/* libmpdclient * (c)2003-2004 by Warren Dukes (shank@mercury.chem.pitt.edu) * This project's homepage is: http://www.musicpd.org * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef LIBMPDCLIENT_H #define LIBMPDCLIENT_H #include #include #define MPD_BUFFER_MAX_LENGTH 50000 #define MPD_WELCOME_MESSAGE "OK MPD " #define MPD_ERROR_TIMEOUT 10 /* timeout trying to talk to mpd */ #define MPD_ERROR_SYSTEM 11 /* system error */ #define MPD_ERROR_UNKHOST 12 /* unknown host */ #define MPD_ERROR_CONNPORT 13 /* problems connecting to port on host */ #define MPD_ERROR_NOTMPD 14 /* mpd not running on port at host */ #define MPD_ERROR_NORESPONSE 15 /* no response on attempting to connect */ #define MPD_ERROR_SENDING 16 /* error sending command */ #define MPD_ERROR_CONNCLOSED 17 /* connection closed by mpd */ #define MPD_ERROR_ACK 18 /* ACK returned! */ #define MPD_ERROR_BUFFEROVERRUN 19 /* Buffer was overrun! */ #ifdef __cplusplus extern "C" { #endif /* internal stuff don't touch this struct */ typedef struct _mpd_ReturnElement { char * name; char * value; } mpd_ReturnElement; /* mpd_Connection * holds info about connection to mpd * use error, and errorStr to detect errors */ typedef struct _mpd_Connection { /* use this to check the version of mpd */ int version[3]; /* IMPORTANT, you want to get the error messages from here */ char errorStr[MPD_BUFFER_MAX_LENGTH+1]; /* this will be set to 1 if there is an error, 0 if not */ int error; /* DON'T TOUCH any of the rest of this stuff */ int sock; char buffer[MPD_BUFFER_MAX_LENGTH+1]; int buflen; int bufstart; int doneProcessing; int commandList; mpd_ReturnElement * returnElement; struct timeval timeout; } mpd_Connection; /* mpd_newConnection * use this to open a new connection * you should use mpd_closeConnection, when your done with the connection, * even if an error has occurred * _timeout_ is the connection timeout period in seconds */ mpd_Connection * mpd_newConnection(const char * host, int port, float timeout); void mpd_setConnectionTimeout(mpd_Connection * connection, float timeout); /* mpd_closeConnection * use this to close a connection and free'ing subsequent memory */ void mpd_closeConnection(mpd_Connection * connection); /* mpd_clearError * clears error */ void mpd_clearError(mpd_Connection * connection); /* STATUS STUFF */ /* use these with status.state to determine what state the player is in */ #define MPD_STATUS_STATE_UNKNOWN 0 #define MPD_STATUS_STATE_STOP 1 #define MPD_STATUS_STATE_PLAY 2 #define MPD_STATUS_STATE_PAUSE 3 /* us this with status.volume to determine if mpd has volume support */ #define MPD_STATUS_NO_VOLUME -1 /* mpd_Status * holds info return from status command */ typedef struct mpd_Status { /* 0-100, or MPD_STATUS_NO_VOLUME when there is no volume support */ int volume; /* 1 if repeat is on, 0 otherwise */ int repeat; /* 1 if random is on, 0 otherwise */ int random; /* playlist length */ int playlistLength; /* playlist, use this to determine when the playlist has changed */ long long playlist; /* use with MPD_STATUS_STATE_* to determine state of player */ int state; /* crossfade setting in seconds */ int crossfade; /* if in PLAY or PAUSE state, this is the number of the currently * playing song in the playlist, beginning with 0 */ int song; /* time in seconds that have elapsed in the currently playing/paused * song */ int elapsedTime; /* length in seconds of the currently playing/paused song */ int totalTime; /* current bit rate in kbs */ int bitRate; /* audio sample rate */ unsigned int sampleRate; /* audio bits */ int bits; /* audio channels */ int channels; /* error */ char * error; } mpd_Status; /* mpd_getStatus * returns status info, be sure to free it with mpd_freeStatus() */ mpd_Status * mpd_getStatus(mpd_Connection * connection); /* mpd_freeStatus * free's status info malloc'd and returned by mpd_getStatus */ void mpd_freeStatus(mpd_Status * status); typedef struct _mpd_Stats { int numberOfArtists; int numberOfAlbums; int numberOfSongs; unsigned long uptime; unsigned long dbUpdateTime; unsigned long playTime; unsigned long dbPlayTime; } mpd_Stats; mpd_Stats * mpd_getStats(mpd_Connection * connection); void mpd_freeStats(mpd_Stats * stats); /* SONG STUFF */ #define MPD_SONG_NO_TIME -1 /* mpd_Song * for storing song info returned by mpd */ typedef struct _mpd_Song { /* filename of song */ char * file; /* artist, maybe NULL if there is no tag */ char * artist; /* title, maybe NULL if there is no tag */ char * title; /* album, maybe NULL if there is no tag */ char * album; /* track, maybe NULL if there is no tag */ char * track; /* length of song in seconds, check that it is not MPD_SONG_NO_TIME */ int time; } mpd_Song; /* mpd_newSong * use to allocate memory for a new mpd_Song * file, artist, etc all initialized to NULL * if your going to assign values to file, artist, etc * be sure to malloc or strdup the memory * use mpd_freeSong to free the memory for the mpd_Song, it will also * free memory for file, artist, etc, so don't do it yourself */ mpd_Song * mpd_newSong(); /* mpd_freeSong * use to free memory allocated by mpd_newSong * also it will free memory pointed to by file, artist, etc, so be careful */ void mpd_freeSong(mpd_Song * song); /* mpd_songDup * works like strDup, but for a mpd_Song */ mpd_Song * mpd_songDup(mpd_Song * song); /* DIRECTORY STUFF */ /* mpd_Directory * used to store info fro directory (right now that just the path) */ typedef struct _mpd_Directory { char * path; } mpd_Directory; /* mpd_newDirectory * allocates memory for a new directory * use mpd_freeDirectory to free this memory */ mpd_Directory * mpd_newDirectory (); /* mpd_freeDirectory * used to free memory allocated with mpd_newDirectory, and it frees * path of mpd_Directory, so be careful */ void mpd_freeDirectory(mpd_Directory * directory); /* mpd_directoryDup * works like strdup, but for mpd_Directory */ mpd_Directory * mpd_directoryDup(mpd_Directory * directory); /* PLAYLISTFILE STUFF */ /* mpd_PlaylistFile * stores info about playlist file returned by lsinfo */ typedef struct _mpd_PlaylistFile { char * path; } mpd_PlaylistFile; /* mpd_newPlaylistFile * allocates memory for new mpd_PlaylistFile, path is set to NULL * free this memory with mpd_freePlaylistFile */ mpd_PlaylistFile * mpd_newPlaylistFile(); /* mpd_freePlaylist * free memory allocated for freePlaylistFile, will also free * path, so be careful */ void mpd_freePlaylistFile(mpd_PlaylistFile * playlist); /* mpd_playlistFileDup * works like strdup, but for mpd_PlaylistFile */ mpd_PlaylistFile * mpd_playlistFileDup(mpd_PlaylistFile * playlist); /* INFO ENTITY STUFF */ /* the type of entity returned from one of the commands that generates info * use in conjunction with mpd_InfoEntity.type */ #define MPD_INFO_ENTITY_TYPE_DIRECTORY 0 #define MPD_INFO_ENTITY_TYPE_SONG 1 #define MPD_INFO_ENTITY_TYPE_PLAYLISTFILE 2 /* mpd_InfoEntity * stores info on stuff returned info commands */ typedef struct mpd_InfoEntity { /* the type of entity, use with MPD_INFO_ENTITY_TYPE_* to determine * what this entity is (song, directory, etc...) */ int type; /* the actual data you want, mpd_Song, mpd_Directory, etc */ union { mpd_Directory * directory; mpd_Song * song; mpd_PlaylistFile * playlistFile; } info; } mpd_InfoEntity; mpd_InfoEntity * mpd_newInfoEntity(); void mpd_freeInfoEntity(mpd_InfoEntity * entity); /* INFO COMMANDS AND STUFF */ /* use this function to loop over after calling Info/Listall functions */ mpd_InfoEntity * mpd_getNextInfoEntity(mpd_Connection * connection); /* songNum of -1, means to display the whole list */ void mpd_sendPlaylistInfoCommand(mpd_Connection * connection, int songNum); void mpd_sendListallCommand(mpd_Connection * connection, const char * dir); void mpd_sendListallInfoCommand(mpd_Connection * connection, const char * dir); void mpd_sendLsInfoCommand(mpd_Connection * connection, const char * dir); #define MPD_TABLE_ARTIST 0 #define MPD_TABLE_ALBUM 1 #define MPD_TABLE_TITLE 2 #define MPD_TABLE_FILENAME 3 void mpd_sendSearchCommand(mpd_Connection * connection, int table, const char * str); void mpd_sendFindCommand(mpd_Connection * connection, int table, const char * str); /* LIST TAG COMMANDS */ /* use this function fetch next artist entry, be sure to free the returned * string. NULL means there are no more. Best used with sendListArtists */ char * mpd_getNextArtist(mpd_Connection * connection); char * mpd_getNextAlbum(mpd_Connection * connection); /* list artist or albums by artist, arg1 should be set to the artist if * listing albums by a artist, otherwise NULL for listing all artists or albums */ void mpd_sendListCommand(mpd_Connection * connection, int table, const char * arg1); void mpd_sendListAlbumsCommand(mpd_Connection * connection, const char * artist); /* SIMPLE COMMANDS */ void mpd_sendAddCommand(mpd_Connection * connection, const char * file); void mpd_sendDeleteCommand(mpd_Connection * connection, int songNum); void mpd_sendSaveCommand(mpd_Connection * connection, const char * name); void mpd_sendLoadCommand(mpd_Connection * connection, const char * name); void mpd_sendRmCommand(mpd_Connection * connection, const char * name); void mpd_sendShuffleCommand(mpd_Connection * connection); void mpd_sendClearCommand(mpd_Connection * connection); /* use this to start playing at the beginning, useful when in random mode */ #define MPD_PLAY_AT_BEGINNING -1 void mpd_sendPlayCommand(mpd_Connection * connection, int songNum); void mpd_sendStopCommand(mpd_Connection * connection); void mpd_sendPauseCommand(mpd_Connection * connection); void mpd_sendNextCommand(mpd_Connection * connection); void mpd_sendPrevCommand(mpd_Connection * connection); void mpd_sendMoveCommand(mpd_Connection * connection, int from, int to); void mpd_sendSwapCommand(mpd_Connection * connection, int song1, int song2); void mpd_sendSeekCommand(mpd_Connection * connection, int song, int time); void mpd_sendRepeatCommand(mpd_Connection * connection, int repeatMode); void mpd_sendRandomCommand(mpd_Connection * connection, int randomMode); void mpd_sendSetvolCommand(mpd_Connection * connection, int volumeChange); /* WARNING: don't use volume command, its depreacted */ void mpd_sendVolumeCommand(mpd_Connection * connection, int volumeChange); void mpd_sendCrossfadeCommand(mpd_Connection * connection, int seconds); int mpd_getCrossfade(mpd_Connection * connection); void mpd_sendUpdateCommand(mpd_Connection * connection); void mpd_sendPasswordCommand(mpd_Connection * connection, const char * pass); /* after executing a command, when your done with it to get its status * (you want to check connection->error for an error) */ void mpd_finishCommand(mpd_Connection * connection); /* command list stuff, use this to do things like add files very quickly */ void mpd_sendCommandListBegin(mpd_Connection * connection); void mpd_sendCommandListEnd(mpd_Connection * connection); #ifdef __cplusplus } #endif #endif