168 lines
3.8 KiB
C
Executable File
168 lines
3.8 KiB
C
Executable File
/*
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Copyright (C) 1994-1995 Apogee Software, Ltd.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//***************************************************************************
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//
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// RT_MAIN.H
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//
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//***************************************************************************
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#ifndef _rt_main_public
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#define _rt_main_public
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#include "develop.h"
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#include "rt_def.h"
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#include "rottnet.h"
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#include "rt_battl.h"
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enum
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{vl_low,
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vl_medium,
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vl_high,
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vl_excessive
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};
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// Enum for each version of the game
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typedef enum
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{
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ROTT_SHAREWARE,
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ROTT_REGISTERED,
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ROTT_SUPERCD,
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ROTT_SITELICENSE
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} version_type;
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typedef struct
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{
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int GodModeTime;
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int DogModeTime;
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int ShroomsModeTime;
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int ElastoModeTime;
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int AsbestosVestTime;
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int BulletProofVestTime;
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int GasMaskTime;
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int MercuryModeTime;
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int GodModeRespawnTime;
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int DogModeRespawnTime;
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int ShroomsModeRespawnTime;
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int ElastoModeRespawnTime;
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int AsbestosVestRespawnTime;
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int BulletProofVestRespawnTime;
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int GasMaskRespawnTime;
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int MercuryModeRespawnTime;
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}specials;
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typedef struct
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{
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unsigned Version;
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// Variable for which version of the game can be played
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version_type Product;
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int TimeCount;
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int frame;
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int secrettotal,treasuretotal,killtotal;
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int secretcount,treasurecount,killcount;
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int supertotal,healthtotal,missiletotal;
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int supercount,healthcount,missilecount;
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int democratictotal,planttotal;
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int democraticcount,plantcount;
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int dipballs;
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int difficulty;
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int violence;
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int mapon;
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int score;
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int episode;
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int battlemode;
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int battleoption;
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int randomseed;
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boolean teamplay;
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boolean DODEMOCRATICBONUS1;
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boolean DOGROUNDZEROBONUS;
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int autorun;
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// Battle Options
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battle_type BattleOptions;
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boolean SpawnCollectItems;
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boolean SpawnEluder;
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boolean SpawnDeluder;
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boolean ShowScores;
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boolean PlayerHasGun[ MAXPLAYERS ];
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specials SpecialsTimes;
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} gametype;
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extern int doublestep;
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extern boolean tedlevel;
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extern int tedlevelnum;
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extern int tedx;
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extern int tedy;
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extern boolean fizzlein;
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extern int pheight;
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extern int NoSound;
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extern int timelimit;
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extern boolean timelimitenabled;
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extern boolean noecho;
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extern boolean demoexit;
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extern boolean quiet;
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extern gametype gamestate;
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extern boolean DebugOk;
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extern boolean newlevel;
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void QuitGame( void );
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void PlayCinematic (void);
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void InitCharacter(void);
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void ShutDown ( void );
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void UpdateGameObjects ( void );
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#if (WHEREAMI==1)
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extern int programlocation;
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#endif
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extern int polltime;
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extern int oldpolltime;
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extern volatile int oldtime;
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void PauseLoop ( void );
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#if SAVE_SCREEN
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extern boolean inhmenu;
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void SaveScreen (boolean saveLBM);
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#endif
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void SetupWads( void );
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extern boolean SCREENSHOTS;
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extern boolean MEMORYTEST;
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extern boolean MODEMTEST;
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extern boolean STATICMEMORYTEST;
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extern boolean STATICMEMORYPREVIEWTEST;
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extern boolean COMPUTELEVELSIZE;
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extern boolean MONOPRESENT;
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extern boolean MAPSTATS;
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extern boolean TILESTATS;
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extern boolean HUD;
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#ifdef DOS
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extern boolean SOUNDSETUP;
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#endif
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extern char CWD[40];
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#endif
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