Guns now have damage values defined within skill cvars as well.

This commit is contained in:
Marco Cawthorne 2023-03-01 14:47:20 -08:00
parent 6d6b3fc5d0
commit c89b95d98d
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
23 changed files with 182 additions and 25 deletions

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@ -143,6 +143,7 @@ w_ak47_draw(player pl)
void
w_ak47_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0) {
return;
@ -177,9 +178,10 @@ w_ak47_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_rifle_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_ak47_dmg", 36);
TraceAttack_SetRangeModifier(2.375); /* 18 units!!! */
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 36, [accuracy,accuracy], WEAPON_AK47, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_AK47, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_ak47.fire");
#endif

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@ -109,6 +109,7 @@ w_aug_draw(player pl)
void
w_aug_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0) {
return;
@ -143,9 +144,10 @@ w_aug_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_rifle_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_aug_dmg", 32);
TraceAttack_SetRangeModifier(2.125);
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 32, [accuracy,accuracy], WEAPON_AUG, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_AUG, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_aug.fire");
#endif

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@ -199,6 +199,7 @@ w_awp_secondary(player pl)
void
w_awp_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0) {
w_awp_release(pl);
@ -234,9 +235,10 @@ w_awp_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_sniper_ejectshell, 0.9f);
#else
dmg = Skill_GetValue("plr_awp_dmg", 115);
TraceAttack_SetRangeModifier(1.375);
TraceAttack_SetPenetrationPower(2); /* however, we can only penetrate one wall if the first one is 5 units thick or higher */
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 115, [accuracy,accuracy], WEAPON_AWP, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_AWP, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_awp.fire");
#endif

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@ -151,6 +151,7 @@ w_deagle_primary(player pl)
Cstrike_ShotMultiplierAdd(pl, 1);
float accuracy = Cstrike_CalculateAccuracy(pl, 200);
int dmg;
pl.deagle_mag--;
if (pl.deagle_mag <= 0) {
@ -176,9 +177,10 @@ w_deagle_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_pistol_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_deagle_dmg", 54);
TraceAttack_SetRangeModifier(1.875); /* 14 but not 15 */
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 54, [accuracy,accuracy], WEAPON_DEAGLE, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_DEAGLE, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_deagle.fire");
#endif

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@ -179,6 +179,7 @@ w_elites_primary(player pl)
Cstrike_ShotMultiplierAdd(pl, 1);
float accuracy = Cstrike_CalculateAccuracy(pl, 200);
int dmg = 0;
pl.elites_mag--;
int r = (float)input_sequence % 5;
@ -248,9 +249,10 @@ w_elites_primary(player pl)
else
View_AddEvent(w_pistol_ejectshell_right, 0.0f);
#else
dmg = Skill_GetValue("plr_elites_dmg", 45);
TraceAttack_SetRangeModifier(1.875); /* 14 but not 15 */
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 45, [accuracy,accuracy], WEAPON_ELITES, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_ELITES, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_elites.fire");
#endif

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@ -122,6 +122,7 @@ w_fiveseven_primary(player pl)
Cstrike_ShotMultiplierAdd(pl, 1);
float accuracy = Cstrike_CalculateAccuracy(pl, 200);
int dmg = 0;
pl.fiveseven_mag--;
if (pl.fiveseven_mag <= 0) {
@ -147,9 +148,10 @@ w_fiveseven_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_pistol_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_fiveseven_dmg", 25);
TraceAttack_SetRangeModifier(1.875); /* 14 but not 15 */
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 25, [accuracy,accuracy], WEAPON_FIVESEVEN, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_FIVESEVEN, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_fiveseven.fire");
#endif

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@ -107,6 +107,7 @@ w_g3sg1_draw(player pl)
void
w_g3sg1_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0) {
return;
@ -138,9 +139,10 @@ w_g3sg1_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_rifle_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_g3sg1_dmg", 80);
TraceAttack_SetRangeModifier(2.375);
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 80, [accuracy,accuracy], WEAPON_G3SG1, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_G3SG1, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_g3sg1.fire");
#endif

