Get rid of obsolete routines, move the code handling buy/rescue/bomb zone triggers into the new RunClientCommand() player method.

This commit is contained in:
Marco Cawthorne 2022-12-28 16:51:52 -08:00
parent 8ce747c212
commit 2f9791b39e
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
4 changed files with 15 additions and 94 deletions

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@ -7,7 +7,7 @@ BASEGAME cstrike
// you don't really want to change these
RTCBROKER master.frag-net.com:27950
PROTOCOLNAME "FreeHL"
PROTOCOLNAME "Nuclide"
MAINCONFIG game.cfg
DOWNLOADSURL "http://www.frag-net.com/dl/packages"

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@ -1,83 +0,0 @@
/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
Game_RunClientCommand(void)
{
player pl = (player)self;
pl.gflags &= ~GF_BUYZONE;
pl.gflags &= ~GF_RESCUEZONE;
pl.gflags &= ~GF_BOMBZONE;
pl.Physics_Run();
}
void
SV_SendChat(entity sender, string msg, entity eEnt, float fType)
{
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, fType == 0 ? EV_CHAT:EV_CHAT_TEAM);
WriteByte(MSG_MULTICAST, num_for_edict(sender) - 1);
WriteByte(MSG_MULTICAST, sender.team);
WriteString(MSG_MULTICAST, msg);
if (eEnt) {
msg_entity = eEnt;
multicast([0,0,0], MULTICAST_ONE);
} else {
multicast([0,0,0], MULTICAST_ALL);
}
localcmd(sprintf("echo [SERVER] %s: %s\n", sender.netname, msg));
}
void
Game_ParseClientCommand(string cmd)
{
tokenize(cmd);
if (argv(1) == "timeleft") {
string msg;
string timestring;
float timeleft;
timeleft = cvar("mp_timelimit") - (time / 60);
timestring = Util_TimeToString(timeleft);
msg = sprintf("we have %s minutes remaining", timestring);
bprint(PRINT_CHAT, msg);
return;
}
if (argv(0) == "say") {
SV_SendChat(self, argv(1), world, 0);
return;
} else if (argv(0) == "say_team") {
entity a;
for (a = world; (a = find(a, ::classname, "player"));) {
if (a.team == self.team) {
SV_SendChat(self, argv(1), a, 1);
}
}
return;
}
clientcommand(self, cmd);
}
void
Game_SetNewParms(void)
{
}

2
src/server/progs.src Executable file → Normal file
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@ -22,7 +22,6 @@ defs.h
../shared/include.src
player.qc
../../../valve/src/server/spectator.qc
hostage_entity.qc
armoury_entity.qc
@ -46,7 +45,6 @@ gamerules_singleplayer.qc
gamerules_multiplayer.qc
radio.qc
client.qc
ammo.qc
buy.qc
server.qc

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@ -177,16 +177,14 @@ class player:NSClientPlayer
int cs_cross_deltadist;
float cs_crosshairdistance;
//virtual void(void) draw;
//virtual float() predraw;
//virtual void(void) postdraw;
virtual void UpdatePlayerAttachments(bool);
virtual void(float, float) ReceiveEntity;
virtual void(void) PredictPreFrame;
virtual void(void) PredictPostFrame;
virtual void ReceiveEntity(float, float);
virtual void PredictPreFrame(void);
virtual void PredictPostFrame(void);
#else
virtual void(void) EvaluateEntity;
virtual float(entity, float) SendEntity;
virtual void RunClientCommand(void);
virtual void EvaluateEntity(void);
virtual float SendEntity(entity, float);
int charmodel;
int money;
@ -493,6 +491,14 @@ player::PredictPostFrame(void)
}
#else
void
player::RunClientCommand(void)
{
gflags &= ~GF_BUYZONE;
gflags &= ~GF_RESCUEZONE;
gflags &= ~GF_BOMBZONE;
}
void
player::EvaluateEntity(void)
{