Update some comments.
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@ -29,5 +29,5 @@ fetch_resource()
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fetch_resource "http://archive.org/download/Half-lifeUplink/hluplink.exe" "Half-Life: Uplink"
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fetch_resource "http://archive.org/download/half-life-patches/English/Update 1.1.1.0 English/hl1110.exe" "Half-Life: Patch 1.1.1.0"
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fetch_resource "https://archive.org/download/opfor-demo/opfordemofull.exe" "Half-Life: Opposing Force - Demo"
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fetch_resource "https://downloads.ammahls.com/HLSDK/hl_sdk_v23.exe"
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fetch_resource "https://downloads.ammahls.com/HLSDK/hl_sdk_v23.exe" "Half-Life SDK v2.3"
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fetch_resource "http://archive.org/download/steaminstall_halflife/steaminstall_halflife.exe" "Steam Installer with Half-Life Cache"
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@ -82,7 +82,7 @@ process_bmp(char *filename)
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exit(0);
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}
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/* There are no other types of palette lumps. Sorry */
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/* this is a 164x200 256-color BMP household */
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stat(filename, &bmp_st);
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if (bmp_st.st_size != 33878) {
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fprintf(stderr, "%s has invalid player bitmap size, skipping\n", filename);
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@ -95,7 +95,7 @@ process_bmp(char *filename)
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fread(bmp_buffer, 1, 32800, fp);
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fclose(fp);
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/* convert from 8-bit to 24-bit */
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/* convert from 8-bit to 24-bit and back */
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for (int i = 0; i < 32800; i += 1) {
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int palId = bmp_buffer[i] * 4;
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/* get 24-bit values */
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