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@ -127,7 +127,6 @@ w_glock18_draw(player pl)
void
w_glock18_primary(player pl)
{
if (pl.w_attack_next > 0.0)
return;
if (pl.gflags & GF_SEMI_TOGGLED)
@ -136,6 +135,7 @@ w_glock18_primary(player pl)
return;
int shotcount = (pl.mode_glock18) ? 3 : 1;
int dmg = 0;
/* fix shotcount if we're < 3 in burst mode */
if (pl.glock18_mag < 3 && pl.mode_glock18)
@ -146,9 +146,10 @@ w_glock18_primary(player pl)
float accuracy = Cstrike_CalculateAccuracy(pl, (pl.mode_glock18) ? 175 : 200);
pl.glock18_mag--;
#ifdef SERVER
dmg = Skill_GetValue("plr_glock18_dmg", 25);
TraceAttack_SetRangeModifier(1.25); /* penetrates 9 units, but not 10 */
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 25, [accuracy,accuracy], WEAPON_GLOCK18, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_GLOCK18, "Impact.BigShot");
#endif
}

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@ -155,6 +155,7 @@ void w_m3_release(player pl);
void
w_m3_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0) {
w_m3_release(pl);
@ -193,6 +194,7 @@ w_m3_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_m3_ejectshell, 0.6f);
#else
dmg = Skill_GetValue("plr_m3_dmg", 26);
TraceAttack_SetPenetrationPower(0); /* shotties can't wallbang?! */
if (pl.flags & FL_CROUCHING)
@ -207,7 +209,7 @@ w_m3_primary(player pl)
Cstrike_ShotMultiplierAdd(pl, 1);
pl.punchangle[0] = -4 * (9 / 6);
#ifdef SERVER
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 26, [random(-1,1) * 0.1,random(-1,1) * 0.05], WEAPON_M3, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [random(-1,1) * 0.1,random(-1,1) * 0.05], WEAPON_M3, "Impact.BigShot");
#endif
}

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@ -124,6 +124,7 @@ w_m4a1_draw(player pl)
void
w_m4a1_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0) {
return;
@ -184,9 +185,10 @@ w_m4a1_primary(player pl)
Sound_Play(pl, CHAN_WEAPON, "weapon_m4a1.fire");
}
dmg = Skill_GetValue("plr_m4a1_dmg", 33);
TraceAttack_SetRangeModifier(2.125);
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 33, [accuracy,accuracy], WEAPON_M4A1, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_M4A1, "Impact.BigShot");
#endif
pl.w_attack_next = 0.0875f;

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@ -108,6 +108,7 @@ w_mac10_draw(player pl)
void
w_mac10_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0) {
return;
@ -142,9 +143,10 @@ w_mac10_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_pistol_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_mac10_dmg", 29);
TraceAttack_SetRangeModifier(1.25); /* 9, but not 10 */
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 29, [accuracy,accuracy], WEAPON_MAC10, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_MAC10, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_mac10.fire");
#endif

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@ -108,6 +108,7 @@ w_mp5_draw(player pl)
void
w_mp5_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0)
return;
@ -140,9 +141,10 @@ w_mp5_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_pistol_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_mp5_dmg", 26);
TraceAttack_SetRangeModifier(1.25); /* 9 units but not 10 */
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 26, [accuracy,accuracy], WEAPON_MP5, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_MP5, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_mp5.fire");
#endif

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@ -119,6 +119,7 @@ w_p228_primary(player pl)
Cstrike_ShotMultiplierAdd(pl, 1);
float accuracy = Cstrike_CalculateAccuracy(pl, 200);
int dmg = 0;
pl.p228_mag--;
if (pl.p228_mag <= 0) {
@ -147,9 +148,10 @@ w_p228_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_pistol_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_p228_dmg", 40);
TraceAttack_SetRangeModifier(1.5); /* penetrates 11, but not 12 units */
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 40, [accuracy,accuracy], WEAPON_P228, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_P228, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_p228.fire");
#endif

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@ -108,6 +108,7 @@ w_p90_draw(player pl)
void
w_p90_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0)
return;
@ -140,9 +141,10 @@ w_p90_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_pistol_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_p90_dmg", 26);
TraceAttack_SetRangeModifier(1.875); /* 9 but not 10 */
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 26, [accuracy,accuracy], WEAPON_P90, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_P90, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_p90.fire");
#endif

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@ -107,6 +107,7 @@ w_para_draw(player pl)
void
w_para_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0)
return;
@ -136,9 +137,10 @@ w_para_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_rifle_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_para_dmg", 35);
TraceAttack_SetRangeModifier(2.125);
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 35, [accuracy,accuracy], WEAPON_PARA, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_PARA, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_para.fire");
#endif

