315 lines
10 KiB
C
315 lines
10 KiB
C
#ifndef CHARACTER_EDITOR_H
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#define CHARACTER_EDITOR_H
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#include "art.h"
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#include "db.h"
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#include "geometry.h"
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#include "message.h"
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#include "perk_defs.h"
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#include "proto_types.h"
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#include "skill_defs.h"
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#include "stat_defs.h"
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#include "trait_defs.h"
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// TODO: Should be MAX(PERK_COUNT, TRAIT_COUNT).
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#define DIALOG_PICKER_NUM_OPTIONS PERK_COUNT
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#define TOWN_REPUTATION_COUNT 19
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#define ADDICTION_REPUTATION_COUNT 8
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typedef enum EditorFolder {
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EDITOR_FOLDER_PERKS,
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EDITOR_FOLDER_KARMA,
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EDITOR_FOLDER_KILLS,
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} EditorFolder;
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enum {
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EDITOR_DERIVED_STAT_ARMOR_CLASS,
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EDITOR_DERIVED_STAT_ACTION_POINTS,
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EDITOR_DERIVED_STAT_CARRY_WEIGHT,
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EDITOR_DERIVED_STAT_MELEE_DAMAGE,
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EDITOR_DERIVED_STAT_DAMAGE_RESISTANCE,
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EDITOR_DERIVED_STAT_POISON_RESISTANCE,
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EDITOR_DERIVED_STAT_RADIATION_RESISTANCE,
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EDITOR_DERIVED_STAT_SEQUENCE,
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EDITOR_DERIVED_STAT_HEALING_RATE,
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EDITOR_DERIVED_STAT_CRITICAL_CHANCE,
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EDITOR_DERIVED_STAT_COUNT,
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};
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enum {
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EDITOR_FIRST_PRIMARY_STAT,
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EDITOR_HIT_POINTS = 43,
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EDITOR_POISONED,
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EDITOR_RADIATED,
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EDITOR_EYE_DAMAGE,
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EDITOR_CRIPPLED_RIGHT_ARM,
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EDITOR_CRIPPLED_LEFT_ARM,
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EDITOR_CRIPPLED_RIGHT_LEG,
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EDITOR_CRIPPLED_LEFT_LEG,
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EDITOR_FIRST_DERIVED_STAT,
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EDITOR_FIRST_SKILL = EDITOR_FIRST_DERIVED_STAT + EDITOR_DERIVED_STAT_COUNT,
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EDITOR_TAG_SKILL = EDITOR_FIRST_SKILL + SKILL_COUNT,
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EDITOR_SKILLS,
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EDITOR_OPTIONAL_TRAITS,
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EDITOR_FIRST_TRAIT,
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EDITOR_BUTTONS_COUNT = EDITOR_FIRST_TRAIT + TRAIT_COUNT,
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};
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enum {
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EDITOR_GRAPHIC_BIG_NUMBERS,
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EDITOR_GRAPHIC_AGE_MASK,
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EDITOR_GRAPHIC_AGE_OFF,
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EDITOR_GRAPHIC_DOWN_ARROW_OFF,
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EDITOR_GRAPHIC_DOWN_ARROW_ON,
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EDITOR_GRAPHIC_NAME_MASK,
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EDITOR_GRAPHIC_NAME_ON,
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EDITOR_GRAPHIC_NAME_OFF,
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EDITOR_GRAPHIC_FOLDER_MASK, // mask for all three folders
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EDITOR_GRAPHIC_SEX_MASK,
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EDITOR_GRAPHIC_SEX_OFF,
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EDITOR_GRAPHIC_SEX_ON,
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EDITOR_GRAPHIC_SLIDER, // image containing small plus/minus buttons appeared near selected skill
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EDITOR_GRAPHIC_SLIDER_MINUS_OFF,
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EDITOR_GRAPHIC_SLIDER_MINUS_ON,
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EDITOR_GRAPHIC_SLIDER_PLUS_OFF,
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EDITOR_GRAPHIC_SLIDER_PLUS_ON,
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EDITOR_GRAPHIC_SLIDER_TRANS_MINUS_OFF,
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EDITOR_GRAPHIC_SLIDER_TRANS_MINUS_ON,
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EDITOR_GRAPHIC_SLIDER_TRANS_PLUS_OFF,
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EDITOR_GRAPHIC_SLIDER_TRANS_PLUS_ON,
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EDITOR_GRAPHIC_UP_ARROW_OFF,
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EDITOR_GRAPHIC_UP_ARROW_ON,
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EDITOR_GRAPHIC_LITTLE_RED_BUTTON_UP,
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EDITOR_GRAPHIC_LILTTLE_RED_BUTTON_DOWN,
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EDITOR_GRAPHIC_AGE_ON,
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EDITOR_GRAPHIC_AGE_BOX, // image containing right and left buttons with age stepper in the middle
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EDITOR_GRAPHIC_ATTRIBOX, // ??? black image with two little arrows (up and down) in the right-top corner
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EDITOR_GRAPHIC_ATTRIBWN, // ??? not sure where and when it's used
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EDITOR_GRAPHIC_CHARWIN, // ??? looks like metal plate
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EDITOR_GRAPHIC_DONE_BOX, // metal plate holding DONE button
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EDITOR_GRAPHIC_FEMALE_OFF,
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EDITOR_GRAPHIC_FEMALE_ON,
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EDITOR_GRAPHIC_MALE_OFF,
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EDITOR_GRAPHIC_MALE_ON,
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EDITOR_GRAPHIC_NAME_BOX, // placeholder for name
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EDITOR_GRAPHIC_LEFT_ARROW_UP,
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EDITOR_GRAPHIC_LEFT_ARROW_DOWN,
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EDITOR_GRAPHIC_RIGHT_ARROW_UP,
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EDITOR_GRAPHIC_RIGHT_ARROW_DOWN,
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EDITOR_GRAPHIC_BARARRWS, // ??? two arrows up/down with some strange knob at the top, probably for scrollbar
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EDITOR_GRAPHIC_OPTIONS_BASE, // options metal plate
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EDITOR_GRAPHIC_OPTIONS_BUTTON_OFF,
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EDITOR_GRAPHIC_OPTIONS_BUTTON_ON,
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EDITOR_GRAPHIC_KARMA_FOLDER_SELECTED, // all three folders with middle folder selected (karma)
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EDITOR_GRAPHIC_KILLS_FOLDER_SELECTED, // all theee folders with right folder selected (kills)
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EDITOR_GRAPHIC_PERKS_FOLDER_SELECTED, // all three folders with left folder selected (perks)
