/*
 * Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

void
TEAM_SELECT(int n)
{
	switch (n) {
	case 1:
		Textmenu_Call("TERRORIST_SELECT");
		break;
	case 2:
		Textmenu_Call("CT_SELECT");
		break;
	case 5:
		sendevent("JoinAuto", "");
		Textmenu_Call("");
		break;
	}
}
void
TERRORIST_SELECT(int n)
{
	switch (n) {
	case 1:
		sendevent("JoinTeam", "f", 1);
		Textmenu_Call("");
		break;
	case 2:
		sendevent("JoinTeam", "f", 2);
		Textmenu_Call("");
		break;
	case 3:
		sendevent("JoinTeam", "f", 3);
		Textmenu_Call("");
		break;
	case 4:
		sendevent("JoinTeam", "f", 4);
		Textmenu_Call("");
		break;
	case 5:
		sendevent("JoinTeam", "f", floor(random(1,5)));
		Textmenu_Call("");
		break;
	}
}
void
CT_SELECT(int n)
{
	switch (n) {
	case 1:
		sendevent("JoinTeam", "f", 5);
		Textmenu_Call("");
		break;
	case 2:
		sendevent("JoinTeam", "f", 6);
		Textmenu_Call("");
		break;
	case 3:
		sendevent("JoinTeam", "f", 7);
		Textmenu_Call("");
		break;
	case 4:
		sendevent("JoinTeam", "f", 8);
		Textmenu_Call("");
		break;
	case 5:
		sendevent("JoinTeam", "f", floor(random(1,5)));
		Textmenu_Call("");
		break;
	}
}
void
BUY(int n)
{
	player pl;
	pl = (player)pSeat->m_ePlayer;
	int inteam = getplayerkeyfloat(pl.entnum-1, "*team");

	switch (n) {
	case 1:
		Textmenu_Call(inteam == TEAM_T ? "T_BUYPISTOL" : "CT_BUYPISTOL");
		break;
	case 2:
		Textmenu_Call("BUYSHOTGUN");
		break;
	case 3:
		Textmenu_Call(inteam == TEAM_T ? "T_BUYSUBMACHINEGUN" : "CT_BUYSUBMACHINEGUN");
		break;
	case 4:
		Textmenu_Call(inteam == TEAM_T ? "T_BUYRIFLE" : "CT_BUYRIFLE");
		break;
	case 5:
		Textmenu_Call(inteam == TEAM_T ? "BUYMACHINEGUN" : "BUYMACHINEGUN");
		break;
	case 6:
		sendevent("AmmoBuyPrimary", "");
		Textmenu_Call("");
		break;
	case 7:
		sendevent("AmmoBuySecondary", "");
		Textmenu_Call("");
		break;
	case 8:
		Textmenu_Call(inteam == TEAM_T ? "DT_BUYITEM" : "DCT_BUYITEM");
		break;
	case 10:
		Textmenu_Call("");
		break;
	}
}

/* Equipment */
void
DT_BUYITEM(int n)
{
	switch (n) {
	case 1:
		sendevent("BuyEquipment", "f", 0);
		break;
	case 2:
		sendevent("BuyEquipment", "f", 1);
		break;
	case 3:
		sendevent("BuyEquipment", "f", 2);
		break;
	case 4:
		sendevent("BuyEquipment", "f", 3);
		break;
	case 5:
		sendevent("BuyEquipment", "f", 4);
		break;
	case 7:
		sendevent("BuyEquipment", "f", 6);
		break;
	case 10:
		Textmenu_Call("");
		break;
	default:
		return;
	}