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@ -164,6 +164,7 @@ w_scout_secondary(player pl)
void
w_scout_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0) {
w_scout_release(pl);
@ -192,14 +193,14 @@ w_scout_primary(player pl)
else
Animation_PlayerTop(pl, ANIM_CROUCH_SHOOT_RIFLE, 0.45f);
#ifdef CLIENT
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_rifle_ejectshell, 0.5f);
#else
dmg = Skill_GetValue("plr_scout_dmg", 75);
TraceAttack_SetRangeModifier(2.375);
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 75, [accuracy,accuracy], WEAPON_SCOUT, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_SCOUT, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_scout.fire");
#endif

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@ -107,6 +107,7 @@ w_sg550_draw(player pl)
void
w_sg550_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0)
return;
@ -137,9 +138,10 @@ w_sg550_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_rifle_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_sg550_dmg", 70);
TraceAttack_SetRangeModifier(2.125);
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 70, [accuracy,accuracy], WEAPON_SG550, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_SG550, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_sg550.fire");
#endif

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@ -108,6 +108,7 @@ w_sg552_draw(player pl)
void
w_sg552_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0)
return;
@ -140,9 +141,10 @@ w_sg552_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_rifle_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_sg552_dmg", 33);
TraceAttack_SetRangeModifier(2.125);
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 33, [accuracy,accuracy], WEAPON_SG552, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_SG552, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_sg552.fire");
#endif

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@ -108,6 +108,7 @@ w_tmp_draw(player pl)
void
w_tmp_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0)
return;
@ -140,9 +141,10 @@ w_tmp_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_pistol_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_tmp_dmg", 26);
TraceAttack_SetRangeModifier(1.25); /* 9 but not 10 */
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 26, [accuracy,accuracy], WEAPON_TMP, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_TMP, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_tmp.fire");
#endif

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@ -108,6 +108,7 @@ w_ump45_draw(player pl)
void
w_ump45_primary(player pl)
{
int dmg = 0;
if (pl.w_attack_next > 0.0)
return;
@ -140,9 +141,10 @@ w_ump45_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_pistol_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_ump45_dmg", 30);
TraceAttack_SetRangeModifier(0.875); /* 6, but not 7 */
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 30, [accuracy,accuracy], WEAPON_UMP45, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_UMP45, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_ump45.fire");
#endif

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@ -136,6 +136,7 @@ w_usp45_primary(player pl)
Cstrike_ShotMultiplierAdd(pl, 1);
float accuracy = Cstrike_CalculateAccuracy(pl, 200);
int dmg = 0;
pl.usp45_mag--;
/* this stuff is predicted */
@ -196,9 +197,10 @@ w_usp45_primary(player pl)
}
/* actual firing */
dmg = Skill_GetValue("plr_usp45_dmg", 33);
TraceAttack_SetRangeModifier(0.79); /* can penetrate 6 but not 7 units */
TraceAttack_SetPenetrationPower(1);
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 33, [accuracy,accuracy], WEAPON_USP45, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [accuracy,accuracy], WEAPON_USP45, "Impact.BigShot");
#endif
pl.gflags |= GF_SEMI_TOGGLED;

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@ -155,6 +155,8 @@ void w_xm1014_release(player pl);
void
w_xm1014_primary(player pl)
{
int dmg = 0;
int r = 0;
if (pl.w_attack_next > 0.0) {
w_xm1014_release(pl);
@ -179,7 +181,7 @@ w_xm1014_primary(player pl)
pl.xm1014_mag--;
int r = (float)input_sequence % 3;
r = (float)input_sequence % 3;
switch (r) {
case 0:
Weapons_ViewAnimation(pl, XM1014_SHOOT1);
@ -198,6 +200,7 @@ w_xm1014_primary(player pl)
View_SetMuzzleflash(MUZZLE_RIFLE);
View_AddEvent(w_xm1014_ejectshell, 0.0f);
#else
dmg = Skill_GetValue("plr_xm1014_dmg", 22);
TraceAttack_SetPenetrationPower(0); /* shotties can't wallbang?! */
Sound_Play(pl, CHAN_WEAPON, "weapon_xm1014.fire");
#endif
@ -206,7 +209,7 @@ w_xm1014_primary(player pl)
Cstrike_ShotMultiplierAdd(pl, 1);
pl.punchangle[0] = -4 * (6 / 6);
#ifdef SERVER
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, 22, [random(-1,1) * 0.1,random(-1,1) * 0.05], WEAPON_M3, "Impact.BigShot");
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, dmg, [random(-1,1) * 0.1,random(-1,1) * 0.05], WEAPON_M3, "Impact.BigShot");
#endif
}

