44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#include "electronic_registration.h"
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#include "game_config.h"
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#include "platform_compat.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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// 0x440DD0
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void runElectronicRegistration()
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{
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int timesRun = 0;
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configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_TIMES_RUN_KEY, ×Run);
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if (timesRun > 0 && timesRun < 5) {
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char path[COMPAT_MAX_PATH];
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if (GetModuleFileNameA(NULL, path, sizeof(path)) != 0) {
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char* pch = strrchr(path, '\\');
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if (pch == NULL) {
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pch = path;
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}
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strcpy(pch, "\\ereg");
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STARTUPINFOA startupInfo;
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memset(&startupInfo, 0, sizeof(startupInfo));
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startupInfo.cb = sizeof(startupInfo);
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PROCESS_INFORMATION processInfo;
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// FIXME: Leaking processInfo.hProcess and processInfo.hThread:
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// https://docs.microsoft.com/en-us/cpp/code-quality/c6335.
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if (CreateProcessA("ereg\\reg32a.exe", NULL, NULL, NULL, FALSE, 0, NULL, path, &startupInfo, &processInfo)) {
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WaitForSingleObject(processInfo.hProcess, INFINITE);
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}
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}
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configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_TIMES_RUN_KEY, timesRun + 1);
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} else {
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if (timesRun == 0) {
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configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_TIMES_RUN_KEY, 1);
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}
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}
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}
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