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EDITOR_GRAPHIC_KARMAFDR_PLACEOLDER, // ??? placeholder for traits folder image <- this is comment from intrface.lst
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EDITOR_GRAPHIC_TAG_SKILL_BUTTON_OFF,
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EDITOR_GRAPHIC_TAG_SKILL_BUTTON_ON,
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EDITOR_GRAPHIC_COUNT,
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};
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typedef struct KarmaEntry {
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int gvar;
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int art_num;
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int name;
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int description;
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} KarmaEntry;
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typedef struct GenericReputationEntry {
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int threshold;
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int name;
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} GenericReputationEntry;
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typedef struct TownReputationEntry {
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int gvar;
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int city;
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} TownReputationEntry;
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typedef struct STRUCT_56FCB0 {
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int field_0;
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char* field_4;
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} STRUCT_56FCB0;
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// TODO: Field order is probably wrong.
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typedef struct KillInfo {
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const char* name;
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int killTypeId;
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int kills;
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} KillInfo;
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extern int _grph_id[50];
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extern const unsigned char _copyflag[EDITOR_GRAPHIC_COUNT];
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extern const int word_431D3A[EDITOR_DERIVED_STAT_COUNT];
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extern const int _StatYpos[7];
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extern const int word_431D6C[EDITOR_DERIVED_STAT_COUNT];
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extern char byte_431D93[64];
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extern const int dword_431DD4[7];
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extern const double dbl_50170B;
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extern const double dbl_501713;
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extern const double dbl_5018F0;
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extern const double dbl_5019BE;
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extern bool _bk_enable_0;
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extern int _skill_cursor;
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extern int _slider_y;
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extern int characterEditorRemainingCharacterPoints;
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extern KarmaEntry* gKarmaEntries;
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extern int gKarmaEntriesLength;
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extern GenericReputationEntry* gGenericReputationEntries;
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extern int gGenericReputationEntriesLength;
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extern const TownReputationEntry gTownReputationEntries[TOWN_REPUTATION_COUNT];
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extern const int gAddictionReputationVars[ADDICTION_REPUTATION_COUNT];
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extern const int gAddictionReputationFrmIds[ADDICTION_REPUTATION_COUNT];
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extern int _folder_up_button;
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extern int _folder_down_button;
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extern char _folder_card_string[256];
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extern int _skillsav[SKILL_COUNT];
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extern MessageList editorMessageList;
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extern STRUCT_56FCB0 _name_sort_list[DIALOG_PICKER_NUM_OPTIONS];
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extern int _trait_bids[TRAIT_COUNT];
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extern MessageListItem editorMessageListItem;
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extern char _old_str1[48];
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extern char _old_str2[48];
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extern int _tag_bids[SKILL_COUNT];
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extern char _name_save[32];
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extern Size _GInfo[EDITOR_GRAPHIC_COUNT];
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extern CacheEntry* _grph_key[EDITOR_GRAPHIC_COUNT];
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extern unsigned char* _grphcpy[EDITOR_GRAPHIC_COUNT];
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extern unsigned char* _grphbmp[EDITOR_GRAPHIC_COUNT];
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extern int _folder_max_lines;
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extern int _folder_line;
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extern int _folder_card_fid;
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extern int _folder_top_line;
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extern char* _folder_card_title;
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extern char* _folder_card_title2;
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extern int _folder_yoffset;
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extern int _folder_karma_top_line;
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extern int _folder_highlight_line;
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extern char* _folder_card_desc;
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extern int _folder_ypos;
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extern int _folder_kills_top_line;
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extern int _folder_perk_top_line;
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extern unsigned char* gEditorPerkBackgroundBuffer;
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extern int gEditorPerkWindow;
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extern int _SliderPlusID;
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extern int _SliderNegID;
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extern int _stat_bids_minus[7];
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extern unsigned char* characterEditorWindowBuf;
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extern int characterEditorWindowHandle;
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extern int _stat_bids_plus[7];
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extern unsigned char* gEditorPerkWindowBuffer;
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extern CritterProtoData _dude_data;
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extern unsigned char* characterEditorWindowBackgroundBuf;
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extern int _cline;
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extern int _oldsline;
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extern int _upsent_points_back;
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extern int _last_level;
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extern int characterEditorWindowOldFont;
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extern int _kills_count;
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extern CacheEntry* _bck_key;
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extern int _hp_back;
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extern int _mouse_ypos;
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extern int _mouse_xpos;
