fallout2-ce/src/electronic_registration.cc

44 lines
1.4 KiB
C++

#include "electronic_registration.h"
#include "game_config.h"
#include "platform_compat.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
// 0x440DD0
void runElectronicRegistration()
{
int timesRun = 0;
configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_TIMES_RUN_KEY, &timesRun);
if (timesRun > 0 && timesRun < 5) {
char path[COMPAT_MAX_PATH];
if (GetModuleFileNameA(NULL, path, sizeof(path)) != 0) {
char* pch = strrchr(path, '\\');
if (pch == NULL) {
pch = path;
}
strcpy(pch, "\\ereg");
STARTUPINFOA startupInfo;
memset(&startupInfo, 0, sizeof(startupInfo));
startupInfo.cb = sizeof(startupInfo);
PROCESS_INFORMATION processInfo;
// FIXME: Leaking processInfo.hProcess and processInfo.hThread:
// https://docs.microsoft.com/en-us/cpp/code-quality/c6335.
if (CreateProcessA("ereg\\reg32a.exe", NULL, NULL, NULL, FALSE, 0, NULL, path, &startupInfo, &processInfo)) {
WaitForSingleObject(processInfo.hProcess, INFINITE);
}
}
configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_TIMES_RUN_KEY, timesRun + 1);
} else {
if (timesRun == 0) {
configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_TIMES_RUN_KEY, 1);
}
}
}