1865 lines
59 KiB
C++
1865 lines
59 KiB
C++
#include "proto.h"
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#include "art.h"
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#include "character_editor.h"
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#include "combat.h"
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#include "config.h"
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#include "critter.h"
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#include "debug.h"
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#include "dialog.h"
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#include "game.h"
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#include "game_config.h"
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#include "game_movie.h"
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#include "interface.h"
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#include "map.h"
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#include "memory.h"
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#include "object.h"
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#include "perk.h"
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#include "skill.h"
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#include "stat.h"
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#include "trait.h"
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#include <stdio.h>
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#include <string.h>
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// 0x50CF3C
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char _aProto_0[] = "proto\\";
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// 0x50D1B0
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char _aDrugStatSpecia[] = "Drug Stat (Special)";
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// 0x50D1C4
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char _aNone_1[] = "None";
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// 0x51C18C
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char _cd_path_base[COMPAT_MAX_PATH];
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// 0x51C290
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ProtoList _protoLists[11] = {
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{ 0, 0, 0, 1 },
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{ 0, 0, 0, 1 },
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{ 0, 0, 0, 1 },
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{ 0, 0, 0, 1 },
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{ 0, 0, 0, 1 },
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{ 0, 0, 0, 1 },
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{ 0, 0, 0, 1 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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};
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// 0x51C340
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const size_t _proto_sizes[11] = {
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sizeof(ItemProto), // 0x84
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sizeof(CritterProto), // 0x1A0
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sizeof(SceneryProto), // 0x38
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sizeof(WallProto), // 0x24
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sizeof(TileProto), // 0x1C
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sizeof(MiscProto), // 0x1C
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0,
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0,
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0,
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0,
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0,
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};
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// 0x51C36C
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int _protos_been_initialized = 0;
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// obj_dude_proto
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// 0x51C370
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CritterProto gDudeProto = {
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0x1000000,
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-1,
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0x1000001,
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0,
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0,
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0x20000000,
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0,
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-1,
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0,
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{ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 18, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 23, 0 },
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{ 0 },
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{ 0 },
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0,
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0,
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0,
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0,
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-1,
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0,
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0,
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};
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// 0x51C534
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char* _proto_path_base = _aProto_0;
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// 0x51C538
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int _init_true = 0;
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// 0x51C53C
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int _retval = 0;
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// 0x66452C
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char* _mp_perk_code_None;
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// 0x664530
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char* _mp_perk_code_strs[PERK_COUNT];
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// 0x66470C
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char* _mp_critter_stats_list;
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// 0x664710
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char* _critter_stats_list_None;
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// 0x664714
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char* _critter_stats_list_strs[STAT_COUNT];
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// Message list by object type
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// 0 - pro_item.msg
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// 1 - pro_crit.msg
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// 2 - pro_scen.msg
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// 3 - pro_wall.msg
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// 4 - pro_tile.msg
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// 5 - pro_misc.msg
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//
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// 0x6647AC
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MessageList _proto_msg_files[6];
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// 0x6647DC
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char* gRaceTypeNames[RACE_TYPE_COUNT];
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// 0x6647E4
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char* gSceneryTypeNames[SCENERY_TYPE_COUNT];
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// proto.msg
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//
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// 0x6647FC
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MessageList gProtoMessageList;
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// 0x664804
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char* gMaterialTypeNames[MATERIAL_TYPE_COUNT];
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// "<None>" from proto.msg
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//
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// 0x664824
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char* _proto_none_str;
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// 0x664828
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char* gBodyTypeNames[BODY_TYPE_COUNT];
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// 0x664834
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char* gItemTypeNames[ITEM_TYPE_COUNT];
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// 0x66484C
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char* gDamageTypeNames[DAMAGE_TYPE_COUNT];
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// 0x66486C
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char* gCaliberTypeNames[CALIBER_TYPE_COUNT];
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// Perk names.
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//
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// 0x6648B8
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char** _perk_code_strs;
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// Stat names.
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//
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// 0x6648BC
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char** _critter_stats_list;
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// Append proto file name to proto_path from proto.lst.
