384 lines
10 KiB
OpenEdge ABL
384 lines
10 KiB
OpenEdge ABL
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entity self;
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entity other;
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entity world;
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float time = 0;
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float frametime = 0;
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float force_retouch = 0;
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string mapname = "";
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string startspot = "";
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float deathmatch = 0;
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float coop = 0;
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float teamplay = 0;
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float serverflags = 0;
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float total_secrets = 0;
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float total_monsters = 0;
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float found_secrets = 0;
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float killed_monsters = 0;
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float parm1 = 0;
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float parm2 = 0;
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float parm3 = 0;
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float parm4 = 0;
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float parm5 = 0;
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float parm6 = 0;
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float parm7 = 0;
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float parm8 = 0;
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float parm9 = 0;
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float parm10 = 0;
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float parm11 = 0;
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float parm12 = 0;
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float parm13 = 0;
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float parm14 = 0;
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float parm15 = 0;
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float parm16 = 0;
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vector v_forward = '0 0 0';
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vector v_up = '0 0 0';
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vector v_right = '0 0 0';
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float trace_allsolid = 0;
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float trace_startsolid = 0;
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float trace_fraction = 0;
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vector trace_endpos = '0 0 0';
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vector trace_plane_normal = '0 0 0';
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float trace_plane_dist = 0;
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entity trace_ent;
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float trace_inopen = 0;
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float trace_inwater = 0;
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entity msg_entity;
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void () main;
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void () StartFrame;
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void () PlayerPreThink;
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void () PlayerPostThink;
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void () ClientKill;
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void () ClientConnect;
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void () PutClientInServer;
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void () ClientDisconnect;
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void () SetNewParms;
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void () SetChangeParms;
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void end_sys_globals;
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.float modelindex;
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.vector absmin;
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.vector absmax;
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.float ltime;
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.float movetype;
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.float solid;
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.vector origin;
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.vector oldorigin;
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.vector velocity;
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.vector angles;
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.vector avelocity;
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.vector basevelocity;
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.vector punchangle;
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.string classname;
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.string model;
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.float skin;
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.float body;
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.float effects;
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.float gravity;
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.float friction;
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.float light_level;
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.entity sequence;
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.float animtime;
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.float frame;
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.float framerate;
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.entity controller;
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.entity blending;
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.vector mins;
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.vector maxs;
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.vector size;
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.void() touch;
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.void() use;
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.void() think;
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.void() blocked;
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.float nextthink;
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.entity groundentity;
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.float rendermode;
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.float renderamt;
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.vector rendercolor;
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.float renderfx;
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.float health;
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.float frags;
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.entity weapon;
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.entity weapons;
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.string weaponmodel;
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.float weaponframe;
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.float currentammo;
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.entity ammo_1;
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.entity ammo_2;
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.entity ammo_3;
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.entity ammo_4;
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.entity items;
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.entity items2;
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.float takedamage;
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.entity chain;
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.float deadflag;
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.vector view_ofs;
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.entity button;
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.float impulse;
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.float fixangle;
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.vector v_angle;
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.float idealpitch;
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.float pitch_speed;
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.string netname;
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.entity enemy;
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.float flags;
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.float colormap;
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.float team;
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.float max_health;
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.float teleport_time;
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.float armortype;
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.float armorvalue;
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.float waterlevel;
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.float watertype;
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.float ideal_yaw;
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.float yaw_speed;
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.entity aiment;
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.entity goalentity;
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.float spawnflags;
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.string target;
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.string targetname;
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.float dmg_take;