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@ -72,3 +72,117 @@ set sk_plr_knife_altdmgchest1 65
set sk_plr_knife_altdmgchest2 65
set sk_plr_knife_altdmgchest3 65
// glock-18: bullet damage
set sk_plr_glock18_dmg1 25
set sk_plr_glock18_dmg2 25
set sk_plr_glock18_dmg3 25
// usp45: bullet damage
set sk_plr_usp45_dmg1 33
set sk_plr_usp45_dmg2 33
set sk_plr_usp45_dmg3 33
// p228: bullet damage
set sk_plr_p228_dmg1 40
set sk_plr_p228_dmg2 40
set sk_plr_p228_dmg3 40
// fiveseven: bullet damage
set sk_plr_fiveseven_dmg1 25
set sk_plr_fiveseven_dmg2 25
set sk_plr_fiveseven_dmg3 25
// elites: bullet damage
set sk_plr_elites_dmg1 45
set sk_plr_elites_dmg2 45
set sk_plr_elites_dmg3 45
// deagle: bullet damage
set sk_plr_deagle_dmg1 54
set sk_plr_deagle_dmg2 54
set sk_plr_deagle_dmg3 54
// m3: pellet damage
set sk_plr_m3_dmg1 26
set sk_plr_m3_dmg2 26
set sk_plr_m3_dmg3 26
// xm1014: pellet damage
set sk_plr_xm1014_dmg1 22
set sk_plr_xm1014_dmg2 22
set sk_plr_xm1014_dmg3 22
// tmp: bullet damage
set sk_plr_tmp_dmg1 26
set sk_plr_tmp_dmg2 26
set sk_plr_tmp_dmg3 26
// mac10: bullet damage
set sk_plr_mac10_dmg1 29
set sk_plr_mac10_dmg2 29
set sk_plr_mac10_dmg3 29
// mp5: bullet damage
set sk_plr_mp5_dmg1 26
set sk_plr_mp5_dmg2 26
set sk_plr_mp5_dmg3 26
// ump45: bullet damage
set sk_plr_ump45_dmg1 30
set sk_plr_ump45_dmg2 30
set sk_plr_ump45_dmg3 30
// p90: bullet damage
set sk_plr_p90_dmg1 26
set sk_plr_p90_dmg2 26
set sk_plr_p90_dmg3 26
// ak47: bullet damage
set sk_plr_ak47_dmg1 36
set sk_plr_ak47_dmg2 36
set sk_plr_ak47_dmg3 36
// scout: bullet damage
set sk_plr_scout_dmg1 75
set sk_plr_scout_dmg2 75
set sk_plr_scout_dmg3 75
// m4a1: bullet damage
set sk_plr_m4a1_dmg1 33
set sk_plr_m4a1_dmg2 33
set sk_plr_m4a1_dmg3 33
// sg522: bullet damage
set sk_plr_sg552_dmg1 33
set sk_plr_sg552_dmg2 33
set sk_plr_sg552_dmg3 33
// sg522: bullet damage
set sk_plr_sg552_dmg1 33
set sk_plr_sg552_dmg2 33
set sk_plr_sg552_dmg3 33
// aug: bullet damage
set sk_plr_aug_dmg1 32
set sk_plr_aug_dmg2 32
set sk_plr_aug_dmg3 32
// g3sg1: bullet damage
set sk_plr_g3sg1_dmg1 80
set sk_plr_g3sg1_dmg2 80
set sk_plr_g3sg1_dmg3 80
// sg550: bullet damage
set sk_plr_sg550_dmg1 70
set sk_plr_sg550_dmg2 70
set sk_plr_sg550_dmg3 70
// awp: bullet damage
set sk_plr_awp_dmg1 115
set sk_plr_awp_dmg2 115
set sk_plr_awp_dmg3 115
// para: bullet damage
set sk_plr_para_dmg1 35
set sk_plr_para_dmg2 35
set sk_plr_para_dmg3 35