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//
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// 0x49E758
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int _proto_list_str(int pid, char* proto_path)
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{
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char path[COMPAT_MAX_PATH];
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char str[COMPAT_MAX_PATH];
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char* pch;
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File* stream;
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int i;
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if (pid == -1) {
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return -1;
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}
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if (str == NULL) {
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return -1;
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}
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strcpy(path, _cd_path_base);
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strcat(path, "proto\\");
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strcat(path, artGetObjectTypeName(pid >> 24));
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strcat(path, "\\");
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strcat(path, artGetObjectTypeName(pid >> 24));
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strcat(path, ".lst");
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stream = fileOpen(path, "rt");
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i = 1;
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while (fileReadString(str, sizeof(str), stream)) {
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if (i == (pid & 0xFFFFFF)) {
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break;
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}
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i++;
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}
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fileClose(stream);
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if (i != (pid & 0xFFFFFF)) {
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return -1;
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}
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pch = str;
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while (*pch != '\0' && *pch != '\n') {
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*proto_path = *pch;
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proto_path++;
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pch++;
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}
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*proto_path = '\0';
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return 0;
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}
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// 0x49E99C
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bool _proto_action_can_use(int pid)
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{
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Proto* proto;
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if (protoGetProto(pid, &proto) == -1) {
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return false;
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}
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if ((proto->item.extendedFlags & 0x0800) != 0) {
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return true;
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}
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if ((pid >> 24) == OBJ_TYPE_ITEM && proto->item.type == ITEM_TYPE_CONTAINER) {
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return true;
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}
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return false;
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}
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// 0x49E9DC
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bool _proto_action_can_use_on(int pid)
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{
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Proto* proto;
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if (protoGetProto(pid, &proto) == -1) {
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return false;
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}
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if ((proto->item.extendedFlags & 0x1000) != 0) {
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return true;
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}
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if ((pid >> 24) == OBJ_TYPE_ITEM && proto->item.type == ITEM_TYPE_DRUG) {
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return true;
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}
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return false;
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}
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// 0x49EA24
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bool _proto_action_can_talk_to(int pid)
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{
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Proto* proto;
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if (protoGetProto(pid, &proto) == -1) {
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return false;
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}
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if ((pid >> 24) == OBJ_TYPE_CRITTER) {
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return true;
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}
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if (proto->critter.extendedFlags & 0x4000) {
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return true;
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}
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return false;
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}
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// Likely returns true if item with given pid can be picked up.
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//
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// 0x49EA5C
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int _proto_action_can_pickup(int pid)
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{
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if ((pid >> 24) != OBJ_TYPE_ITEM) {
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return false;
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}
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Proto* proto;
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if (protoGetProto(pid, &proto) == -1) {
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return false;
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}
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if (proto->item.type == ITEM_TYPE_CONTAINER) {
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return (proto->item.extendedFlags & 0x8000) != 0;
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}
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return true;
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}
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// 0x49EAA4
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char* protoGetMessage(int pid, int message)
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{
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char* v1 = _proto_none_str;
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Proto* proto;
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if (protoGetProto(pid, &proto) != -1) {
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if (proto->messageId != -1) {
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MessageList* messageList = &(_proto_msg_files[pid >> 24]);
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MessageListItem messageListItem;
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messageListItem.num = proto->messageId + message;
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if (messageListGetItem(messageList, &messageListItem)) {
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v1 = messageListItem.text;
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}
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}
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}
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return v1;
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}
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// 0x49EAFC
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char* protoGetName(int pid)
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{
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if (pid == 0x1000000) {
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return critterGetName(gDude);
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}
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return protoGetMessage(pid, PROTOTYPE_MESSAGE_NAME);
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}
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// 0x49EB1C
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char* protoGetDescription(int pid)
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{
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return protoGetMessage(pid, PROTOTYPE_MESSAGE_DESCRIPTION);
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}
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// 0x49EDB4
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int _proto_critter_init(Proto* a1, int a2)
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{
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if (!_protos_been_initialized) {
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return -1;
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}
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int v1 = a2 & 0xFFFFFF;
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a1->pid = -1;
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a1->messageId = 100 * v1;
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a1->fid = buildFid(1, v1 - 1, 0, 0, 0);
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a1->critter.lightDistance = 0;
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a1->critter.lightIntensity = 0;
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a1->critter.flags = 0x20000000;
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a1->critter.extendedFlags = 0x6000;
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a1->critter.sid = -1;
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a1->critter.data.flags = 0;
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a1->critter.data.bodyType = 0;
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a1->critter.headFid = -1;
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a1->critter.aiPacket = 1;
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if (!artExists(a1->fid)) {
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a1->fid = buildFid(1, 0, 0, 0, 0);
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}
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CritterProtoData* data = &(a1->critter.data);
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data->experience = 60;
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data->killType = 0;
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data->damageType = 0;
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protoCritterDataResetStats(data);
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protoCritterDataResetSkills(data);
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return 0;
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}
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// 0x49EEA4
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void objectDataReset(Object* obj)
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{
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// NOTE: Original code is slightly different. It uses loop to zero object
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// data byte by byte.