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extern int characterEditorSelectedItem;
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extern int characterEditorWindowSelectedFolder;
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extern int _frstc_draw1;
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extern int _crow;
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extern int _frstc_draw2;
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extern int _perk_back[PERK_COUNT];
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extern unsigned int _repFtime;
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extern unsigned int _frame_time;
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extern int _old_tags;
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extern int _last_level_back;
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extern bool gCharacterEditorIsCreationMode;
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extern int _tag_skill_back[NUM_TAGGED_SKILLS];
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extern int _card_old_fid2;
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extern int _card_old_fid1;
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extern int _trait_back[3];
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extern int _trait_count;
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extern int _optrt_count;
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extern int _temp_trait[3];
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extern int _tagskill_count;
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extern int _temp_tag_skill[NUM_TAGGED_SKILLS];
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extern char _free_perk_back;
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extern unsigned char _free_perk;
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extern unsigned char _first_skill_list;
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int _editor_design(bool isCreationMode);
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int characterEditorWindowInit();
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void characterEditorWindowFree();
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void _CharEditInit();
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int _get_input_str(int win, int cancelKeyCode, char* text, int maxLength, int x, int y, int textColor, int backgroundColor, int flags);
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bool _isdoschar(int ch);
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char* _strmfe(char* dest, const char* name, const char* ext);
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void editorRenderFolders();
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void editorRenderPerks();
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int _kills_list_comp(const KillInfo* a, const KillInfo* b);
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int editorRenderKills();
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void characterEditorRenderBigNumber(int x, int y, int flags, int value, int previousValue, int windowHandle);
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void editorRenderPcStats();
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void editorRenderPrimaryStat(int stat, bool animate, int previousValue);
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void editorRenderGender();
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void editorRenderAge();
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void editorRenderName();
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void editorRenderSecondaryStats();
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void editorRenderSkills(int a1);
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void editorRenderDetails();
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int characterEditorEditName();
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void _PrintName(unsigned char* buf, int a2);
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int characterEditorRunEditAgeDialog();
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void characterEditorEditGender();
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void characterEditorHandleIncDecPrimaryStat(int eventCode);
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int _OptionWindow();
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bool characterFileExists(const char* fname);
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int characterPrintToFile(const char* fileName);
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char* _AddSpaces(char* string, int length);
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char* _AddDots(char* string, int length);
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void _ResetScreen();
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void _RegInfoAreas();
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void _SavePlayer();
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void _RestorePlayer();
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char* _itostndn(int value, char* dest);
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int _DrawCard(int graphicId, const char* name, const char* attributes, char* description);
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void _FldrButton();
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void _InfoButton(int eventCode);
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void editorAdjustSkill(int a1);
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void characterEditorToggleTaggedSkill(int skill);
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void characterEditorWindowRenderTraits();
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void characterEditorToggleOptionalTrait(int trait);
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void editorRenderKarma();
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int _editor_save(File* stream);
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int _editor_load(File* stream);
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void _editor_reset();
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int _UpdateLevel();
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void _RedrwDPrks();
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int editorSelectPerk();
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int _InputPDLoop(int count, void (*refreshProc)());
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int _ListDPerks();
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void _RedrwDMPrk();
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bool editorHandleMutate();
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void _RedrwDMTagSkl();
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bool editorHandleTag();
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void _ListNewTagSkills();
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int _ListMyTraits(int a1);
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int _name_sort_comp(const void* a1, const void* a2);
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int _DrawCard2(int frmId, const char* name, const char* rank, char* description);
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void _pop_perks();
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int _is_supper_bonus();
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int _folder_init();
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void _folder_scroll(int direction);
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void _folder_clear();
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int _folder_print_seperator(const char* string);
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bool _folder_print_line(const char* string);
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bool editorDrawKillsEntry(const char* name, int kills);
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int karmaInit();
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void karmaFree();
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int karmaEntryCompare(const void* a1, const void* a2);
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int genericReputationInit();
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void genericReputationFree();
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int genericReputationCompare(const void* a1, const void* a2);
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#endif /* CHARACTER_EDITOR_H */
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