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.float dmg_save;
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.entity dmg_inflictor;
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.entity owner;
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.vector movedir;
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.string message;
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.float sounds;
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.string noise;
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.string noise1;
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.string noise2;
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.string noise3;
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.float speed;
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.float dmg;
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.float dmgtime;
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.float air_finished;
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.float pain_finished;
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.float radsuit_finished;
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.float pContainingEntity;
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.float pSystemGlobals;
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void end_sys_fields;
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float FALSE = 0;
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float TRUE = 1;
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float FL_FLY = 1;
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float FL_SWIM = 2;
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float FL_CLIENT = 8;
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float FL_INWATER = 16;
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float FL_MONSTER = 32;
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float FL_GODMODE = 64;
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float FL_NOTARGET = 128;
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float FL_ITEM = 256;
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float FL_ONGROUND = 512;
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float FL_PARTIALGROUND = 1024;
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float FL_WATERJUMP = 2048;
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float FL_JUMPRELEASED = 4096;
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float MOVETYPE_NONE = 0;
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float MOVETYPE_WALK = 3;
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float MOVETYPE_STEP = 4;
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float MOVETYPE_FLY = 5;
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float MOVETYPE_TOSS = 6;
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float MOVETYPE_PUSH = 7;
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float MOVETYPE_NOCLIP = 8;
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float MOVETYPE_FLYMISSILE = 9;
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float MOVETYPE_BOUNCE = 10;
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float MOVETYPE_BOUNCEMISSILE = 11;
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float SOLID_NOT = 0;
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float SOLID_TRIGGER = 1;
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float SOLID_BBOX = 2;
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float SOLID_SLIDEBOX = 3;
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float SOLID_BSP = 4;
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float RANGE_MELEE = 0;
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float RANGE_NEAR = 1;
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float RANGE_MID = 2;
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float RANGE_FAR = 3;
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float DEAD_NO = 0;
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float DEAD_DYING = 1;
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float DEAD_DEAD = 2;
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float DEAD_RESPAWNABLE = 3;
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float DAMAGE_NO = 0;
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float DAMAGE_YES = 1;
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float DAMAGE_AIM = 2;
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float IT_SHOTGUN = 1;
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float IT_SUPER_SHOTGUN = 2;
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float IT_NAILGUN = 4;
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float IT_SUPER_NAILGUN = 8;
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float IT_GRENADE_LAUNCHER = 16;
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float IT_ROCKET_LAUNCHER = 32;
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float IT_LIGHTNING = 64;
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float IT_EXTRA_WEAPON = 128;
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float IT_SHELLS = 256;
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float IT_NAILS = 512;
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float IT_ROCKETS = 1024;
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float IT_CELLS = 2048;
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float IT_AXE = 4096;
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float IT_ARMOR1 = 8192;
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float IT_ARMOR2 = 16384;
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float IT_ARMOR3 = 32768;
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float IT_SUPERHEALTH = 65536;
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float IT_KEY1 = 131072;
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float IT_KEY2 = 262144;
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float IT_INVISIBILITY = 524288;
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float IT_INVULNERABILITY = 1048576;
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float IT_SUIT = 2097152;
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float IT_QUAD = 4194304;
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float CONTENT_EMPTY = -1;
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float CONTENT_SOLID = -2;
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float CONTENT_WATER = -3;
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float CONTENT_SLIME = -4;
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float CONTENT_LAVA = -5;
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float CONTENT_SKY = -6;
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float STATE_TOP = 0;
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float STATE_BOTTOM = 1;
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float STATE_UP = 2;
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float STATE_DOWN = 3;
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vector VEC_ORIGIN = '0 0 0';
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vector VEC_HULL_MIN = '-16 -16 -24';
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vector VEC_HULL_MAX = '16 16 32';
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vector VEC_HULL2_MIN = '-32 -32 -24';
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vector VEC_HULL2_MAX = '32 32 64';
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float SVC_TEMPENTITY = 23;
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float SVC_KILLEDMONSTER = 27;
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float SVC_FOUNDSECRET = 28;
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float SVC_INTERMISSION = 30;
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float SVC_FINALE = 31;
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float SVC_CDTRACK = 32;
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float SVC_SELLSCREEN = 33;
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float TE_SPIKE = 0;
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float TE_SUPERSPIKE = 1;
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float TE_GUNSHOT = 2;
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float TE_EXPLOSION = 3;
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float TE_TAREXPLOSION = 4;
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float TE_LIGHTNING1 = 5;
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float TE_LIGHTNING2 = 6;
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float TE_WIZSPIKE = 7;
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float TE_KNIGHTSPIKE = 8;
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float TE_LIGHTNING3 = 9;
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float TE_LAVASPLASH = 10;
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float TE_TELEPORT = 11;
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float TE_LARGEFUNNEL = 100;
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float CHAN_AUTO = 0;
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float CHAN_WEAPON = 1;
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float CHAN_VOICE = 2;
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float CHAN_ITEM = 3;
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float CHAN_BODY = 4;
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float ATTN_NONE = 0;
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float ATTN_NORM = 1;
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float ATTN_IDLE = 2;
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float ATTN_STATIC = 3;
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float UPDATE_GENERAL = 0;
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float UPDATE_STATIC = 1;
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float UPDATE_BINARY = 2;