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memset(&(obj->data), 0, sizeof(obj->data));
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}
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// 0x49EEB8
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int objectCritterCombatDataRead(CritterCombatData* data, File* stream)
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{
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if (fileReadInt32(stream, &(data->damageLastTurn)) == -1) return -1;
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if (fileReadInt32(stream, &(data->maneuver)) == -1) return -1;
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if (fileReadInt32(stream, &(data->ap)) == -1) return -1;
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if (fileReadInt32(stream, &(data->results)) == -1) return -1;
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if (fileReadInt32(stream, &(data->aiPacket)) == -1) return -1;
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if (fileReadInt32(stream, &(data->team)) == -1) return -1;
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if (fileReadInt32(stream, &(data->whoHitMeCid)) == -1) return -1;
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return 0;
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}
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// 0x49EF40
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int objectCritterCombatDataWrite(CritterCombatData* data, File* stream)
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{
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if (fileWriteInt32(stream, data->damageLastTurn) == -1) return -1;
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if (fileWriteInt32(stream, data->maneuver) == -1) return -1;
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if (fileWriteInt32(stream, data->ap) == -1) return -1;
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if (fileWriteInt32(stream, data->results) == -1) return -1;
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if (fileWriteInt32(stream, data->aiPacket) == -1) return -1;
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if (fileWriteInt32(stream, data->team) == -1) return -1;
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if (fileWriteInt32(stream, data->whoHitMeCid) == -1) return -1;
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return 0;
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}
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// 0x49F004
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int objectDataRead(Object* obj, File* stream)
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{
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Proto* proto;
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Inventory* inventory = &(obj->data.inventory);
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if (fileReadInt32(stream, &(inventory->length)) == -1) return -1;
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if (fileReadInt32(stream, &(inventory->capacity)) == -1) return -1;
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// TODO: See below.
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if (fileReadInt32(stream, (int*)&(inventory->items)) == -1) return -1;
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if ((obj->pid >> 24) == OBJ_TYPE_CRITTER) {
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if (fileReadInt32(stream, &(obj->data.critter.field_0)) == -1) return -1;
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if (objectCritterCombatDataRead(&(obj->data.critter.combat), stream) == -1) return -1;
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if (fileReadInt32(stream, &(obj->data.critter.hp)) == -1) return -1;
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if (fileReadInt32(stream, &(obj->data.critter.radiation)) == -1) return -1;
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if (fileReadInt32(stream, &(obj->data.critter.poison)) == -1) return -1;
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} else {
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if (fileReadInt32(stream, &(obj->data.flags)) == -1) return -1;
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if (obj->data.flags == 0xCCCCCCCC) {
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debugPrint("\nNote: Reading pud: updated_flags was un-Set!");
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obj->data.flags = 0;
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}
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switch (obj->pid >> 24) {
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case OBJ_TYPE_ITEM:
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if (protoGetProto(obj->pid, &proto) == -1) return -1;
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switch (proto->item.type) {
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case ITEM_TYPE_WEAPON:
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if (fileReadInt32(stream, &(obj->data.item.weapon.ammoQuantity)) == -1) return -1;
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if (fileReadInt32(stream, &(obj->data.item.weapon.ammoTypePid)) == -1) return -1;
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break;
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case ITEM_TYPE_AMMO:
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if (fileReadInt32(stream, &(obj->data.item.ammo.quantity)) == -1) return -1;
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break;
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case ITEM_TYPE_MISC:
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if (fileReadInt32(stream, &(obj->data.item.misc.charges)) == -1) return -1;
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break;
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case ITEM_TYPE_KEY:
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if (fileReadInt32(stream, &(obj->data.item.key.keyCode)) == -1) return -1;
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break;
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default:
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break;
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}
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break;
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case OBJ_TYPE_SCENERY:
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if (protoGetProto(obj->pid, &proto) == -1) return -1;
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switch (proto->scenery.type) {
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case SCENERY_TYPE_DOOR:
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if (fileReadInt32(stream, &(obj->data.scenery.door.openFlags)) == -1) return -1;
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break;
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case SCENERY_TYPE_STAIRS:
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if (fileReadInt32(stream, &(obj->data.scenery.stairs.field_4)) == -1) return -1;
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if (fileReadInt32(stream, &(obj->data.scenery.stairs.field_0)) == -1) return -1;
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break;
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case SCENERY_TYPE_ELEVATOR:
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if (fileReadInt32(stream, &(obj->data.scenery.elevator.field_0)) == -1) return -1;
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if (fileReadInt32(stream, &(obj->data.scenery.elevator.field_4)) == -1) return -1;
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break;
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case SCENERY_TYPE_LADDER_UP:
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if (gMapHeader.version == 19) {
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if (fileReadInt32(stream, &(obj->data.scenery.ladder.field_4)) == -1) return -1;
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} else {
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if (fileReadInt32(stream, &(obj->data.scenery.ladder.field_0)) == -1) return -1;
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if (fileReadInt32(stream, &(obj->data.scenery.ladder.field_4)) == -1) return -1;
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}
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break;
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case SCENERY_TYPE_LADDER_DOWN:
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if (gMapHeader.version == 19) {
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if (fileReadInt32(stream, &(obj->data.scenery.ladder.field_4)) == -1) return -1;
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} else {
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if (fileReadInt32(stream, &(obj->data.scenery.ladder.field_0)) == -1) return -1;
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if (fileReadInt32(stream, &(obj->data.scenery.ladder.field_4)) == -1) return -1;
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}
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break;
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}
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break;
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case OBJ_TYPE_MISC:
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if (obj->pid >= 0x5000010 && obj->pid <= 0x5000017) {
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if (fileReadInt32(stream, &(obj->data.misc.map)) == -1) return -1;
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if (fileReadInt32(stream, &(obj->data.misc.tile)) == -1) return -1;
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if (fileReadInt32(stream, &(obj->data.misc.elevation)) == -1) return -1;
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if (fileReadInt32(stream, &(obj->data.misc.rotation)) == -1) return -1;
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}
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break;
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}
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}
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return 0;
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}
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// 0x49F428
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int objectDataWrite(Object* obj, File* stream)
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{
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Proto* proto;
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ObjectData* data = &(obj->data);
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if (fileWriteInt32(stream, data->inventory.length) == -1) return -1;
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if (fileWriteInt32(stream, data->inventory.capacity) == -1) return -1;
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// TODO: Why do we need to write address of pointer? That probably means
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// this field is shared with something else.
