343 lines
9.5 KiB
C++
343 lines
9.5 KiB
C++
#include "sfall_opcodes.h"
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#include "art.h"
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#include "combat.h"
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#include "debug.h"
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#include "game.h"
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#include "interface.h"
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#include "interpreter.h"
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#include "item.h"
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#include "message.h"
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#include "mouse.h"
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#include "object.h"
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#include "sfall_global_vars.h"
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#include "sfall_lists.h"
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#include "stat.h"
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#include "svga.h"
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namespace fallout {
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static constexpr int kVersionMajor = 4;
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static constexpr int kVersionMinor = 3;
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static constexpr int kVersionPatch = 4;
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// read_byte
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static void opReadByte(Program* program)
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{
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int addr = programStackPopInteger(program);
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int value = 0;
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switch (addr) {
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case 0x56D38C:
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value = combatGetTargetHighlight();
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break;
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default:
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debugPrint("%s: attempt to 'read_byte' at 0x%x", program->name, addr);
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break;
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}
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programStackPushInteger(program, value);
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}
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// set_pc_extra_stat
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static void opSetPcBonusStat(Program* program)
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{
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// CE: Implementation is different. Sfall changes value directly on the
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// dude's proto, without calling |critterSetBonusStat|. This function has
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// important call to update derived stats, which is not present in Sfall.
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int value = programStackPopInteger(program);
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int stat = programStackPopInteger(program);
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critterSetBonusStat(gDude, stat, value);
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}
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// get_pc_extra_stat
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static void opGetPcBonusStat(Program* program)
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{
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int stat = programStackPopInteger(program);
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int value = critterGetBonusStat(gDude, stat);
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programStackPushInteger(program, value);
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}
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// active_hand
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static void opGetCurrentHand(Program* program)
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{
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programStackPushInteger(program, interfaceGetCurrentHand());
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}
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// set_sfall_global
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static void opSetGlobalVar(Program* program)
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{
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ProgramValue value = programStackPopValue(program);
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ProgramValue variable = programStackPopValue(program);
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if ((variable.opcode & VALUE_TYPE_MASK) == VALUE_TYPE_STRING) {
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const char* key = programGetString(program, variable.opcode, variable.integerValue);
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sfallGlobalVarsStore(key, value.integerValue);
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} else if (variable.opcode == VALUE_TYPE_INT) {
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sfallGlobalVarsStore(variable.integerValue, value.integerValue);
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}
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}
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// get_sfall_global_int
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static void opGetGlobalInt(Program* program)
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{
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ProgramValue variable = programStackPopValue(program);
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int value = 0;
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if ((variable.opcode & VALUE_TYPE_MASK) == VALUE_TYPE_STRING) {
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const char* key = programGetString(program, variable.opcode, variable.integerValue);
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sfallGlobalVarsFetch(key, value);
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} else if (variable.opcode == VALUE_TYPE_INT) {
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sfallGlobalVarsFetch(variable.integerValue, value);
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}
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programStackPushInteger(program, value);
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}
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// get_game_mode
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static void opGetGameMode(Program* program)
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{
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programStackPushInteger(program, GameMode::getCurrentGameMode());
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}
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// list_begin
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static void opListBegin(Program* program)
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{
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int listType = programStackPopInteger(program);
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int listId = sfallListsCreate(listType);
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programStackPushInteger(program, listId);
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}
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// list_next
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static void opListNext(Program* program)
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{
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int listId = programStackPopInteger(program);
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Object* obj = sfallListsGetNext(listId);
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programStackPushPointer(program, obj);
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}
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// list_end
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static void opListEnd(Program* program)
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{
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int listId = programStackPopInteger(program);
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sfallListsDestroy(listId);
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}
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// sfall_ver_major
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static void opGetVersionMajor(Program* program)
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{
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programStackPushInteger(program, kVersionMajor);
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}
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// sfall_ver_minor
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static void opGetVersionMinor(Program* program)
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{
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programStackPushInteger(program, kVersionMinor);
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}
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// sfall_ver_build
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static void opGetVersionPatch(Program* program)
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{
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programStackPushInteger(program, kVersionPatch);
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}
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// get_weapon_ammo_pid
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static void opGetWeaponAmmoPid(Program* program)
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{
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Object* obj = static_cast<Object*>(programStackPopPointer(program));
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int pid = -1;
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if (obj != nullptr) {
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if (PID_TYPE(obj->pid) == OBJ_TYPE_ITEM) {
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switch (itemGetType(obj)) {
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case ITEM_TYPE_WEAPON:
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pid = weaponGetAmmoTypePid(obj);
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break;
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case ITEM_TYPE_MISC:
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pid = miscItemGetPowerTypePid(obj);
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break;
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}
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}
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}
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programStackPushInteger(program, pid);
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}
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// There are two problems with this function.
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//
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// 1. Sfall's implementation changes ammo PID of misc items, which is impossible
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// since it's stored in proto, not in the object.
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// 2. Changing weapon's ammo PID is done without checking for ammo
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// quantity/capacity which can probably lead to bad things.
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//
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// set_weapon_ammo_pid
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static void opSetWeaponAmmoPid(Program* program)
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{
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int ammoTypePid = programStackPopInteger(program);
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Object* obj = static_cast<Object*>(programStackPopPointer(program));
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if (obj != nullptr) {
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if (PID_TYPE(obj->pid) == OBJ_TYPE_ITEM) {
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switch (itemGetType(obj)) {
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case ITEM_TYPE_WEAPON:
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obj->data.item.weapon.ammoTypePid = ammoTypePid;
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break;
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}
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}
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}
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}
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// get_weapon_ammo_count
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static void opGetWeaponAmmoCount(Program* program)
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{
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Object* obj = static_cast<Object*>(programStackPopPointer(program));
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// CE: Implementation is different.
