/* * Copyright (c) 2016-2021 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*!QUAKED weapon_p228 (0 0 1) (-16 -16 0) (16 16 32) COUNTER-STRIKE (1999) ENTITY SIG P228 Weapon - Buy Menu - Price: $600 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/w_p228.mdl" */ enum { P228_IDLE, P228_SHOOT1, P228_SHOOT2, P228_SHOOT3, P228_SHOOT_EMPTY, P228_RELOAD, P228_DRAW }; void w_p228_precache(void) { #ifdef SERVER Sound_Precache("weapon_p228.fire"); precache_model("models/w_p228.mdl"); #else precache_model("models/v_p228.mdl"); precache_model("models/p_p228.mdl"); #endif } void w_p228_updateammo(player pl) { Weapons_UpdateAmmo(pl, pl.p228_mag, pl.ammo_357sig, -1); } string w_p228_wmodel(void) { return "models/w_p228.mdl"; } string w_p228_pmodel(player pl) { return "models/p_p228.mdl"; } string w_p228_deathmsg(void) { return ""; } int w_p228_pickup(player pl, int new, int startammo) { #ifdef SERVER if (new) { if (startammo == -1) pl.p228_mag = 13; else pl.p228_mag = startammo; } else { if (pl.ammo_357sig < AMMO_MAX_357SIG) { pl.ammo_357sig = bound(0, pl.ammo_357sig + 13, AMMO_MAX_357SIG); } else { return (0); } } #endif return (1); } void w_p228_draw(player pl) { Weapons_SetModel("models/v_p228.mdl"); Weapons_ViewAnimation(pl, P228_DRAW); #ifdef CLIENT pl.cs_cross_mindist = 8; pl.cs_cross_deltadist = 3; #endif } void w_p228_primary(player pl) { if (pl.w_attack_next > 0.0) return; if (pl.gflags & GF_SEMI_TOGGLED) return; if (!pl.p228_mag) return; float accuracy = Cstrike_CalculateAccuracy(pl, 200,1.6) + 0.004f; int dmg = 0; pl.p228_mag--; if (pl.p228_mag <= 0) { Weapons_ViewAnimation(pl, P228_SHOOT_EMPTY); } else { int r = (float)input_sequence % 3; switch (r) { case 0: Weapons_ViewAnimation(pl, P228_SHOOT1); break; case 1: Weapons_ViewAnimation(pl, P228_SHOOT2); break; default: Weapons_ViewAnimation(pl, P228_SHOOT3); break; } } if (pl.flags & FL_CROUCHING) Animation_PlayerTop(pl, ANIM_SHOOT_ONEHAND, 0.45f); else Animation_PlayerTop(pl, ANIM_CROUCH_SHOOT_ONEHAND, 0.45f); #ifdef CLIENT View_SetMuzzleflash(MUZZLE_RIFLE); View_AddEvent(w_pistol_ejectshell, 0.0f); #else dmg = Skill_GetValue("plr_p228_dmg", 40); TraceAttack_SetRangeModifier(1.5); /* penetrates 11, but not 12 units */ TraceAttack_SetPenetrationPower(1); Cstrike_BulletRecoil_ApplyPre(pl,1.05); TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_P228, "Impact.BigShot"); Cstrike_BulletRecoil_ApplyPost(pl,1.05); Sound_Play(pl, CHAN_WEAPON, "weapon_p228.fire"); #endif Cstrike_ShotMultiplierAdd(pl, 6, 0.5f,accuracy); pl.gflags |= GF_SEMI_TOGGLED; pl.w_attack_next = 0.1425f; pl.w_idle_next = pl.w_attack_next; } void w_p228_reload(player pl) { if (pl.w_attack_next > 0.0) return; if (pl.p228_mag >= 13) return; if (!pl.ammo_357sig) return; Weapons_ViewAnimation(pl, P228_RELOAD); pl.w_attack_next = 2.7f; pl.w_idle_next = pl.w_attack_next; #ifdef SERVER static void w_weapon_reload_done(void) { player pl = (player)self; Weapons_ReloadWeapon(pl, player::p228_mag, player::ammo_357sig, 13); Cstrike_ShotReset(pl); } pl.think = w_weapon_reload_done; pl.nextthink = time + pl.w_attack_next - 0.1f; #endif } void w_p228_release(player pl) { w_cstrike_weaponrelease(); /* auto-reload if need be */ if (pl.w_attack_next <= 0.0) if (pl.p228_mag == 0 && pl.ammo_357sig > 0) { Weapons_Reload(pl); return; } } float w_p228_aimanim(player pl) { return w_deagle_aimanim(pl); } void w_p228_hud(player pl) { #ifdef CLIENT Cstrike_DrawCrosshair(); HUD_DrawAmmo1(); HUD_DrawAmmo2(); vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; drawsubpic(aicon_pos, [24,24], g_hud7_spr, [120/256,72/256], [24/256, 24/256], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE); #endif } int w_p228_isempty(player pl) { if (pl.p228_mag <= 0 && pl.ammo_357sig <= 0) return 1; return 0; } void w_p228_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT vector hud_col; if (w_p228_isempty(pl)) hud_col = [1,0,0]; else hud_col = g_hud_color; HUD_DrawAmmoBar(pos, pl.ammo_357sig, AMMO_MAX_357SIG, a); if (selected) { drawsubpic( pos, [170,45], g_hud13_spr, [0,90/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], g_hud12_spr, [0,90/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_p228 = { .name = "p228", .id = ITEM_P228, .slot = 1, .slot_pos = 3, .weight = 5, .allow_drop = TRUE, .draw = w_p228_draw, .holster = __NULL__, .primary = w_p228_primary, .secondary = __NULL__, .reload = w_p228_reload, .release = w_p228_release, .postdraw = w_p228_hud, .precache = w_p228_precache, .pickup = w_p228_pickup, .updateammo = w_p228_updateammo, .wmodel = w_p228_wmodel, .pmodel = w_p228_pmodel, .deathmsg = w_p228_deathmsg, .aimanim = w_p228_aimanim, .hudpic = w_p228_hudpic, .type = csweapon_ranged_type, .isempty = w_p228_isempty }; #ifdef SERVER void weapon_p228(void) { Weapons_InitItem(WEAPON_P228); } #endif