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if (fileWriteInt32(stream, (intptr_t)data->inventory.items) == -1) return -1;
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if ((obj->pid >> 24) == OBJ_TYPE_CRITTER) {
|
|
if (fileWriteInt32(stream, data->flags) == -1) return -1;
|
|
if (objectCritterCombatDataWrite(&(obj->data.critter.combat), stream) == -1) return -1;
|
|
if (fileWriteInt32(stream, data->critter.hp) == -1) return -1;
|
|
if (fileWriteInt32(stream, data->critter.radiation) == -1) return -1;
|
|
if (fileWriteInt32(stream, data->critter.poison) == -1) return -1;
|
|
} else {
|
|
if (fileWriteInt32(stream, data->flags) == -1) return -1;
|
|
|
|
switch (obj->pid >> 24) {
|
|
case OBJ_TYPE_ITEM:
|
|
if (protoGetProto(obj->pid, &proto) == -1) return -1;
|
|
|
|
switch (proto->item.type) {
|
|
case ITEM_TYPE_WEAPON:
|
|
if (fileWriteInt32(stream, data->item.weapon.ammoQuantity) == -1) return -1;
|
|
if (fileWriteInt32(stream, data->item.weapon.ammoTypePid) == -1) return -1;
|
|
break;
|
|
case ITEM_TYPE_AMMO:
|
|
if (fileWriteInt32(stream, data->item.ammo.quantity) == -1) return -1;
|
|
break;
|
|
case ITEM_TYPE_MISC:
|
|
if (fileWriteInt32(stream, data->item.misc.charges) == -1) return -1;
|
|
break;
|
|
case ITEM_TYPE_KEY:
|
|
if (fileWriteInt32(stream, data->item.key.keyCode) == -1) return -1;
|
|
break;
|
|
}
|
|
break;
|
|
case OBJ_TYPE_SCENERY:
|
|
if (protoGetProto(obj->pid, &proto) == -1) return -1;
|
|
|
|
switch (proto->scenery.type) {
|
|
case SCENERY_TYPE_DOOR:
|
|
if (fileWriteInt32(stream, data->scenery.door.openFlags) == -1) return -1;
|
|
break;
|
|
case SCENERY_TYPE_STAIRS:
|
|
if (fileWriteInt32(stream, data->scenery.stairs.field_4) == -1) return -1;
|
|
if (fileWriteInt32(stream, data->scenery.stairs.field_0) == -1) return -1;
|
|
break;
|
|
case SCENERY_TYPE_ELEVATOR:
|
|
if (fileWriteInt32(stream, data->scenery.elevator.field_0) == -1) return -1;
|
|
if (fileWriteInt32(stream, data->scenery.elevator.field_4) == -1) return -1;
|
|
break;
|
|
case SCENERY_TYPE_LADDER_UP:
|
|
if (fileWriteInt32(stream, data->scenery.ladder.field_0) == -1) return -1;
|
|
if (fileWriteInt32(stream, data->scenery.elevator.field_4) == -1) return -1;
|
|
break;
|
|
case SCENERY_TYPE_LADDER_DOWN:
|
|
if (fileWriteInt32(stream, data->scenery.ladder.field_0) == -1) return -1;
|
|
if (fileWriteInt32(stream, data->scenery.elevator.field_4) == -1) return -1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case OBJ_TYPE_MISC:
|
|
if (obj->pid >= 0x5000010 && obj->pid <= 0x5000017) {
|
|
if (fileWriteInt32(stream, data->misc.map) == -1) return -1;
|
|
if (fileWriteInt32(stream, data->misc.tile) == -1) return -1;
|
|
if (fileWriteInt32(stream, data->misc.elevation) == -1) return -1;
|
|
if (fileWriteInt32(stream, data->misc.rotation) == -1) return -1;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// 0x49F73C
|
|