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int ammoQuantityOrCharges = 0;
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if (obj != nullptr) {
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if (PID_TYPE(obj->pid) == OBJ_TYPE_ITEM) {
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switch (itemGetType(obj)) {
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case ITEM_TYPE_AMMO:
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case ITEM_TYPE_WEAPON:
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ammoQuantityOrCharges = ammoGetQuantity(obj);
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break;
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case ITEM_TYPE_MISC:
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ammoQuantityOrCharges = miscItemGetCharges(obj);
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break;
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}
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}
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}
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programStackPushInteger(program, ammoQuantityOrCharges);
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}
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// set_weapon_ammo_count
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static void opSetWeaponAmmoCount(Program* program)
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{
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int ammoQuantityOrCharges = programStackPopInteger(program);
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Object* obj = static_cast<Object*>(programStackPopPointer(program));
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// CE: Implementation is different.
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if (obj != nullptr) {
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if (PID_TYPE(obj->pid) == OBJ_TYPE_ITEM) {
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switch (itemGetType(obj)) {
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case ITEM_TYPE_AMMO:
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case ITEM_TYPE_WEAPON:
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ammoSetQuantity(obj, ammoQuantityOrCharges);
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break;
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case ITEM_TYPE_MISC:
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miscItemSetCharges(obj, ammoQuantityOrCharges);
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break;
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}
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}
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}
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}
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// get_mouse_x
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static void opGetMouseX(Program* program)
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{
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int x;
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int y;
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mouseGetPosition(&x, &y);
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programStackPushInteger(program, x);
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}
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// get_mouse_y
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static void opGetMouseY(Program* program)
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{
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int x;
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int y;
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mouseGetPosition(&x, &y);
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programStackPushInteger(program, y);
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}
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// get_screen_width
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static void opGetScreenWidth(Program* program)
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{
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programStackPushInteger(program, screenGetWidth());
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}
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// get_screen_height
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static void opGetScreenHeight(Program* program)
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{
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programStackPushInteger(program, screenGetHeight());
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}
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// atoi
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static void opParseInt(Program* program)
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{
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const char* string = programStackPopString(program);
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programStackPushInteger(program, static_cast<int>(strtol(string, nullptr, 0)));
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}
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// strlen
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static void opGetStringLength(Program* program)
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{
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const char* string = programStackPopString(program);
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programStackPushInteger(program, static_cast<int>(strlen(string)));
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}
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// message_str_game
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static void opGetMessage(Program* program)
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{
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int messageId = programStackPopInteger(program);
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int messageListId = programStackPopInteger(program);
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char* text = messageListRepositoryGetMsg(messageListId, messageId);
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programStackPushString(program, text);
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}
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// round
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static void opRound(Program* program)
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{
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float floatValue = programStackPopFloat(program);
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int integerValue = static_cast<int>(floatValue);
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float mod = floatValue - static_cast<float>(integerValue);
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if (abs(mod) >= 0.5) {
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integerValue += mod > 0.0 ? 1 : -1;
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}
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programStackPushInteger(program, integerValue);
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}
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// art_exists
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static void opArtExists(Program* program)
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{
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int fid = programStackPopInteger(program);
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programStackPushInteger(program, artExists(fid));
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}
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void sfallOpcodesInit()
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{
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interpreterRegisterOpcode(0x8156, opReadByte);
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interpreterRegisterOpcode(0x815B, opSetPcBonusStat);
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interpreterRegisterOpcode(0x815D, opGetPcBonusStat);
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interpreterRegisterOpcode(0x8193, opGetCurrentHand);
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interpreterRegisterOpcode(0x819D, opSetGlobalVar);
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interpreterRegisterOpcode(0x819E, opGetGlobalInt);
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interpreterRegisterOpcode(0x81AF, opGetGameMode);
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interpreterRegisterOpcode(0x820D, opListBegin);
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interpreterRegisterOpcode(0x820E, opListNext);
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interpreterRegisterOpcode(0x820F, opListEnd);
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interpreterRegisterOpcode(0x8210, opGetVersionMajor);
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interpreterRegisterOpcode(0x8211, opGetVersionMinor);
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interpreterRegisterOpcode(0x8212, opGetVersionPatch);
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interpreterRegisterOpcode(0x8217, opGetWeaponAmmoPid);
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interpreterRegisterOpcode(0x8218, opSetWeaponAmmoPid);
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interpreterRegisterOpcode(0x8219, opGetWeaponAmmoCount);
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interpreterRegisterOpcode(0x821A, opSetWeaponAmmoCount);
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interpreterRegisterOpcode(0x821C, opGetMouseX);
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interpreterRegisterOpcode(0x821D, opGetMouseY);
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interpreterRegisterOpcode(0x8220, opGetScreenWidth);
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interpreterRegisterOpcode(0x8221, opGetScreenHeight);
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interpreterRegisterOpcode(0x8237, opParseInt);
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interpreterRegisterOpcode(0x824F, opGetStringLength);
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interpreterRegisterOpcode(0x826B, opGetMessage);
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interpreterRegisterOpcode(0x8267, opRound);
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interpreterRegisterOpcode(0x8274, opArtExists);
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}
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void sfallOpcodesExit()
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{
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}
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} // namespace fallout
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