/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _rt_game_private #define _rt_game_private //****************************************************************************** // // Private header for RT_GAME.C // //****************************************************************************** //****************************************************************************** // // TYPEDEFS // //****************************************************************************** typedef struct { char str[10]; int length; } STR; //****************************************************************************** // // DEFINES // //****************************************************************************** #define MENUSHADELEVEL 105 #define KILLS_X 0 #define KILLS_Y 176 #define KILLS_WIDTH 32 #define KILLS_HEIGHT 24 #define KILLS_OFFSET 14 #define KILLS_NAME_Y ( KILLS_Y + 16 ) #define MAXKILLBOXES 10 #define PLAYERS_Y ( 107 + ( gamestate.teamplay ? 0 : 4 ) ) #define PLAYERS_NAME_Y ( PLAYERS_Y + 16 ) #define PLAYERS_TEAM_Y ( PLAYERS_Y + 24 ) #define LEADER_X 0 #define LEADER_Y 0 #define LEADER_NUM_X 61 #define LEADER_NUM_Y ( LEADER_Y ) #define LEADER_NAME_X ( LEADER_X + 3 ) #define LEADER_NAME_Y ( LEADER_Y + 2 ) #define LEADER_WIDTH 88 #define LEADER_HEIGHT 16 /* bna++ #define HEALTH_X 20 #define HEALTH_Y 185 #define AMMO_X 300 #define AMMO_Y 184 */ //-------------------- #define HEALTH_X 20*2 #define HEALTH_Y (185*2)+16 #define AMMO_X 300*2 #define AMMO_Y (184*2)+16 //-------------------- #define SCORE_X 4 #define SCORE_Y 0 /* #define KEY1_X 152 #define KEY2_X 160 #define KEY3_X 168 #define KEY4_X 176 #define KEY_Y 0 #define POWER_X 184 #define POWER_Y 0 #define ARMOR_X 200 #define ARMOR_Y 0 #define MEN_X 216 #define MEN_Y 0 */ //-------------------- #define KEY1_X 152 #define KEY2_X 160 #define KEY3_X 168 #define KEY4_X 176 #define KEY_Y 0 #define POWER_X (184) #define POWER_Y 0 #define ARMOR_X 200 #define ARMOR_Y 0 #define MEN_X 216 #define MEN_Y 0 //-------------------- #define HOUR_X 7 #define MIN_X 26 #define SEC_X 45 #define TIME_Y 0 #define GAMETIME_X 88 #define GAMETIME_Y 0 #define TALLYTIME_X 130 #define TALLYTIME_Y 8 #define LIVES_X 288 #define LIVES_Y 0 #define TRIAD_X 308 #define TRIAD_Y 6 #define POWERUP1X 184 #define POWERUP2X 200 #define POWERUPY 0 #define EXTRAPOINTS 50000 #define ADRENALINEBONUS 5 #define STR_SAVECHT1 "Your Save Game file is," #define STR_SAVECHT2 "shall we say, \"corrupted\"." #define STR_SAVECHT3 "But I'll let you go on and" #define STR_SAVECHT4 "play anyway...." #define MAXSAVEDGAMESIZE 120000 #if (SHAREWARE == 0) #define WEAPON_IS_MAGICAL(x) (((x) == wp_dog) || ((x) == wp_godhand)) #else #define WEAPON_IS_MAGICAL(x) ((x) == wp_godhand) #endif //****************************************************************************** // // PROTOTYPES // //****************************************************************************** void DrawMPPic (int xpos, int ypos, int width, int height, int heightmod, byte *src, boolean bufferofsonly); void DrawHighScores (void); void GM_MemToScreen (byte *source, int width, int height, int x, int y); #endif