int _proto_update_gen(Object* obj)
|
|
{
|
|
Proto* proto;
|
|
|
|
if (!_protos_been_initialized) {
|
|
return -1;
|
|
}
|
|
|
|
ObjectData* data = &(obj->data);
|
|
data->inventory.length = 0;
|
|
data->inventory.capacity = 0;
|
|
data->inventory.items = NULL;
|
|
|
|
if (protoGetProto(obj->pid, &proto) == -1) {
|
|
return -1;
|
|
}
|
|
|
|
switch (obj->pid >> 24) {
|
|
case OBJ_TYPE_ITEM:
|
|
switch (proto->item.type) {
|
|
case ITEM_TYPE_CONTAINER:
|
|
data->flags = 0;
|
|
break;
|
|
case ITEM_TYPE_WEAPON:
|
|
data->item.weapon.ammoQuantity = proto->item.data.weapon.ammoCapacity;
|
|
data->item.weapon.ammoTypePid = proto->item.data.weapon.ammoTypePid;
|
|
break;
|
|
case ITEM_TYPE_AMMO:
|
|
data->item.ammo.quantity = proto->item.data.ammo.quantity;
|
|
break;
|
|
case ITEM_TYPE_MISC:
|
|
data->item.misc.charges = proto->item.data.misc.charges;
|
|
break;
|
|
case ITEM_TYPE_KEY:
|
|
data->item.key.keyCode = proto->item.data.key.keyCode;
|
|
break;
|
|
}
|
|
break;
|
|
case OBJ_TYPE_SCENERY:
|
|
switch (proto->scenery.type) {
|
|
case SCENERY_TYPE_DOOR:
|
|
data->scenery.door.openFlags = proto->scenery.data.door.openFlags;
|
|
break;
|
|
case SCENERY_TYPE_STAIRS:
|
|
data->scenery.stairs.field_4 = proto->scenery.data.stairs.field_0;
|
|
data->scenery.stairs.field_0 = proto->scenery.data.stairs.field_4;
|
|
break;
|
|
case SCENERY_TYPE_ELEVATOR:
|
|
data->scenery.elevator.field_0 = proto->scenery.data.elevator.field_0;
|
|
data->scenery.elevator.field_4 = proto->scenery.data.elevator.field_4;
|
|
break;
|
|
case SCENERY_TYPE_LADDER_UP:
|
|
case SCENERY_TYPE_LADDER_DOWN:
|
|
data->scenery.ladder.field_0 = proto->scenery.data.ladder.field_0;
|
|
break;
|
|
}
|
|
break;
|
|
case OBJ_TYPE_MISC:
|
|
if (obj->pid >= 0x5000010 && obj->pid <= 0x5000017) {
|
|
data->misc.tile = -1;
|
|
data->misc.elevation = 0;
|
|
data->misc.rotation = 0;
|
|
data->misc.map = -1;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// 0x49F8A0
|
|
int _proto_update_init(Object* obj)
|
|
{
|
|
if (!_protos_been_initialized) {
|
|
return -1;
|
|
}
|
|
|
|
if (obj == NULL) {
|
|
return -1;
|
|
}
|
|
|
|
if (obj->pid == -1) {
|
|
return -1;
|
|
}
|
|
|
|
for (int i = 0; i < 14; i++) {
|
|
obj->field_2C_array[i] = 0;
|
|
}
|
|
|
|
if ((obj->pid >> 24) != OBJ_TYPE_CRITTER) {
|
|
return _proto_update_gen(obj);
|
|
}
|
|
|
|
ObjectData* data = &(obj->data);
|
|
data->inventory.length = 0;
|
|
data->inventory.capacity = 0;
|
|
data->inventory.items = NULL;
|
|
_combat_data_init(obj);
|
|
data->critter.hp = critterGetStat(obj, STAT_MAXIMUM_HIT_POINTS);
|
|
data->critter.combat.ap = critterGetStat(obj, STAT_MAXIMUM_ACTION_POINTS);
|
|
critterUpdateDerivedStats(obj);
|
|
obj->data.critter.combat.whoHitMe = NULL;
|
|
|
|
Proto* proto;
|
|
if (protoGetProto(obj->pid, &proto) != -1) {
|
|
data->critter.combat.aiPacket = proto->critter.aiPacket;
|
|