	Textmenu_Call("");
}
void
DCT_BUYITEM(int n)
{
	switch (n) {
	case 1:
		sendevent("BuyEquipment", "f", 0);
		break;
	case 2:
		sendevent("BuyEquipment", "f", 1);
		break;
	case 3:
		sendevent("BuyEquipment", "f", 2);
		break;
	case 4:
		sendevent("BuyEquipment", "f", 3);
		break;
	case 5:
		sendevent("BuyEquipment", "f", 4);
		break;
	case 6:
		sendevent("BuyEquipment", "f", 5);
		break;
	case 7:
		sendevent("BuyEquipment", "f", 6);
		break;
	case 10:
		Textmenu_Call("");
		break;
	default:
		return;
	}

	Textmenu_Call("");
}

/* Handguns */
void
T_BUYPISTOL(int n)
{
	switch (n) {
	case 1:
		sendevent("BuyWeapon", "f", WEAPON_USP45);
		break;
	case 2:
		sendevent("BuyWeapon", "f", WEAPON_GLOCK18);
		break;
	case 3:
		sendevent("BuyWeapon", "f", WEAPON_DEAGLE);
		break;
	case 4:
		sendevent("BuyWeapon", "f", WEAPON_P228);
		break;
	case 5:
		sendevent("BuyWeapon", "f", WEAPON_ELITES);
		break;
	case 10:
		Textmenu_Call("");
		break;
	default:
		return;
	}

	Textmenu_Call("");
}
void
CT_BUYPISTOL(int n)
{
	switch (n) {
	case 1:
		sendevent("BuyWeapon", "f", WEAPON_USP45);
		break;
	case 2:
		sendevent("BuyWeapon", "f", WEAPON_GLOCK18);
		break;
	case 3:
		sendevent("BuyWeapon", "f", WEAPON_DEAGLE);
		break;
	case 4:
		sendevent("BuyWeapon", "f", WEAPON_P228);
		break;
	case 6:
		sendevent("BuyWeapon", "f", WEAPON_FIVESEVEN);
		break;
	case 10:
		Textmenu_Call("");
		break;
	default:
		return;
	}

	Textmenu_Call("");
}

/* Shotguns */
void
BUYSHOTGUN(int n)
{
	switch (n) {
	case 1:
		sendevent("BuyWeapon", "f", WEAPON_M3);
		break;
	case 2:
		sendevent("BuyWeapon", "f", WEAPON_XM1014);
		break;
	case 10:
		Textmenu_Call("");
		break;
	default:
		return;
	}

	Textmenu_Call("");
}

/* Rifles, Sniper */
void
T_BUYRIFLE(int n)
{
	switch (n) {
	case 1:
		sendevent("BuyWeapon", "f", WEAPON_AK47);
		break;
	case 2:
		sendevent("BuyWeapon", "f", WEAPON_SG552);
		break;
	case 5:
		sendevent("BuyWeapon", "f", WEAPON_SCOUT);
		break;
	case 6:
		sendevent("BuyWeapon", "f", WEAPON_AWP);
		break;
	case 7:
		sendevent("BuyWeapon", "f", WEAPON_G3SG1);
		break;
	case 10:
		Textmenu_Call("");
		break;
	default:
		return;
	}

	Textmenu_Call("");
}
void
CT_BUYRIFLE(int n)
{
	switch (n) {
	case 3:
		sendevent("BuyWeapon", "f", WEAPON_M4A1);
		break;
	case 4:
		sendevent("BuyWeapon", "f", WEAPON_AUG);
		break;
	case 5:
		sendevent("BuyWeapon", "f", WEAPON_SCOUT);
		break;
	case 6:
		sendevent("BuyWeapon", "f", WEAPON_AWP);
		break;
	case 7:
		sendevent("BuyWeapon", "f", WEAPON_G3SG1);
		break;
	case 8:
		sendevent("BuyWeapon", "f", WEAPON_SG550);
		break;
	case 10:
		Textmenu_Call("");
		break;
	default:
		return;
	}

