Dead player weapon drops and ammo reserves #10
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Dead players drop unique weapon pickups that contain the reserve ammo.
It's accumulative (doesn't replace the reserve that gets picked up).
We need to create a new pick up class just for CS, where weapon pickups can then select which reserve ammo they belong to.
Or I can abstract this into a generic Nuclide framework.
It doesn't really matter either way.