rott/rott/fli_util.c

415 lines
10 KiB
C
Executable File

/*
Copyright (C) 1994-1995 Apogee Software, Ltd.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* pcclone.c - This file contains all the machine specific bits of the
* flic reader. It's job is to set up data structures and routines for
* the Screen, Clock, and Key structures, and the Machine structure
* that contains them all.
*
* For optimum performance a flic-reader should be coded in assembler.
* However you can get significantly greater performance merely by
* recoding in assembler the three routines: screen_copy_seg(),
* screen_repeat_one() and screen_repeat_two().
*
* Copyright (c) 1992 Jim Kent. This file may be freely used, modified,
* copied and distributed. This file was first published as part of
* an article for Dr. Dobb's Journal March 1993 issue.
*/
#include "cin_glob.h"
#include <bios.h>
#include <dos.h>
#include <time.h>
#include <stdlib.h>
#include <mem.h>
#include <limits.h>
#include <fcntl.h>
#include <io.h>
#include <conio.h>
#include "fli_type.h"
#include "fli_util.h"
#include "fli_def.h"
#include "fli_main.h"
//MED
#include "memcheck.h"
static Ushort screenlookup[200];
/** Screen oriented stuff. **/
static Boolean set_vmode(Uchar mode)
/* Ask bios to set video mode. */
{
union REGS regs;
regs.h.ah = 0; /* Set Video Mode request. */
regs.h.al = mode; /* For our specific mode. */
int86(0x10, &regs, &regs);
return TRUE;
// return (regs.x.cflag == 0); /* Carry flag clear? */
}
static Uchar get_vmode()
/* Ask bios for current video mode. */
{
union REGS regs;
regs.h.ah = 0xF; /* Get Video Mode request. */
int86(0x10, &regs, &regs);
return regs.h.al;
}
ErrCode screen_open(Screen *s)
/* Put machine into graphics mode and fill out screen structure. */
{
ClearStruct(s); /* Start in a known state... */
s->old_mode = get_vmode();
if (set_vmode(0x13))
{
if (get_vmode() == 0x13)
{
int i;
s->is_open = TRUE; /* Now it's open. */
s->width = 320;
s->height = 200;
for (i=0;i<200;i++)
screenlookup[i]=320*i;
s->pixels = (unsigned char *)0xA0000; /* Base video screen address. */
return Success;
}
}
/* If got to here have failed. Restore old video mode and return
* failure code. */
set_vmode(s->old_mode);
return ErrDisplay;
}
void screen_close(Screen *s)
/* Close screen. Restore original display mode. */
{
if (s->is_open) /* Don't do this twice... */
{
// set_vmode(s->old_mode);
ClearStruct(s); /* Discourage use after it's closed... */
}
}
int screen_width(Screen *s)
/* Return width of screen. */
{
return s->width;
}
int screen_height(Screen *s)
/* Return height of screen. */
{
return s->height;
}
void screen_put_dot(Screen *s, int x, int y, Pixel color)
/* Set one dot. */
{
/* First clip it. */
if (x < 0 || y < 0 || x >= s->width || y >= s->height)
return;
/* Then set it. */
s->pixels[screenlookup[y] + x] = color;
}
static Boolean line_clip(Screen *s, int *px, int *py, int *pwidth)
/* Clip a horizontal line segment so that it fits on the screen.
* Return FALSE if clipped out entirely. */
{
int x = *px;
int y = *py;
int width = *pwidth;
int xend = x + width;
if (y < 0 || y >= s->height || xend < 0 || x >= s->width)
return FALSE; /* Clipped off screen. */
if (x < 0)
{
*pwidth = width = width + x; /* and shortens width. */
*px = 0;
}
if (xend > s->width)
{
*pwidth = width = width - (xend - s->width);
}
if (width < 0)
return FALSE;
return TRUE;
}
void screen_copy_seg(Screen *s, int x, int y, Pixel *pixels, int count)
/* Copy pixels from memory into screen. */
{
Pixel *pt;
int unclipped_x = x;
/* First let's do some clipping. */
if (!line_clip(s, &x, &y, &count))
return;
pixels += (x - unclipped_x); /* Clipping change in start position. */
/* Calculate start screen address. */
pt = s->pixels + (unsigned)screenlookup[y] + (unsigned)x;
/* Copy pixels to display. */
memcpy (pt,pixels,count);
}
void screen_repeat_one(Screen *s, int x, int y, Pixel color, int count)
/* Draw a horizontal line of a solid color */
{
Pixel *pt;
/* First let's do some clipping. */
if (!line_clip(s, &x, &y, &count))
return;
/* Calculate start screen address. */
pt = s->pixels + (unsigned)screenlookup[y] + (unsigned)x;
/* Repeat pixel on display. */
memset (pt,color,count);
}
void screen_repeat_two(Screen *s, int x, int y, Pixels2 pixels2, int count)
/* Repeat 2 pixels count times on screen. */
{
Pixels2 *pt;
int is_odd;
/* First let's do some clipping. */
count <<= 1; /* Convert from word to pixel count. */
if (!line_clip(s, &x, &y, &count))
return;
is_odd = (count&1); /* Did it turn odd after clipping? Ack! */
count >>= 1; /* Convert back to word count. */
/* Calculate start screen address. */
pt = (Pixels2 *)(s->pixels + (unsigned)screenlookup[y] + (unsigned)x);