data->critter.combat.team = proto->critter.team;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// 0x49F984
|
|
int _proto_dude_update_gender()
|
|
{
|
|
Proto* proto;
|
|
if (protoGetProto(0x1000000, &proto) == -1) {
|
|
return -1;
|
|
}
|
|
|
|
int nativeLook = DUDE_NATIVE_LOOK_TRIBAL;
|
|
if (gameMovieIsSeen(MOVIE_VSUIT)) {
|
|
nativeLook = DUDE_NATIVE_LOOK_JUMPSUIT;
|
|
}
|
|
|
|
int frmId;
|
|
if (critterGetStat(gDude, STAT_GENDER) == GENDER_MALE) {
|
|
frmId = _art_vault_person_nums[nativeLook][GENDER_MALE];
|
|
} else {
|
|
frmId = _art_vault_person_nums[nativeLook][GENDER_FEMALE];
|
|
}
|
|
|
|
_art_vault_guy_num = frmId;
|
|
|
|
if (critterGetArmor(gDude) == NULL) {
|
|
int v1 = 0;
|
|
if (critterGetItem2(gDude) != NULL || critterGetItem1(gDude) != NULL) {
|
|
v1 = (gDude->fid & 0xF000) >> 12;
|
|
}
|
|
|
|
int fid = buildFid(1, _art_vault_guy_num, 0, v1, 0);
|
|
objectSetFid(gDude, fid, NULL);
|
|
}
|
|
|
|
proto->fid = buildFid(1, _art_vault_guy_num, 0, 0, 0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// proto_dude_init
|
|
// 0x49FA64
|
|
int _proto_dude_init(const char* path)
|
|
{
|
|
gDudeProto.fid = buildFid(1, _art_vault_guy_num, 0, 0, 0);
|
|
|
|
if (_init_true) {
|
|
_obj_inven_free(&(gDude->data.inventory));
|
|
}
|
|
|
|
_init_true = 1;
|
|
|
|
Proto* proto;
|
|
if (protoGetProto(0x1000000, &proto) == -1) {
|
|
return -1;
|
|
}
|
|
|
|
protoGetProto(gDude->pid, &proto);
|
|
|
|
_proto_update_init(gDude);
|
|
gDude->data.critter.combat.aiPacket = 0;
|
|
gDude->data.critter.combat.team = 0;
|
|
_ResetPlayer();
|
|
|
|
if (gcdLoad(path) == -1) {
|
|
_retval = -1;
|
|
}
|
|
|
|
proto->critter.data.baseStats[STAT_DAMAGE_RESISTANCE_EMP] = 100;
|
|
proto->critter.data.bodyType = 0;
|
|
proto->critter.data.experience = 0;
|
|
proto->critter.data.killType = 0;
|
|
proto->critter.data.damageType = 0;
|
|
|
|
_proto_dude_update_gender();
|
|
_inven_reset_dude();
|
|
|
|
if ((gDude->flags & OBJECT_FLAT) != 0) {
|
|
_obj_toggle_flat(gDude, NULL);
|
|
}
|
|
|
|
if ((gDude->flags & OBJECT_NO_BLOCK) != 0) {
|
|
gDude->flags &= ~OBJECT_NO_BLOCK;
|
|
}
|
|
|
|
critterUpdateDerivedStats(gDude);
|
|
critterAdjustHitPoints(gDude, 10000);
|
|
|
|
if (_retval) {
|
|
debugPrint("\n ** Error in proto_dude_init()! **\n");
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// proto_data_member
|
|
// 0x49FFD8
|
|
int protoGetDataMember(int pid, int member, ProtoDataMemberValue* value)
|
|
{
|
|
Proto* proto;
|
|
if (protoGetProto(pid, &proto) == -1) {
|
|
return -1;
|
|
}
|
|
|
|
switch (pid >> 24) {
|
|
case OBJ_TYPE_ITEM:
|
|
switch (member) {
|
|
case ITEM_DATA_MEMBER_PID:
|
|
value->integerValue = proto->pid;
|
|
break;
|
|
case ITEM_DATA_MEMBER_NAME:
|
|
// NOTE: uninline
|
|
value->stringValue = protoGetName(proto->scenery.pid);
|
|
return PROTO_DATA_MEMBER_TYPE_STRING;
|
|
case ITEM_DATA_MEMBER_DESCRIPTION:
|
|
// NOTE: Uninline.
