/* * Copyright (c) 2016-2021 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED weapon_usp45 (0 0 1) (-16 -16 0) (16 16 32) "model" "models/w_usp45.mdl" COUNTER-STRIKE (1999) ENTITY Heckler & Koch USP .45 Tactical Weapon Default arsenal for Counter-Terrorists - Buy Menu - Price: $500 */ enum { USP45_IDLE, USP45_SHOOT1, USP45_SHOOT2, USP45_SHOOT3, USP45_SHOOTLAST, USP45_RELOAD, USP45_DRAW, USP45_ADDSIL, USP45_IDLEUNSIL, USP45_SHOOT1UNSIL, USP45_SHOOT2UNSIL, USP45_SHOOT3UNSIL, USP45_SHOOTLASTUNSIL, USP45_RELOADUNSIL, USP45_DRAWUNSIL, USP45_DETACHSIL }; void w_usp45_precache(void) { #ifdef SERVER Sound_Precache("weapon_usp45.fire"); Sound_Precache("weapon_usp45.silenced"); precache_model("models/w_usp.mdl"); #else precache_model("models/v_usp.mdl"); precache_model("models/p_usp.mdl"); #endif } void w_usp45_updateammo(player pl) { Weapons_UpdateAmmo(pl, pl.usp45_mag, pl.ammo_45acp, -1); } string w_usp45_wmodel(void) { return "models/w_usp.mdl"; } string w_usp45_pmodel(player pl) { return "models/p_usp.mdl"; } string w_usp45_deathmsg(void) { return ""; } int w_usp45_pickup(player pl, int new, int startammo) { #ifdef SERVER if (new) { if (startammo == -1) pl.usp45_mag = 12; else pl.usp45_mag = startammo; } else { if (pl.ammo_45acp < AMMO_MAX_45ACP) { pl.ammo_45acp = bound(0, pl.ammo_45acp + 12, AMMO_MAX_45ACP); } else { return (0); } } #endif return (1); } void w_usp45_draw(player pl) { Weapons_SetModel("models/v_usp.mdl"); if (pl.mode_usp45 == 1) { Weapons_ViewAnimation(pl, USP45_DRAW); } else { Weapons_ViewAnimation(pl, USP45_DRAWUNSIL); } #ifdef CLIENT pl.cs_cross_mindist = 8; pl.cs_cross_deltadist = 3; #endif } void w_usp45_primary(player pl) { if (pl.w_attack_next > 0.0) return; if (pl.gflags & GF_SEMI_TOGGLED) return; if (!pl.usp45_mag) return; float accuracy = Cstrike_CalculateAccuracy(pl,30,2); int dmg = 0; pl.usp45_mag--; /* this stuff is predicted */ int r = (float)input_sequence % 3; if (pl.mode_usp45 == 1) { if (pl.usp45_mag <= 0) { Weapons_ViewAnimation(pl, USP45_SHOOTLAST); } else { switch (r) { case 0: Weapons_ViewAnimation(pl, USP45_SHOOT1); break; case 1: Weapons_ViewAnimation(pl, USP45_SHOOT2); break; default: Weapons_ViewAnimation(pl, USP45_SHOOT3); break; } } } else { if (pl.usp45_mag <= 0) { Weapons_ViewAnimation(pl, USP45_SHOOTLASTUNSIL); } else { switch (r) { case 0: Weapons_ViewAnimation(pl, USP45_SHOOT1UNSIL); break; case 1: Weapons_ViewAnimation(pl, USP45_SHOOT2UNSIL); break; default: Weapons_ViewAnimation(pl, USP45_SHOOT3UNSIL); break; } } } if (pl.flags & FL_CROUCHING) Animation_PlayerTop(pl, ANIM_SHOOT_ONEHAND, 0.45f); else Animation_PlayerTop(pl, ANIM_CROUCH_SHOOT_ONEHAND, 0.45f); #ifdef CLIENT if (pl.mode_usp45 == 1) { View_SetMuzzleflash(0); } else { View_SetMuzzleflash(MUZZLE_SMALL); } View_AddEvent(w_pistol_ejectshell, 0.0f); #else /* Different sounds without silencer */ if (pl.mode_usp45 == 1) { Sound_Play(pl, CHAN_WEAPON, "weapon_usp45.silenced"); } else { Sound_Play(pl, CHAN_WEAPON, "weapon_usp45.fire"); } /* actual firing */ dmg = Skill_GetValue("plr_usp45_dmg", 33); TraceAttack_SetRangeModifier(0.79); /* can penetrate 6 but not 7 units */ TraceAttack_SetPenetrationPower(1); g_CstrikeBulletRecoil.ApplyPre(pl,0.625); TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_USP45, "Impact.BigShot"); g_CstrikeBulletRecoil.ApplyPost(pl,0.625); #endif Cstrike_ShotMultiplierAdd(pl, 10, 0.4); pl.gflags |= GF_SEMI_TOGGLED; pl.w_attack_next = 0.15f; pl.w_idle_next = pl.w_attack_next; } void w_usp45_secondary(player pl) { if (pl.w_attack_next > 0) return; /* toggle silencer */ pl.mode_usp45 = 1 - pl.mode_usp45; /* play the animation */ if (pl.mode_usp45) Weapons_ViewAnimation(pl, USP45_ADDSIL); else Weapons_ViewAnimation(pl, USP45_DETACHSIL); pl.w_attack_next = 3.1f; pl.w_idle_next = pl.w_attack_next; } void w_usp45_reload(player pl) { if (pl.w_attack_next > 0.0) return; if (pl.usp45_mag >= 12) return; if (!pl.ammo_45acp) return; if (pl.mode_usp45 == 1) Weapons_ViewAnimation(pl, USP45_RELOAD); else Weapons_ViewAnimation(pl, USP45_RELOADUNSIL); pl.w_attack_next = 2.5f; pl.w_idle_next = pl.w_attack_next; #ifdef SERVER static void w_weapon_reload_done(void) { player pl = (player)self; Weapons_ReloadWeapon(pl, player::usp45_mag, player::ammo_45acp, 12); } pl.think = w_weapon_reload_done; pl.nextthink = time + pl.w_attack_next - 0.1f; #endif } void w_usp45_release(player pl) { w_cstrike_weaponrelease(); /* auto-reload if need be */ if (pl.w_attack_next <= 0.0) if (pl.usp45_mag == 0 && pl.ammo_45acp > 0) { Weapons_Reload(pl); return; } } float w_usp45_aimanim(player pl) { return w_deagle_aimanim(pl); } void w_usp45_hud(player pl) { #ifdef CLIENT Cstrike_DrawCrosshair(); HUD_DrawAmmo1(); HUD_DrawAmmo2(); vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; drawsubpic(aicon_pos, [24,24], g_hud7_spr, [96/256,72/256], [24/256, 24/256], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE); #endif } int w_usp45_isempty(player pl) { if (pl.usp45_mag <= 0 && pl.ammo_45acp <= 0) return 1; return 0; } void w_usp45_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT vector hud_col; if (w_usp45_isempty(pl)) hud_col = [1,0,0]; else hud_col = g_hud_color; HUD_DrawAmmoBar(pos, pl.ammo_45acp, AMMO_MAX_45ACP, a); if (selected) { drawsubpic( pos, [170,45], g_hud4_spr, [0,90/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], g_hud1_spr, [0,90/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_usp45 = { .name = "usp", .id = ITEM_USP45, .slot = 1, .slot_pos = 0, .weight = 5, .allow_drop = TRUE, .draw = w_usp45_draw, .holster = __NULL__, .primary = w_usp45_primary, .secondary = w_usp45_secondary, .reload = w_usp45_reload, .release = w_usp45_release, .postdraw = w_usp45_hud, .precache = w_usp45_precache, .pickup = w_usp45_pickup, .updateammo = w_usp45_updateammo, .wmodel = w_usp45_wmodel, .pmodel = w_usp45_pmodel, .deathmsg = w_usp45_deathmsg, .aimanim = w_usp45_aimanim, .hudpic = w_usp45_hudpic, .type = csweapon_ranged_type, .isempty = w_usp45_isempty }; #ifdef SERVER void weapon_usp45(void) { Weapons_InitItem(WEAPON_USP45); } #endif