132 lines
3.7 KiB
C
Executable File
132 lines
3.7 KiB
C
Executable File
/*
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Copyright (C) 1994-1995 Apogee Software, Ltd.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//***************************************************************************
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//
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// RT_VIEW.H
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//
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//***************************************************************************
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#ifndef _rt_view_public
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#define _rt_view_public
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#include "modexlib.h"
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#define HEIGHTFRACTION 6
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#define MAXVIEWSIZES 11
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//#define FOCALWIDTH 160//160
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//#define FPFOCALWIDTH 160.0//160.0
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#define NUMGAMMALEVELS 8
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#define GAMMAENTRIES (64*8)
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#define GENERALNUMLIGHTS (5)
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extern int StatusBar;
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// Kill count
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#define STATUS_KILLS 0x1
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// Transparent health bar
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#define STATUS_PLAYER_STATS 0x2
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// Bottom status bar
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#define BOTTOM_STATUS_BAR 0x4
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// Top status bar
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#define TOP_STATUS_BAR 0x8
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#define SHOW_KILLS() ( StatusBar & STATUS_KILLS )
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#define SHOW_PLAYER_STATS() ( StatusBar & STATUS_PLAYER_STATS )
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#define SHOW_BOTTOM_STATUS_BAR() ( StatusBar & BOTTOM_STATUS_BAR )
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#define SHOW_TOP_STATUS_BAR() ( StatusBar & TOP_STATUS_BAR )
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#define YOURCPUSUCKS_Y ( 100 + 48 / 2 + 2 )
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#define YOURCPUSUCKS_HEIGHT 8
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#define MAXPLAYERCOLORS (11)
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typedef enum
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{
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pc_gray,
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pc_brown,
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pc_black,
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pc_tan,
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pc_red,
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pc_olive,
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pc_blue,
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pc_white,
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pc_green,
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pc_purple,
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pc_orange
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} playercolors;
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extern byte * playermaps[MAXPLAYERCOLORS];
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//extern short pixelangle[MAXVIEWWIDTH];
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extern short pixelangle[800];
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extern byte gammatable[GAMMAENTRIES];
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extern int gammaindex;
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extern byte uniformcolors[MAXPLAYERCOLORS];
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extern byte mapmasks1[4][9]; // Map Mask for post scaling
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extern byte mapmasks2[4][9]; // Map Mask for post scaling
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extern byte mapmasks3[4][9]; // Map Mask for post scaling
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extern int normalshade; // Normal shading level for stuff
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extern int maxshade; // max shading level
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extern int minshade; // min shading level
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extern int baseminshade;
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extern int basemaxshade;
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extern int viewheight;
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extern int viewwidth;
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extern longword heightnumerator;
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extern fixed scale;
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extern int screenofs;
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extern int centerx;
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extern int centery;
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extern int centeryfrac;
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extern int fulllight;
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extern byte * colormap;
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extern byte * greenmap;
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extern byte * redmap;
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extern int weaponscale;
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extern int viewsize;
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extern int focalwidth;
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extern int yzangleconverter;
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extern int lightninglevel;
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extern boolean lightning;
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extern int darknesslevel;
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void DrawCPUJape( void );
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void SetupScreen ( boolean flip );
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void ResetFocalWidth ( void );
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void ChangeFocalWidth ( int amount );
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void SetViewSize ( int size );
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void LoadColorMap( void );
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void UpdateLightLevel (int area);
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void SetIllumination (int level);
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int GetIlluminationDelta (void);
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void UpdateLightning (void);
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void SetLightLevels ( int darkness );
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void SetupLightLevels ( void );
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void SetLightRate ( int rate );
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int GetLightRate ( void );
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void SetModemLightLevel ( int type );
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int GetLightRateTile ( void );
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int GetLightLevelTile ( void );
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#endif
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