/* * Copyright (c) 2016-2021 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED weapon_m249 (0 0 1) (-16 -16 0) (16 16 32) "model" "models/w_m249.mdl" COUNTER-STRIKE (1999) ENTITY FN M249 Para Weapon - Buy Menu - Price: $5750 */ enum { PARA_IDLE, PARA_SHOOT1, PARA_SHOOT2, PARA_RELOAD, PARA_DRAW }; void w_para_precache(void) { #ifdef SERVER Sound_Precache("weapon_para.fire"); precache_model("models/w_m249.mdl"); #else precache_model("models/v_m249.mdl"); precache_model("models/p_m249.mdl"); #endif } void w_para_updateammo(player pl) { Weapons_UpdateAmmo(pl, pl.para_mag, pl.ammo_556mmbox, -1); } string w_para_wmodel(void) { return "models/w_m249.mdl"; } string w_para_pmodel(player pl) { return "models/p_m249.mdl"; } string w_para_deathmsg(void) { return ""; } int w_para_pickup(player pl, int new, int startammo) { #ifdef SERVER if (new) { if (startammo == -1) pl.para_mag = 100; else pl.para_mag = startammo; } else { if (pl.ammo_556mmbox < AMMO_MAX_556MMBOX) { pl.ammo_556mmbox = bound(0, pl.ammo_556mmbox + 100, AMMO_MAX_556MMBOX); } else { return (0); } } #endif return (1); } void w_para_draw(player pl) { Weapons_SetModel("models/v_m249.mdl"); Weapons_ViewAnimation(pl, PARA_DRAW); #ifdef CLIENT pl.cs_cross_mindist = 6; pl.cs_cross_deltadist = 3; #endif } void w_para_primary(player pl) { int dmg = 0; if (pl.w_attack_next > 0.0) return; if (!pl.para_mag) return; Cstrike_ShotMultiplierAdd(pl, 1, 1); float accuracy = Cstrike_CalculateAccuracy(pl, 175); pl.para_mag--; int r = (float)input_sequence % 2; switch (r) { case 0: Weapons_ViewAnimation(pl, SCOUT_SHOOT1); break; default: Weapons_ViewAnimation(pl, SCOUT_SHOOT2); break; } if (pl.flags & FL_CROUCHING) Animation_PlayerTop(pl, ANIM_CROUCH_SHOOT_PARA, 0.45f); else Animation_PlayerTop(pl, ANIM_SHOOT_PARA, 0.45f); #ifdef CLIENT View_SetMuzzleflash(MUZZLE_RIFLE); View_AddEvent(w_rifle_ejectshell, 0.0f); #else dmg = Skill_GetValue("plr_para_dmg", 35); TraceAttack_SetRangeModifier(2.125); TraceAttack_SetPenetrationPower(1); TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_PARA, "Impact.BigShot"); Sound_Play(pl, CHAN_WEAPON, "weapon_para.fire"); #endif pl.w_attack_next = 0.1f; pl.w_idle_next = pl.w_attack_next; } void w_para_reload(player pl) { if (pl.w_attack_next > 0.0) return; if (pl.para_mag >= 100) return; if (!pl.ammo_556mmbox) return; Weapons_ViewAnimation(pl, PARA_RELOAD); pl.w_attack_next = 3.0f; pl.w_idle_next = pl.w_attack_next; #ifdef SERVER static void w_weapon_reload_done(void) { player pl = (player)self; Weapons_ReloadWeapon(pl, player::para_mag, player::ammo_556mmbox, 100); } pl.think = w_weapon_reload_done; pl.nextthink = time + pl.w_attack_next - 0.1f; #endif } void w_para_release(player pl) { w_cstrike_weaponrelease(); /* auto-reload if need be */ if (pl.w_attack_next <= 0.0) if (pl.para_mag == 0 && pl.ammo_556mmbox > 0) { Weapons_Reload(pl); return; } } float w_para_aimanim(player pl) { return w_ak47_aimanim(pl); } void w_para_hud(player pl) { #ifdef CLIENT Cstrike_DrawCrosshair(); HUD_DrawAmmo1(); HUD_DrawAmmo2(); vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; drawsubpic(aicon_pos, [24,24], g_hud7_spr, [0,96/256], [24/256, 24/256], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE); #endif } int w_para_isempty(player pl) { if (pl.para_mag <= 0 && pl.ammo_556mmbox <= 0) return 1; return 0; } void w_para_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT vector hud_col; if (w_para_isempty(pl)) hud_col = [1,0,0]; else hud_col = g_hud_color; HUD_DrawAmmoBar(pos, pl.ammo_556mmbox, AMMO_MAX_556MMBOX, a); if (selected) { drawsubpic( pos, [170,45], g_hud6_spr, [0,0], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], g_hud3_spr, [0,0], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_para = { .name = "m249", .id = ITEM_PARA, .slot = 0, .slot_pos = 15, .weight = 25, .allow_drop = TRUE, .draw = w_para_draw, .holster = __NULL__, .primary = w_para_primary, .secondary = __NULL__, .reload = w_para_reload, .release = w_para_release, .postdraw = w_para_hud, .precache = w_para_precache, .pickup = w_para_pickup, .updateammo = w_para_updateammo, .wmodel = w_para_wmodel, .pmodel = w_para_pmodel, .deathmsg = w_para_deathmsg, .aimanim = w_para_aimanim, .hudpic = w_para_hudpic, .type = csweapon_ranged_type, .isempty = w_para_isempty }; #ifdef SERVER void weapon_m249(void) { Weapons_InitItem(WEAPON_PARA); } #endif