148 lines
4.3 KiB
C
Executable File
148 lines
4.3 KiB
C
Executable File
/*
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Copyright (C) 1994-1995 Apogee Software, Ltd.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _rt_game_public
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#define _rt_game_public
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//***************************************************************************
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//
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// Public header for RT_GAME.C
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//
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//***************************************************************************
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#include "rt_actor.h"
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#include "lumpy.h"
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#include "rt_cfg.h"
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#include "rt_playr.h"
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//***************************************************************************
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//
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// DEFINES
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//
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//***************************************************************************
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#define MaxHighName 57
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#define MaxScores 7
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//***************************************************************************
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//
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// TYPEDEFS
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//
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//***************************************************************************
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typedef struct
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{
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char message[30];
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byte episode;
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byte area;
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byte version;
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byte picture[16000];
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word mapcrc;
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AlternateInformation info;
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} gamestorage_t;
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typedef struct
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{
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char name[MaxHighName + 1];
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long score;
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word completed,episode;
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} HighScore;
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//***************************************************************************
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//
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// GLOBALS
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//
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//***************************************************************************
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extern int PlayerSnds[5];
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//extern int SHAKETICS;
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extern unsigned short SHAKETICS;//bna++
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extern int damagecount;
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extern HighScore Scores[MaxScores];
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extern int SaveTime;
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//***************************************************************************
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//
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// PROTOTYPES
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//
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//***************************************************************************
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void SetupPlayScreen (void);
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void SD_PreCache (void);
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void GameMemToScreen( pic_t *source, int x, int y, int bufferofsonly );
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void DrawPlayScreen (boolean bufferofsonly);
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void DrawKills (boolean bufferofsonly);
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void DrawPlayers ( void );
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void DrawGameString (int x, int y, const char * str, boolean bufferofsonly);
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void DrawNumber (int x, int y, int width, int which, boolean bufferofsonly);
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void TakeDamage (int points, objtype *attacker);
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void HealPlayer (int points, objtype * ob);
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void DrawLives (boolean bufferofsonly);
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void GiveExtraMan (void);
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void DrawScore (boolean bufferofsonly);
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void GivePoints (long points);
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void DrawKeys (boolean bufferofsonly);
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void GiveKey (int key);
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void GiveWeapon (objtype * ob, int weapon);
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void GiveMissileWeapon(objtype * ob, int which);
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void GiveLives (int newlives);
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void UpdateScore (unsigned int num);
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void UpdateLives (int num);
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void DrawTimeXY( int x, int y, int sec, boolean bufferofsonly );
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void DrawTime (boolean bufferofsonly);
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boolean SaveTheGame (int num, gamestorage_t * game);
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boolean LoadTheGame (int num, gamestorage_t * game);
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void GetSavedMessage (int num, char * message);
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void GetSavedHeader (int num, gamestorage_t * game);
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void DrawHighScores (void);
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void CheckHighScore (long score, word other, boolean INMENU);
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void LevelCompleted ( exit_t playstate );
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void BattleLevelCompleted ( int localplayer );
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void Died (void);
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void ScreenShake (void);
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void UpdateTriads (objtype * ob, int num);
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void DrawTriads (boolean bufferofsonly);
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void DrawStats (void);
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void DrawBarHealth (boolean bufferonly);
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void DrawBarAmmo (boolean bufferonly);
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void GM_DrawBonus (int which);
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void DrawEpisodeLevel ( int x, int y );
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void DoBorderShifts (void);
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void GM_UpdateBonus (int time, int powerup);
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void DoLoadGameAction (void);
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int GetLevel (int episode, int mapon);
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void DrawPause (void);
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void DrawPauseXY (int x, int y);
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void DrawColoredMPPic (int xpos, int ypos, int width, int height, int heightmod, byte *src, boolean bufferofsonly, int color);
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void StatusDrawColoredPic (unsigned x, unsigned y, pic_t *nums, boolean bufferofsonly, int color);
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void ClearTriads (playertype * pstate);
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#endif
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