/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _rt_vid_public #define _rt_vid_public //*************************************************************************** // // Public header for RT_VID.C // //*************************************************************************** #include "lumpy.h" //*************************************************************************** // // DEFINES // //*************************************************************************** #define PORTTILESWIDE 20 // all drawing takes place inside a #define PORTTILESHIGH 13 // non displayed port of this size #define UPDATEWIDE PORTTILESWIDE #define UPDATEHIGH PORTTILESHIGH #define UPDATESIZE (UPDATEWIDE*UPDATEHIGH) //*************************************************************************** // // GLOBALS // //*************************************************************************** extern byte *updateptr; extern unsigned mapwidthtable[64]; extern unsigned uwidthtable[UPDATEHIGH]; extern unsigned blockstarts[UPDATEWIDE*UPDATEHIGH]; extern byte update[UPDATESIZE]; extern boolean screenfaded; //*************************************************************************** // // PROTOTYPES // //*************************************************************************** void VL_MemStrechedToScreen (byte *source, int width, int height, int x, int y); void VL_MemToScreen (byte *source, int width, int height, int x, int y); void DrawTiledRegion( int x, int y, int width, int height, int offx, int offy, pic_t *tile ); void VWB_DrawPic (int x, int y, pic_t *pic); void VL_Bar (int x, int y, int width, int height, int color); void VWB_Bar (int x, int y, int width, int height, int color); void VWB_Hlin (int x1, int x2, int y, int color); void VWB_Vlin (int y1, int y2, int x, int color); void VWB_THlin (int x1, int x2, int y, boolean up); void VWB_TVlin (int y1, int y2, int x, boolean up); int VW_MarkUpdateBlock (int x1, int y1, int x2, int y2); void VW_UpdateScreen (void); void VL_FadeOut (int start, int end, int red, int green, int blue, int steps); void VL_FadeIn (int start, int end, byte *palette, int steps); void VL_DecompressLBM (lbm_t *lbminfo, boolean flip); void VL_FadeToColor (int time, int red, int green, int blue); void VWB_TBar (int x, int y, int width, int height); void SwitchPalette (byte * newpal, int steps); void SetBorderColor (int color); void VL_DrawPostPic (int lumpnum); void VL_DrawLine (int x1, int y1, int x2, int y2, byte color); #define MenuFadeOut() VL_FadeOut (0, 255, 0, 0, 0, 10) #define MenuFadeIn() VL_FadeIn (0, 255, origpal, 10) void DrawXYPic (int x, int y, int shapenum); #endif