/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _rt_draw_private #define _rt_draw_private #include "develop.h" #define MINZ 0x2700 #define MAXBOB 0x9000 #define GOLOWER 0x38000 #define GOHIGHER 0x20000 #define MAXVISIBLEDOORS 30 #define DHEIGHTFRACTION 8 #define MINZ 0x2700 #define MAXDRAWNTICS 40 #define W_CHANGE (WEAPONUPTICS || WEAPONDOWNTICS) #if (SHAREWARE == 0) #define NUMWEAPGRAPHICS 16 #else #define NUMWEAPGRAPHICS 9 #endif #define HFRACTION (6+HEIGHTFRACTION) #define FIXEDTRANSLEVEL (30) typedef struct { int x; int y; int angle; int scale; int dx; int dy; int dangle; int dscale; int phase; int time; int pausetime; int pausex; int pausey; } screensaver_t; void DrawPlayerWeapon(void); boolean TransformPlane (int x1, int y1, int x2, int y2, visobj_t * plane); int CalcRotate (objtype *ob); void DrawScaleds (void); void FixOfs (void); void SetSpriteLightLevel (int x, int y, visobj_t * sprite, int dir, int fullbright); #endif