49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
#ifndef PARTY_MEMBER_H
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#define PARTY_MEMBER_H
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#include "db.h"
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#include "obj_types.h"
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namespace fallout {
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extern int gPartyMemberDescriptionsLength;
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extern int* gPartyMemberPids;
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int partyMembersInit();
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void partyMembersReset();
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void partyMembersExit();
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int partyMemberAdd(Object* object);
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int partyMemberRemove(Object* object);
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int _partyMemberPrepSave();
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int _partyMemberUnPrepSave();
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int partyMembersSave(File* stream);
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int _partyMemberPrepLoad();
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int _partyMemberRecoverLoad();
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int partyMembersLoad(File* stream);
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void _partyMemberClear();
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int _partyMemberSyncPosition();
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int _partyMemberRestingHeal(int a1);
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Object* partyMemberFindByPid(int a1);
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bool _isPotentialPartyMember(Object* object);
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bool objectIsPartyMember(Object* object);
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int _getPartyMemberCount();
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int _partyMemberPrepItemSaveAll();
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int partyMemberGetBestSkill(Object* object);
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Object* partyMemberGetBestInSkill(int skill);
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int partyGetBestSkillValue(int skill);
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void _partyMemberSaveProtos();
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bool partyMemberSupportsDisposition(Object* object, int disposition);
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bool partyMemberSupportsAreaAttackMode(Object* object, int areaAttackMode);
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bool partyMemberSupportsRunAwayMode(Object* object, int runAwayMode);
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bool partyMemberSupportsBestWeapon(Object* object, int bestWeapon);
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bool partyMemberSupportsDistance(Object* object, int distanceMode);
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bool partyMemberSupportsAttackWho(Object* object, int attackWho);
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bool partyMemberSupportsChemUse(Object* object, int chemUse);
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int _partyMemberIncLevels();
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bool partyIsAnyoneCanBeHealedByRest();
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int partyGetMaxWoundToHealByRest();
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} // namespace fallout
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#endif /* PARTY_MEMBER_H */
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