/* * Copyright (c) 2016-2021 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED weapon_elites (0 0 1) (-16 -16 0) (16 16 32) "model" "models/w_elite.mdl" COUNTER-STRIKE (1999) ENTITY Dual Beretta 96G (Elites) Weapon - Buy Menu - Price: $1000 */ #ifdef CLIENT void w_elites_ejectshell(int side) { static void w_elites_ejectshell_death(void) { remove(self); } static void w_elites_ejectshell_touch(void) { if (other == world) Sound_Play(self, CHAN_BODY, "modelevent_shell.land"); } entity eShell = spawn(); setmodel(eShell, "models/pshell.mdl"); eShell.solid = SOLID_BBOX; eShell.movetype = MOVETYPE_BOUNCE; eShell.drawmask = MASK_ENGINE; eShell.angles = [pSeat->m_eViewModel.angles[0], pSeat->m_eViewModel.angles[1], 0]; eShell.velocity = pSeat->m_vecPredictedVelocity; makevectors(pSeat->m_eViewModel.angles); eShell.velocity += (v_forward * 0); eShell.velocity += (v_right * -80); eShell.velocity += (v_up * 100); eShell.touch = w_elites_ejectshell_touch; eShell.avelocity = [0,45,900]; eShell.think = w_elites_ejectshell_death; eShell.nextthink = time + 2.5f; setsize(eShell, [0,0,0], [0,0,0]); setorigin(eShell, gettaginfo(pSeat->m_eViewModel, pSeat->m_iVMBones + 1 + side)); } void w_pistol_ejectshell_left(void) { w_elites_ejectshell(1); } void w_pistol_ejectshell_right(void) { w_elites_ejectshell(0); } #endif enum { ELITES_IDLE, ELITES_IDLE_LEFTEMPTY, ELITES_SHOOT_LEFT1, ELITES_SHOOT_LEFT2, ELITES_SHOOT_LEFT3, ELITES_SHOOT_LEFT4, ELITES_SHOOT_LEFT5, ELITES_SHOOT_LEFTLAST, ELITES_SHOOT_RIGHT1, ELITES_SHOOT_RIGHT2, ELITES_SHOOT_RIGHT3, ELITES_SHOOT_RIGHT4, ELITES_SHOOT_RIGHT5, ELITES_SHOOT_RIGHTLAST, ELITES_RELOAD, ELITES_DRAW }; void w_elites_precache(void) { #ifdef SERVER Sound_Precache("weapon_elites.fire"); precache_model("models/w_elite.mdl"); #else precache_model("models/v_elite.mdl"); precache_model("models/p_elite.mdl"); #endif } void w_elites_updateammo(player pl) { Weapons_UpdateAmmo(pl, pl.elites_mag, pl.ammo_9mm, -1); } string w_elites_wmodel(void) { return "models/w_elite.mdl"; } string w_elites_pmodel(player pl) { return "models/p_elite.mdl"; } string w_elites_deathmsg(void) { return ""; } int w_elites_pickup(player pl, int new, int startammo) { #ifdef SERVER if (new) { if (startammo == -1) pl.elites_mag = 30; else pl.elites_mag = startammo; } else { if (pl.ammo_9mm < AMMO_MAX_9MM) { pl.ammo_9mm = bound(0, pl.ammo_9mm + 30, AMMO_MAX_9MM); } else { return (0); } } #endif return (1); } void w_elites_draw(player pl) { Weapons_SetModel("models/v_elite.mdl"); Weapons_ViewAnimation(pl, ELITES_DRAW); pl.mode_temp = 0; #ifdef CLIENT pl.cs_cross_mindist = 4; pl.cs_cross_deltadist = 3; #endif } void w_elites_primary(player pl) { if (pl.w_attack_next > 0.0) { return; } if (pl.gflags & GF_SEMI_TOGGLED) { return; } if (!pl.elites_mag) { return; } pl.mode_temp = 1 - pl.mode_temp; Cstrike_ShotMultiplierAdd(pl, 1); float accuracy = Cstrike_CalculateAccuracy(pl, 200); pl.elites_mag--; int r = (float)input_sequence % 5; if (pl.mode_temp) { if (pl.elites_mag <= 0) { Weapons_ViewAnimation(pl, ELITES_SHOOT_LEFTLAST); } else { switch (r) { case 0: Weapons_ViewAnimation(pl, ELITES_SHOOT_LEFT1); break; case 1: Weapons_ViewAnimation(pl, ELITES_SHOOT_LEFT2); break; case 2: Weapons_ViewAnimation(pl, ELITES_SHOOT_LEFT3); break; case 3: Weapons_ViewAnimation(pl, ELITES_SHOOT_LEFT4); break; default: Weapons_ViewAnimation(pl, ELITES_SHOOT_LEFT1); break; } } } else { if (pl.elites_mag <= 0) { Weapons_ViewAnimation(pl, ELITES_SHOOT_RIGHTLAST); } else { switch (r) { case 0: Weapons_ViewAnimation(pl, ELITES_SHOOT_RIGHT1); break; case 1: Weapons_ViewAnimation(pl, ELITES_SHOOT_RIGHT2); break; case 2: Weapons_ViewAnimation(pl, ELITES_SHOOT_RIGHT3); break; case 3: Weapons_ViewAnimation(pl, ELITES_SHOOT_RIGHT4); break; default: Weapons_ViewAnimation(pl, ELITES_SHOOT_RIGHT1); break; } } } if (pl.flags & FL_CROUCHING) { if (pl.mode_temp) Animation_PlayerTop(pl, ANIM_CROUCH_SHOOT2_DUALPISTOLS, 0.45f); else Animation_PlayerTop(pl, ANIM_CROUCH_SHOOT_DUALPISTOLS, 0.45f); } else { if (pl.mode_temp) Animation_PlayerTop(pl, ANIM_SHOOT2_DUALPISTOLS, 0.45f); else Animation_PlayerTop(pl, ANIM_SHOOT_DUALPISTOLS, 0.45f); } #ifdef CLIENT View_SetMuzzleflash(MUZZLE_RIFLE); if (pl.mode_temp) View_AddEvent(w_pistol_ejectshell_left, 0.0f); else View_AddEvent(w_pistol_ejectshell_right, 0.0f); #else TraceAttack_SetRangeModifier(1.875); /* 14 but not 15 */ TraceAttack_SetPenetrationPower(1); TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 45, [accuracy,accuracy], WEAPON_ELITES, "Impact.BigShot"); Sound_Play(pl, CHAN_WEAPON, "weapon_elites.fire"); #endif pl.gflags |= GF_SEMI_TOGGLED; pl.w_attack_next = 0.15f; pl.w_idle_next = pl.w_attack_next; } void w_elites_reload(player pl) { if (pl.w_attack_next > 0.0) return; if (pl.elites_mag >= 30) return; if (!pl.ammo_9mm) return; Weapons_ViewAnimation(pl, ELITES_RELOAD); pl.w_attack_next = 4.6f; pl.w_idle_next = pl.w_attack_next; #ifdef SERVER static void w_weapon_reload_done(void) { player pl = (player)self; Weapons_ReloadWeapon(pl, player::elites_mag, player::ammo_9mm, 30); } pl.think = w_weapon_reload_done; pl.nextthink = time + pl.w_attack_next - 0.1f; #endif } void w_elites_release(player pl) { w_cstrike_weaponrelease(); /* auto-reload if need be */ if (pl.w_attack_next <= 0.0) if (pl.elites_mag == 0 && pl.ammo_9mm > 0) { Weapons_Reload(pl); return; } } float w_elites_aimanim(player pl) { return pl.flags & FL_CROUCHING ? ANIM_CROUCH_AIM_DUALPISTOLS : ANIM_AIM_DUALPISTOLS; } void w_elites_hud(player pl) { #ifdef CLIENT Cstrike_DrawCrosshair(); HUD_DrawAmmo1(); HUD_DrawAmmo2(); vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; drawsubpic(aicon_pos, [24,24], g_hud7_spr, [48/256,72/256], [24/256, 24/256], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE); #endif } int w_elites_isempty(player pl) { if (pl.elites_mag <= 0 && pl.ammo_9mm <= 0) return 1; return 0; } void w_elites_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT vector hud_col; if (w_elites_isempty(pl)) hud_col = [1,0,0]; else hud_col = g_hud_color; HUD_DrawAmmoBar(pos, pl.ammo_9mm, AMMO_MAX_9MM, a); if (selected) { drawsubpic( pos, [170,45], g_hud15_spr, [0,90/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], g_hud14_spr, [0,90/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_elites = { .name = "elites", .id = ITEM_ELITES, .slot = 1, .slot_pos = 4, .weight = 5, .allow_drop = TRUE, .draw = w_elites_draw, .holster = __NULL__, .primary = w_elites_primary, .secondary = __NULL__, .reload = w_elites_reload, .release = w_elites_release, .postdraw = w_elites_hud, .precache = w_elites_precache, .pickup = w_elites_pickup, .updateammo = w_elites_updateammo, .wmodel = w_elites_wmodel, .pmodel = w_elites_pmodel, .deathmsg = w_elites_deathmsg, .aimanim = w_elites_aimanim, .hudpic = w_elites_hudpic, .type = csweapon_ranged_type, .isempty = w_elites_isempty }; #ifdef SERVER void weapon_elites(void) { Weapons_InitItem(WEAPON_ELITES); } #endif