/* * Copyright (c) 2016-2021 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED weapon_tmp (0 0 1) (-16 -16 0) (16 16 32) "model" "models/w_tmp.mdl" COUNTER-STRIKE (1999) ENTITY Steyr Tactical Weapon - Buy Menu - Price: $1250 */ enum { TMP_IDLE, TMP_RELOAD, TMP_DRAW, TMP_SHOOT1, TMP_SHOOT2, TMP_SHOOT3 }; void w_tmp_precache(void) { #ifdef SERVER Sound_Precache("weapon_tmp.fire"); precache_model("models/w_tmp.mdl"); #else precache_model("models/v_tmp.mdl"); precache_model("models/p_tmp.mdl"); #endif } void w_tmp_updateammo(player pl) { Weapons_UpdateAmmo(pl, pl.tmp_mag, pl.ammo_9mm, -1); } string w_tmp_wmodel(void) { return "models/w_tmp.mdl"; } string w_tmp_pmodel(player pl) { return "models/p_tmp.mdl"; } string w_tmp_deathmsg(void) { return ""; } int w_tmp_pickup(player pl, int new, int startammo) { #ifdef SERVER if (new) { if (startammo == -1) pl.tmp_mag = 30; else pl.tmp_mag = startammo; } else { if (pl.ammo_9mm < AMMO_MAX_9MM) { pl.ammo_9mm = bound(0, pl.ammo_9mm + 30, AMMO_MAX_9MM); } else { return (0); } } #endif return (1); } void w_tmp_draw(player pl) { Weapons_SetModel("models/v_tmp.mdl"); Weapons_ViewAnimation(pl, TMP_DRAW); #ifdef CLIENT pl.cs_cross_mindist = 7; pl.cs_cross_deltadist = 3; #endif } void w_tmp_primary(player pl) { if (pl.w_attack_next > 0.0) return; if (!pl.tmp_mag) return; Cstrike_ShotMultiplierAdd(pl, 1); float accuracy = Cstrike_CalculateAccuracy(pl, 200); pl.tmp_mag--; int r = (float)input_sequence % 3; switch (r) { case 0: Weapons_ViewAnimation(pl, TMP_SHOOT1); break; case 1: Weapons_ViewAnimation(pl, TMP_SHOOT2); break; default: Weapons_ViewAnimation(pl, TMP_SHOOT3); break; } if (pl.flags & FL_CROUCHING) Animation_PlayerTop(pl, ANIM_SHOOT_MP5, 0.45f); else Animation_PlayerTop(pl, ANIM_CROUCH_SHOOT_MP5, 0.45f); #ifdef CLIENT View_SetMuzzleflash(MUZZLE_RIFLE); View_AddEvent(w_pistol_ejectshell, 0.0f); #else TraceAttack_SetRangeModifier(1.25); /* 9 but not 10 */ TraceAttack_SetPenetrationPower(1); TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 26, [accuracy,accuracy], WEAPON_TMP, "Impact.BigShot"); Sound_Play(pl, CHAN_WEAPON, "weapon_tmp.fire"); #endif pl.w_attack_next = 0.07f; pl.w_idle_next = pl.w_attack_next; } void w_tmp_reload(player pl) { if (pl.w_attack_next > 0.0) return; if (pl.tmp_mag >= 30) return; if (!pl.ammo_9mm) return; Weapons_ViewAnimation(pl, TMP_RELOAD); pl.w_attack_next = 2.1f; pl.w_idle_next = pl.w_attack_next; #ifdef SERVER static void w_weapon_reload_done(void) { player pl = (player)self; Weapons_ReloadWeapon(pl, player::tmp_mag, player::ammo_9mm, 30); } pl.think = w_weapon_reload_done; pl.nextthink = time + pl.w_attack_next - 0.1f; #endif } void w_tmp_release(player pl) { w_cstrike_weaponrelease(); /* auto-reload if need be */ if (pl.w_attack_next <= 0.0) if (pl.tmp_mag == 0 && pl.ammo_9mm > 0) { Weapons_Reload(pl); return; } } float w_tmp_aimanim(player pl) { return w_ak47_aimanim(pl); } void w_tmp_hud(player pl) { #ifdef CLIENT Cstrike_DrawCrosshair(); HUD_DrawAmmo1(); HUD_DrawAmmo2(); vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; drawsubpic(aicon_pos, [24,24], g_hud7_spr, [48/256,72/256], [24/256, 24/256], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE); #endif } int w_tmp_isempty(player pl) { if (pl.tmp_mag <= 0 && pl.ammo_9mm <= 0) return 1; return 0; } void w_tmp_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT vector hud_col; if (w_tmp_isempty(pl)) hud_col = [1,0,0]; else hud_col = g_hud_color; HUD_DrawAmmoBar(pos, pl.ammo_9mm, AMMO_MAX_9MM, a); if (selected) { drawsubpic( pos, [170,45], g_hud5_spr, [0,0], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], g_hud2_spr, [0,0], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_tmp = { .name = "tmp", .id = ITEM_TMP, .slot = 0, .slot_pos = 6, .weight = 25, .allow_drop = TRUE, .draw = w_tmp_draw, .holster = __NULL__, .primary = w_tmp_primary, .secondary = __NULL__, .reload = w_tmp_reload, .release = w_tmp_release, .postdraw = w_tmp_hud, .precache = w_tmp_precache, .pickup = w_tmp_pickup, .updateammo = w_tmp_updateammo, .wmodel = w_tmp_wmodel, .pmodel = w_tmp_pmodel, .deathmsg = w_tmp_deathmsg, .aimanim = w_tmp_aimanim, .hudpic = w_tmp_hudpic, .type = csweapon_ranged_type, .isempty = w_tmp_isempty }; #ifdef SERVER void weapon_tmp(void) { Weapons_InitItem(WEAPON_TMP); } #endif