|
|
value->stringValue = protoGetDescription(proto->pid);
|
|
return PROTO_DATA_MEMBER_TYPE_STRING;
|
|
case ITEM_DATA_MEMBER_FID:
|
|
value->integerValue = proto->fid;
|
|
break;
|
|
case ITEM_DATA_MEMBER_LIGHT_DISTANCE:
|
|
value->integerValue = proto->item.lightDistance;
|
|
break;
|
|
case ITEM_DATA_MEMBER_LIGHT_INTENSITY:
|
|
value->integerValue = proto->item.lightIntensity;
|
|
break;
|
|
case ITEM_DATA_MEMBER_FLAGS:
|
|
value->integerValue = proto->item.flags;
|
|
break;
|
|
case ITEM_DATA_MEMBER_EXTENDED_FLAGS:
|
|
value->integerValue = proto->item.extendedFlags;
|
|
break;
|
|
case ITEM_DATA_MEMBER_SID:
|
|
value->integerValue = proto->item.sid;
|
|
break;
|
|
case ITEM_DATA_MEMBER_TYPE:
|
|
value->integerValue = proto->item.type;
|
|
break;
|
|
case ITEM_DATA_MEMBER_MATERIAL:
|
|
value->integerValue = proto->item.material;
|
|
break;
|
|
case ITEM_DATA_MEMBER_SIZE:
|
|
value->integerValue = proto->item.size;
|
|
break;
|
|
case ITEM_DATA_MEMBER_WEIGHT:
|
|
value->integerValue = proto->item.weight;
|
|
break;
|
|
case ITEM_DATA_MEMBER_COST:
|
|
value->integerValue = proto->item.cost;
|
|
break;
|
|
case ITEM_DATA_MEMBER_INVENTORY_FID:
|
|
value->integerValue = proto->item.inventoryFid;
|
|
break;
|
|
case ITEM_DATA_MEMBER_WEAPON_RANGE:
|
|
if (proto->item.type == ITEM_TYPE_WEAPON) {
|
|
value->integerValue = proto->item.data.weapon.maxRange1;
|
|
}
|
|
break;
|
|
default:
|
|
debugPrint("\n\tError: Unimp'd data member in member in proto_data_member!");
|
|
break;
|
|
}
|
|
break;
|
|
case OBJ_TYPE_CRITTER:
|
|
switch (member) {
|
|
case CRITTER_DATA_MEMBER_PID:
|
|
value->integerValue = proto->critter.pid;
|
|
break;
|
|
case CRITTER_DATA_MEMBER_NAME:
|
|
// NOTE: Uninline.
|
|
value->stringValue = protoGetName(proto->critter.pid);
|
|
return PROTO_DATA_MEMBER_TYPE_STRING;
|
|
case CRITTER_DATA_MEMBER_DESCRIPTION:
|
|
// NOTE: Uninline.
|
|
value->stringValue = protoGetDescription(proto->critter.pid);
|
|
return PROTO_DATA_MEMBER_TYPE_STRING;
|
|
case CRITTER_DATA_MEMBER_FID:
|
|
value->integerValue = proto->critter.fid;
|
|
break;
|
|
case CRITTER_DATA_MEMBER_LIGHT_DISTANCE:
|
|
value->integerValue = proto->critter.lightDistance;
|
|
break;
|
|
case CRITTER_DATA_MEMBER_LIGHT_INTENSITY:
|
|
value->integerValue = proto->critter.lightIntensity;
|
|
break;
|
|
case CRITTER_DATA_MEMBER_FLAGS:
|
|
value->integerValue = proto->critter.flags;
|
|
break;
|
|
case CRITTER_DATA_MEMBER_EXTENDED_FLAGS:
|
|
value->integerValue = proto->critter.extendedFlags;
|
|
break;
|
|
case CRITTER_DATA_MEMBER_SID:
|
|
value->integerValue = proto->critter.sid;
|
|
break;
|
|
case CRITTER_DATA_MEMBER_HEAD_FID:
|
|
value->integerValue = proto->critter.headFid;
|
|
break;
|
|
case CRITTER_DATA_MEMBER_BODY_TYPE:
|
|
value->integerValue = proto->critter.data.bodyType;
|
|
break;
|
|
default:
|
|
debugPrint("\n\tError: Unimp'd data member in member in proto_data_member!");
|
|
break;
|
|
}
|
|
break;
|
|
case OBJ_TYPE_SCENERY:
|
|
switch (member) {
|
|
case SCENERY_DATA_MEMBER_PID:
|
|
value->integerValue = proto->scenery.pid;
|
|
break;
|
|
case SCENERY_DATA_MEMBER_NAME:
|
|
// NOTE: Uninline.
|
|
value->stringValue = protoGetName(proto->scenery.pid);
|
|
return PROTO_DATA_MEMBER_TYPE_STRING;
|
|
case SCENERY_DATA_MEMBER_DESCRIPTION:
|
|
// NOTE: Uninline.
