126 lines
3.9 KiB
C
Executable File
126 lines
3.9 KiB
C
Executable File
/*
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Copyright (C) 1994-1995 Apogee Software, Ltd.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _rt_playr_private
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#define _rt_playr_private
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#include "watcom.h"
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//double dTopYZANGLELIMIT; in winrott.c
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#define TopYZANGLELIMIT (44*FINEANGLES/360)//bna added
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#define YZANGLELIMIT (80*FINEANGLES/360)//bna--(30*FINEANGLES/360)
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/*
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//bna++ had to limit this or the sky would fuck up
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#define TopYZANGLELIMIT (6*FINEANGLES/360)//bna added
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#define YZANGLELIMIT (40*FINEANGLES/360)//bna--(30*FINEANGLES/360)
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//partly fixed you can now se up but not down very much see rt_playr.c TopYZANGLELIMIT
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*/
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#define YZTILTSPEED 20*4//*2 = bna added
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#define SNAPBACKSPEED 10*15//*2 = bna added
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#define YZHORIZONSPEED 4*5//*2 = bna added
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#define HORIZONYZOFFSET (FINEANGLES/4)
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#define SetPlayerHorizon(ps,hlevel) \
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{ \
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if ((hlevel)>YZANGLELIMIT) \
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(ps)->horizon=HORIZONYZOFFSET+YZANGLELIMIT;\
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else if ((hlevel)<-YZANGLELIMIT) \
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(ps)->horizon=HORIZONYZOFFSET-YZANGLELIMIT;\
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else \
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(ps)->horizon=HORIZONYZOFFSET+(hlevel);\
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}
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#define StartWeaponChange \
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{\
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SD_PlaySoundRTP(SD_SELECTWPNSND,ob->x,ob->y);\
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pstate->weapondowntics = WEAPONS[pstate->weapon].screenheight/GMOVE;\
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if ((ob==player) && SHOW_BOTTOM_STATUS_BAR() )\
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DrawBarAmmo (false); \
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}
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#define BULLETHOLEOFFSET 0x700
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#define M_DIST(x1,x2,y1,y2) (((x1-x2)*(x1-x2))+((y1-y2)*(y1-y2)))
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#define W_CHANGE(x) ((x->weapondowntics) || (x->weaponuptics))
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#define NOMOM ((!ob->momentumx) && (!ob->momentumy))
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#define DISTOK(p1,p2,d) (abs((p1)-(p2)) <= d)
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#define Fix(a) (a &= (FINEANGLES-1))
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#define REMOTEPKTSIZE (sizeof(MoveType))
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#define BJRUNSPEED 2048
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#define BJJUMPSPEED 680
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#define PROJECTILESIZE 0xc000l
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#define MOVESCALE 150l
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#define BACKMOVESCALE 100l
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#define EXTRAPOINTS 40000
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#define JETPACKTHRUST (64)
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#define RUNMOVE 0xa00
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#define BASEMOVE 0x600
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#define ANGLEMOVE 0x100000
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#define SGN(x) (x>0 ? 1 : -1)
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#define NETMOM (BASEMOVE+0x10000)
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#define DISTANCE(x1,x2,y1,y2) (FixedMulShift((x1-x2),(x1-x2),16)+FixedMulShift((y1-y2),(y1-y2),16))
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#define TILTLIMIT 95
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#define PLAYERSTEPTIME 0xf000
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#define HITWALLSPEED 0x2800
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#define GODVIEWANGLE FINEANGLES/150
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#define GODOFFSET 10
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#define DOGOFFSET 46
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#define KESTICS 70
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#define BBTIME 105
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#define KEYBOARDNORMALTURNAMOUNT (0x160000)
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//#define KEYBOARDPREAMBLETURNAMOUNT (0xe0000)
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#define KEYBOARDPREAMBLETURNAMOUNT (0xa0000)
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#define TURBOTURNTIME (5)
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#define TURBOTURNAMOUNT (0x1e000)
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#define TURNAROUNDSPEED ((ANG180<<16)/15)
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#define VR_INPUT_SERVICE (0x30)
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#define VR_FEEDBACK_SERVICE (0x31)
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#define VR_RUNBUTTON (0)
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#define VR_STRAFELEFTBUTTON (1)
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#define VR_STRAFERIGHTBUTTON (2)
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#define VR_ATTACKBUTTON (3)
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#define VR_LOOKUPBUTTON (4)
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#define VR_LOOKDOWNBUTTON (5)
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#define VR_SWAPWEAPONBUTTON (6)
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#define VR_USEBUTTON (7)
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#define VR_HORIZONUPBUTTON (8)
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#define VR_HORIZONDOWNBUTTON (9)
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#define VR_MAPBUTTON (10)
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#define VR_PISTOLBUTTON (11)
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#define VR_DUALPISTOLBUTTON (12)
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#define VR_MP40BUTTON (13)
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#define VR_MISSILEWEAPONBUTTON (14)
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#define VR_RECORDBUTTON (15)
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#define STEPADJUST 3
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void BatAttack(objtype*ob);
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void T_DogLick (objtype *ob);
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#endif
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