while (--count >= 0) /* Go set screen 2 pixels at a time. */
*pt++ = pixels2;
if (is_odd) /* Deal with pixel at end of screen if needed. */
{
Pixel *end = (Pixel *)pt;
*end = pixels2.pixels[0];
}
}
void screen_put_colors(Screen *s, int start, Color *colors, int count)
/* Set count colors in color map starting at start. RGB values
* go from 0 to 255. */
{
int end = start + count;
int ix;
for (ix = start; ix < end; ++ix)
{
outportb(0x3C8, ix);
outportb(0x3C9, colors->r>>2);
outportb(0x3C9, colors->g>>2);
outportb(0x3C9, colors->b>>2);
++colors;
}
}
void screen_put_colors_64(Screen *s, int start, Color *colors, int count)
/* Set count colors in color map starting at start. RGB values
* go from 0 to 64. */
{
int end = start + count;
int ix;
for (ix = start; ix < end; ++ix)
{
outportb(0x3C8, ix);
outportb(0x3C9, colors->r);
outportb(0x3C9, colors->g);
outportb(0x3C9, colors->b);
++colors;
}
}
#if 0
/** Clock oriented stuff. **/
#define CMODE 0x43
#define CDATA 0x40
ErrCode clock_open(Clock *c)
/* Set up clock and store speed of clock. */
{
c->speed = 4608; /* Our peculiar speed. */
outportb(CMODE, 0x34); /* Change from divide by two to linear. */
outportb(CDATA, 0); /* Set period to highest available. */
outportb(CDATA, 0);
return Success;
}
void clock_close(Clock *c)
/* Return clock to normal. */
{
outportb(CMODE, 0x36); /* Change from linear to divide by two. */
outportb(CDATA, 0); /* Set period to highest available. */
outportb(CDATA, 0);
}
Ulong clock_ticks(Clock *c)
/* Get current clock tick. */
{
/* This routine returns a clock with occassional spikes where time will
* look like its running backwards 1/18th of a second. The resolution
* of the clock is 1/(18*256) = 1/4608 second. The spikes are ok for
* our purposes since the wait loop will just ignore them. */
union REGS regs;
Uchar chip_time;
Ulong time;
regs.h.ah = 0; /* Go ask BIOS timer services */
int86(0x1A, &regs, &regs); /* for time in 1/18ths second. */
outportb(CMODE,0); /* Latch time at timer chip. */
inportb(CDATA); /* Read in LSB of chip time and discard. */
chip_time = inportb(CDATA); /* Read in MSB of chip time and save. */
chip_time = -(signed char)chip_time;
/* We calculate the time using 3 bytes from the BIOS 18hz counter
* and one byte from the timer chip itself. We discard the hi
* byte of the BIOS time, shift the rest left by 8, and
* fill in the low byte with the MSB from the chip timer.
* This looks a little more complicated than this because
* the bios time is in various registers - cx for the hi word
* and dx for the low word. */
time = (Ulong)regs.h.cl << 24L; /* Get MSB of our final time. */
time += (Ulong)regs.w.dx << 8L; /* Fold in middle two bytes. */
time += (Ulong)chip_time; /* Add in LSB from chip. */
return time;
}
/** Keyboard oriented stuff. **/
ErrCode key_open(Key *key)
/* Set up keyboard. */
{
return Success; /* Pretty easy on a PC. */
}
void key_close(Key *key)
/* Close keyboard. */
{
return; /* Also very easy under DOS. */
}
Boolean key_ready(Key *key)
/* See if a key is ready. */
{
unsigned val;
if ((val = _bios_keybrd(_KEYBRD_READY)) == 0)
return FALSE;
else
{
key->ascii = val;
key->scancode = val;
return TRUE;
}
}
Uchar key_read(Key *key)
/* Get next key. */
{
unsigned val;
val = _bios_keybrd(_KEYBRD_READ);
key->ascii = val;
key->scancode = val;
return key->ascii;
}
#endif
/** MemPtr stuff - to allocate and free blocks of memory > 64K. */
ErrCode big_alloc(MemPtr *bb, Ulong size)
/* Allocate a big block. */
{
(*bb) = SafeMalloc (size);
return Success;
}
void big_free(MemPtr *bb)
/* Free up a big block. */
{
SafeFree(*bb);
}
/** Stuff for reading files - regular and over 64k blocks at a time. **/
ErrCode file_open_to_read(FileHandle *phandle, char *name)
/* Open a binary file to read. */
{
*phandle = SafeOpenRead(name);
return Success;
}
ErrCode file_read_big_block(FileHandle handle, MemPtr bb, Ulong size)
/* Read in a big block. Could be bigger than 64K. */
{
SafeRead (handle,bb,size);
return Success;
}
/** Machine oriented stuff - open and close the whole banana. **/
ErrCode machine_open(Machine *machine)
/* Open up machine: keyboard, clock, and screen. */
{
ErrCode err;
ClearStruct(machine); /* Start it in a known state. */
//if ((err = key_open(&machine->key)) >= Success)
{
// if ((err = clock_open(&machine->clock)) >= Success)
{
if ((err = screen_open(&machine->screen)) >= Success)
return Success;
// clock_close(&machine->clock);
}
// key_close(&machine->key);
}
return err;
}
void machine_close(Machine *machine)
/* Close down machine. */
{
screen_close(&machine->screen);
//clock_close(&machine->clock);
//key_close(&machine->key);
}