progs106-hlalpha/sprites.qc

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// these are the only sprites still in the game...
$spritename s_explod
$type vp_parallel
$load id1/gfx/sprites/explod03.lbm
$frame 24 24 56 56
$frame 120 24 56 56
$frame 216 24 56 56
$frame 24 88 56 56
$frame 120 88 56 56
$frame 216 88 56 56
$spritename s_bubble
$type vp_parallel
$load id1/gfx/sprites/bubble.lbm
$frame 16 16 16 16
$frame 40 16 16 16
$spritename s_light
$type vp_parallel
$load id1/gfx/sprites/light.lbm
$frame 104 32 32 32