmask = MASK_ENGINE;
eShell.angles = [pSeat->m_eViewModel.angles[0], pSeat->m_eViewModel.angles[1], 0];
eShell.velocity = pSeat->m_vecPredictedVelocity;
makevectors(pSeat->m_eViewModel.angles);
eShell.velocity += (v_forward * 0);
eShell.velocity += (v_right * -80);
eShell.velocity += (v_up * 100);
eShell.touch = w_sniper_ejectshell_touch;
eShell.avelocity = [0,45,900];
eShell.think = w_sniper_ejectshelldeath;
eShell.nextthink = time + 2.5f;
setsize(eShell, [0,0,0], [0,0,0]);
setorigin(eShell, gettaginfo(pSeat->m_eViewModel, pSeat->m_iVMBones + 1));
}
#endif
enum
{
AWP_IDLE,
AWP_SHOOT1,
AWP_SHOOT2,
AWP_SHOOT3,
AWP_RELOAD,
AWP_DRAW
};
void
w_awp_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_awp.fire");
Sound_Precache("weapon_awp.zoom");
precache_model("models/w_awp.mdl");
#else
precache_model("models/v_awp.mdl");
precache_model("models/p_awp.mdl");
#endif
}
void
w_awp_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, pl.awp_mag, pl.ammo_338mag, pl.mode_temp);
}
string
w_awp_wmodel(void)
{
return "models/w_awp.mdl";
}
string
w_awp_pmodel(player pl)
{
return "models/p_awp.mdl";
}
string
w_awp_deathmsg(void)
{
return "";
}
int
w_awp_pickup(player pl, int new, int startammo)
{
#ifdef SERVER
if (new) {
if (startammo == -1)
pl.awp_mag = 10;
else
pl.awp_mag = startammo;
} else {
if (pl.ammo_338mag < 20) {
pl.ammo_338mag = bound(0, pl.ammo_338mag + 10, 20);
} else {
return (0);
}
}
#endif
return (1);
}
void
w_awp_draw(player pl)
{
Weapons_SetModel("models/v_awp.mdl");
Weapons_ViewAnimation(pl, AWP_DRAW);
pl.mode_temp = 0;
#ifdef CLIENT
pl.cs_cross_mindist = 8;
pl.cs_cross_deltadist = 3;
CStrikeView_UpdateGeomset(pl);
#endif
}
void
w_awp_release(player pl)
{
w_cstrike_weaponrelease();
/* auto-reload if need be */
if (pl.w_attack_next <= 0.0)
if (pl.awp_mag == 0 && pl.ammo_338mag > 0) {
Weapons_Reload(pl);
return;
}
if (pl.w_idle_next > 0.0f) {
pl.viewzoom = 1.0f;
Weapons_EnableModel();
return;
}
if (pl.mode_temp == 1) {
pl.viewzoom = 0.45f;
Weapons_DisableModel();
} else if (pl.mode_temp == 2) {
pl.viewzoom = 0.1f;
Weapons_DisableModel();
} else {
pl.viewzoom = 1.0f;
Weapons_EnableModel();
}
}
void
w_awp_secondary(player pl)
{
if (pl.w_attack_next) {
return;
}
#ifdef SSQC
Sound_Play(pl, CHAN_WEAPON, "weapon_awp.zoom");
#endif
/* Simple toggle of fovs */
if (pl.mode_temp == 1) {
pl.mode_temp = 2;
} else if (pl.mode_temp == 2) {
pl.mode_temp = 0;
} else {
pl.mode_temp = 1;
}
pl.w_attack_next = 0.3f;
pl.w_idle_next = 0.0f;
w_awp_release(pl);
}
void
w_awp_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0) {
w_awp_release(pl);
return;
}
if (!pl.awp_mag) {
return;
}
float accuracy = Cstrike_CalculateAccuracy(pl, -1);
pl.awp_mag--;
int r = (float)input_sequence % 3;
switch (r) {
case 0:
Weapons_ViewAnimation(pl, AWP_SHOOT1);
break;
case 1:
Weapons_ViewAnimation(pl, AWP_SHOOT2);
break;
default:
Weapons_ViewAnimation(pl, AWP_SHOOT3);
break;
}
if (pl.flags & FL_CROUCHING)
Animation_PlayerTop(pl, ANIM_SHOOT_RIFLE, 0.45f);
else
Animation_PlayerTop(pl, ANIM_CROUCH_SHOOT_RIFLE, 0.45f);
#ifdef CLIENT
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_sniper_ejectshell, 0.9f);
#else
dmg = Skill_GetValue("plr_awp_dmg", 115);
TraceAttack_SetRangeModifier(1.375);
TraceAttack_SetPenetrationPower(2); /* however, we can only penetrate one wall if the first one is 5 units thick or higher */
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_AWP, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_awp.fire");
#endif
Cstrike_ShotMultiplierAdd(pl, 1, 1,accuracy);
pl.w_attack_next = 1.2f;
pl.w_idle_next = pl.w_attack_next;
}
void
w_awp_reload(player pl)
{
if (pl.w_attack_next > 0.0)
return;
if (pl.awp_mag >= 10)
return;
if (!pl.ammo_338mag)
return;
Weapons_ViewAnimation(pl, AWP_RELOAD);
pl.w_attack_next = 2.9f;
pl.w_idle_next = pl.w_attack_next;
#ifdef SERVER
static void w_weapon_reload_done(void) {
player pl = (player)self;
Weapons_ReloadWeapon(pl, player::awp_mag, player::ammo_338mag, 10);
Cstrike_ShotReset(pl);
}
pl.think = w_weapon_reload_done;
pl.nextthink = time + pl.w_attack_next - 0.1f;
#endif
}
float
w_awp_aimanim(player pl)
{
return w_ak47_aimanim(pl);
}
void
w_awp_hud(player pl)
{
#ifdef CLIENT
if (pl.viewzoom < 1.0f) {
Cstrike_DrawScope();
}
HUD_DrawAmmo1();
HUD_DrawAmmo2();
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [24/256,96/256], [24/256, 24/256], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
#endif
}
int
w_awp_isempty(player pl)
{
if (pl.awp_mag <= 0 && pl.ammo_338mag <= 0)
return 1;
return 0;
}
void
w_awp_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
vector hud_col;
if (w_awp_isempty(pl))
hud_col = [1,0,0];
else
hud_col = g_hud_color;
HUD_DrawAmmoBar(pos, pl.ammo_338mag, AMMO_MAX_338MAG, a);
if (selected) {
drawsubpic(
pos,
[170,45],
g_hud5_spr,
[0,135/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
g_hud2_spr,
[0,135/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_awp =
{
.name = "awp",
.id = ITEM_AWP,
.slot = 0,
.slot_pos = 12,
.weight = 30,
.allow_drop = TRUE,
.draw = w_awp_draw,
.holster = __NULL__,
.primary = w_awp_primary,
.secondary = w_awp_secondary,
.reload = w_awp_reload,
.release = w_awp_release,
.postdraw = w_awp_hud,
.precache = w_awp_precache,
.pickup = w_awp_pickup,
.updateammo = w_awp_updateammo,
.wmodel = w_awp_wmodel,
.pmodel = w_awp_pmodel,
.deathmsg = w_awp_deathmsg,
.aimanim = w_awp_aimanim,
.hudpic = w_awp_hudpic,
.type = csweapon_ranged_type,
.isempty = w_awp_isempty
};
#ifdef SERVER
void
weapon_awp(void)
{
Weapons_InitItem(WEAPON_AWP);
}
#endif