	Textmenu_Call("");
}

/* SMGs */
void
T_BUYSUBMACHINEGUN(int n)
{
	switch (n) {
	case 1:
		sendevent("BuyWeapon", "f", WEAPON_MP5);
		break;
	case 3:
		sendevent("BuyWeapon", "f", WEAPON_P90);
		break;
	case 4:
		sendevent("BuyWeapon", "f", WEAPON_MAC10);
		break;
	case 5:
		sendevent("BuyWeapon", "f", WEAPON_UMP45);
		break;
	case 10:
		Textmenu_Call("");
		break;
	default:
		return;
	}

	Textmenu_Call("");
}
void
CT_BUYSUBMACHINEGUN(int n)
{
	switch (n) {
	case 1:
		sendevent("BuyWeapon", "f", WEAPON_MP5);
		break;
	case 2:
		sendevent("BuyWeapon", "f", WEAPON_TMP);
		break;
	case 3:
		sendevent("BuyWeapon", "f", WEAPON_P90);
		break;
	case 5:
		sendevent("BuyWeapon", "f", WEAPON_UMP45);
		break;
	case 10:
		Textmenu_Call("");
		break;
	default:
		return;
	}

	Textmenu_Call("");
}

/* Big and heavy */
void
BUYMACHINEGUN(int n)
{
	switch (n) {
	case 1:
		sendevent("BuyWeapon", "f", WEAPON_PARA);
		break;
	case 10:
		Textmenu_Call("");
		break;
	default:
		return;
	}

	Textmenu_Call("");
}

/* Radio */
void
RADIOA(int n)
{
	switch (n) {
	case 1:
		sendevent("Radio", "f", RADIO_CT_COVERME);
		break;
	case 2:
		sendevent("Radio", "f", RADIO_TAKEPOINT);
		break;
	case 3:
		sendevent("Radio", "f", RADIO_POSITION);
		break;
	case 4:
		sendevent("Radio", "f", RADIO_REGROUP);
		break;
	case 5:
		sendevent("Radio", "f", RADIO_FOLLOWME);
		break;
	case 6:
		sendevent("Radio", "f", RADIO_FIREASSIS);
		break;
	case 10:
		Textmenu_Call("");
		break;
	default:
		return;
	}

	Textmenu_Call("");
}

void
RADIOB(int n)
{
	switch (n) {
	case 1:
		sendevent("Radio", "f", RADIO_COM_GO);
		break;
	case 2:
		sendevent("Radio", "f", RADIO_FALLBACK);
		break;
	case 3:
		sendevent("Radio", "f", RADIO_STICKTOG);
		break;
	case 4:
		sendevent("Radio", "f", RADIO_COM_GETINPOS);
		break;
	case 5:
		sendevent("Radio", "f", RADIO_STORMFRONT);
		break;
	case 6:
		sendevent("Radio", "f", RADIO_COM_REPORTIN);
		break;
	case 10:
		Textmenu_Call("");
		break;
	default:
		return;
	}

	Textmenu_Call("");
}

void
RADIOC(int n)
{
	switch (n) {
	case 1:
		sendevent("Radio", "f", RADIO_CT_AFFIRM);
		break;
	case 2:
		sendevent("Radio", "f", RADIO_CT_ENEMYS);
		break;
	case 3:
		sendevent("Radio", "f", RADIO_CT_BACKUP);
		break;
	case 4:
		sendevent("Radio", "f", RADIO_CLEAR);
		break;
	case 5:
		sendevent("Radio", "f", RADIO_CT_INPOS);
		break;
	case 6:
		sendevent("Radio", "f", RADIO_CT_REPORTINGIN);
		break;
	case 7:
		sendevent("Radio", "f", RADIO_BLOW);
		break;
	case 8:
		sendevent("Radio", "f", RADIO_NEGATIVE);
		break;
	case 9:
		sendevent("Radio", "f", RADIO_ENEMYDOWN);
		break;
	case 10:
		Textmenu_Call("");
		break;
	default:
		return;
	}

	Textmenu_Call("");
}