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float UPDATE_TEMP = 3;
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float EF_BRIGHTFIELD = 1;
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float EF_MUZZLEFLASH = 2;
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float EF_BRIGHTLIGHT = 4;
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float EF_DIMLIGHT = 8;
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float MSG_BROADCAST = 0;
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float MSG_ONE = 1;
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float MSG_ALL = 2;
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float MSG_INIT = 3;
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float MAX_DEBRIS = 40;
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float NUM_DEBRIS = 0;
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float LIGHT_START_OFF = 1;
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float SPAWNFLAG_NOMESSAGE = 1;
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float SPAWNFLAG_NOTOUCH = 1;
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float SPAWNFLAG_DROIDONLY = 4;
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float SPAWNFLAG_USEONLY = 1;
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float TELE_PLAYER_ONLY = 1;
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float TELE_SILENT = 2;
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float TRIG_PUSH_ONCE = 1;
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float DOOR_START_OPEN = 1;
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float DOOR_DONT_LINK = 4;
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float DOOR_GOLD_KEY = 8;
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float DOOR_SILVER_KEY = 16;
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float DOOR_TOGGLE = 32;
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float SECRET_OPEN_ONCE = 1;
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float SECRET_1ST_LEFT = 2;
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float SECRET_1ST_DOWN = 4;
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float SECRET_NO_SHOOT = 8;
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float SECRET_YES_SHOOT = 16;
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float PLAT_LOW_TRIGGER = 1;
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float SF_WAIT_RETRIGGER = 1;
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float GROUP_NO_RANK = 0;
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float GROUP_FOLLOWER = 1;
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float GROUP_LEADER = 2;
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float FLOCK_TURN_RATE = 48;
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float FLOCK_CHECK_DIST = 128;
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float FLOCK_SPEED = 100;
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float FLOCK_ACCELERATE = 4;
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float FLOCK_TOOCLOSE = 64;
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float FLOCK_TOOFAR = 128;
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float ACT_NONE = 1;
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float ACT_ADVANCE = 2;
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float ACT_RETREAT = 3;
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float ACT_HIDE = 4;
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float ACT_SUPPORT = 5;
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float ACT_FINDCOVER = 6;
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float TURNING_LEFT = 1;
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float TURNING_RIGHT = 2;
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float TURNING_UP = 3;
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float TURNING_DOWN = 4;
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void (vector ang) makevectors = #1;
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void (entity e, vector o) setorigin = #2;
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void (entity e, string m) setmodel = #3;
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void (entity e, vector min, vector max) setsize = #4;
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void () break = #6;
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float () random = #7;
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void (entity e, float chan, string samp, float vol, float atten) sound = #8;
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vector (vector v) normalize = #9;
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void (string e) error = #10;
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void (string e) objerror = #11;
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float (vector v) vlen = #12;
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float (vector v) vectoyaw = #13;
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entity () spawn = #14;
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void (entity e) remove = #15;
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void (vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
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entity () checkclient = #17;
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entity (entity start, .string fld, string match) find = #18;
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string (string s) precache_sound = #19;
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string (string s) precache_model = #20;
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void (entity client, string s) stuffcmd = #21;
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entity (vector org, float rad) findradius = #22;
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void (string s) bprint = #23;
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void (entity client, string s) sprint = #24;
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void (string s) dprint = #25;
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string (float f) ftos = #26;
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string (vector v) vtos = #27;
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void () coredump = #28;
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void () traceon = #29;
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void () traceoff = #30;
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void (entity e) eprint = #31;
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float (float yaw, float dist) walkmove = #32;
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float (float yaw, float dist) droptofloor = #34;
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void (float style, string value) lightstyle = #35;
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float (float v) rint = #36;
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float (float v) floor = #37;
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float (float v) ceil = #38;
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float (entity e) checkbottom = #40;
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float (vector v) pointcontents = #41;
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float (float f) fabs = #43;
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vector (entity e, float speed) aim = #44;
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float (string s) cvar = #45;
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void (string s) localcmd = #46;
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entity (entity e) nextent = #47;
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void (vector o, vector d, float color, float count) particle = #48;
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void () ChangeYaw = #49;
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vector (vector v) vectoangles = #51;
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void (float to, float f) WriteByte = #52;
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void (float to, float f) WriteChar = #53;
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void (float to, float f) WriteShort = #54;
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void (float to, float f) WriteLong = #55;
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void (float to, float f) WriteCoord = #56;
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void (float to, float f) WriteAngle = #57;
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void (float to, string s) WriteString = #58;
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void (float to, entity s) WriteEntity = #59;
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void (float step) movetogoal = #67;
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string (string s) precache_file = #68;
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void (entity e) makestatic = #69;
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void (string s) changelevel = #70;
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void (string var, string val) cvar_set = #72;
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void (entity client, string s, ...) centerprint = #73;
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void (vector pos, string samp, float vol, float atten) ambientsound = #74;
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string (string s) precache_model2 = #75;
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string (string s) precache_sound2 = #76;
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string (string s) precache_file2 = #77;
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void (entity e) setspawnparms = #78;
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