|
|
value->stringValue = protoGetDescription(proto->scenery.pid);
|
|
return PROTO_DATA_MEMBER_TYPE_STRING;
|
|
case SCENERY_DATA_MEMBER_FID:
|
|
value->integerValue = proto->scenery.fid;
|
|
break;
|
|
case SCENERY_DATA_MEMBER_LIGHT_DISTANCE:
|
|
value->integerValue = proto->scenery.lightDistance;
|
|
break;
|
|
case SCENERY_DATA_MEMBER_LIGHT_INTENSITY:
|
|
value->integerValue = proto->scenery.lightIntensity;
|
|
break;
|
|
case SCENERY_DATA_MEMBER_FLAGS:
|
|
value->integerValue = proto->scenery.flags;
|
|
break;
|
|
case SCENERY_DATA_MEMBER_EXTENDED_FLAGS:
|
|
value->integerValue = proto->scenery.extendedFlags;
|
|
break;
|
|
case SCENERY_DATA_MEMBER_SID:
|
|
value->integerValue = proto->scenery.sid;
|
|
break;
|
|
case SCENERY_DATA_MEMBER_TYPE:
|
|
value->integerValue = proto->scenery.type;
|
|
break;
|
|
case SCENERY_DATA_MEMBER_MATERIAL:
|
|
value->integerValue = proto->scenery.field_2C;
|
|
break;
|
|
default:
|
|
debugPrint("\n\tError: Unimp'd data member in member in proto_data_member!");
|
|
break;
|
|
}
|
|
break;
|
|
case OBJ_TYPE_WALL:
|
|
switch (member) {
|
|
case WALL_DATA_MEMBER_PID:
|
|
value->integerValue = proto->wall.pid;
|
|
break;
|
|
case WALL_DATA_MEMBER_NAME:
|
|
// NOTE: Uninline.
|
|
value->stringValue = protoGetName(proto->wall.pid);
|
|
return PROTO_DATA_MEMBER_TYPE_STRING;
|
|
case WALL_DATA_MEMBER_DESCRIPTION:
|
|
// NOTE: Uninline.
|
|
value->stringValue = protoGetDescription(proto->wall.pid);
|
|
return PROTO_DATA_MEMBER_TYPE_STRING;
|
|
case WALL_DATA_MEMBER_FID:
|
|
value->integerValue = proto->wall.fid;
|
|
break;
|
|
case WALL_DATA_MEMBER_LIGHT_DISTANCE:
|
|
value->integerValue = proto->wall.lightDistance;
|
|
break;
|
|
case WALL_DATA_MEMBER_LIGHT_INTENSITY:
|
|
value->integerValue = proto->wall.lightIntensity;
|
|
break;
|
|
case WALL_DATA_MEMBER_FLAGS:
|
|
value->integerValue = proto->wall.flags;
|
|
break;
|
|
case WALL_DATA_MEMBER_EXTENDED_FLAGS:
|
|
value->integerValue = proto->wall.extendedFlags;
|
|
break;
|
|
case WALL_DATA_MEMBER_SID:
|
|
value->integerValue = proto->wall.sid;
|
|
break;
|
|
case WALL_DATA_MEMBER_MATERIAL:
|
|
value->integerValue = proto->wall.material;
|
|
break;
|
|
default:
|
|
debugPrint("\n\tError: Unimp'd data member in member in proto_data_member!");
|
|
break;
|
|
}
|
|
break;
|
|
case OBJ_TYPE_TILE:
|
|
debugPrint("\n\tError: Unimp'd data member in member in proto_data_member!");
|
|
break;
|
|
case OBJ_TYPE_MISC:
|
|
switch (member) {
|
|
case MISC_DATA_MEMBER_PID:
|
|
value->integerValue = proto->misc.pid;
|
|
break;
|
|
case MISC_DATA_MEMBER_NAME:
|
|
// NOTE: Uninline.
|
|
value->stringValue = protoGetName(proto->misc.pid);
|
|
return PROTO_DATA_MEMBER_TYPE_STRING;
|
|
case MISC_DATA_MEMBER_DESCRIPTION:
|
|
// NOTE: Uninline.
|
|
value->stringValue = protoGetDescription(proto->misc.pid);
|
|
// FIXME: Errornously report type as int, should be string.
|
|
return PROTO_DATA_MEMBER_TYPE_INT;
|
|
case MISC_DATA_MEMBER_FID:
|
|
value->integerValue = proto->misc.fid;
|
|
return 1;
|
|
case MISC_DATA_MEMBER_LIGHT_DISTANCE:
|
|
value->integerValue = proto->misc.lightDistance;
|
|
return 1;
|
|
case MISC_DATA_MEMBER_LIGHT_INTENSITY:
|
|
value->integerValue = proto->misc.lightIntensity;
|
|
break;
|
|
case MISC_DATA_MEMBER_FLAGS:
|
|
value->integerValue = proto->misc.flags;
|
|
break;
|
|
case MISC_DATA_MEMBER_EXTENDED_FLAGS:
|
|
value->integerValue = proto->misc.extendedFlags;
|
|
break;
|
|
default:
|
|
debugPrint("\n\tError: Unimp'd data member in member in proto_data_member!");
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return PROTO_DATA_MEMBER_TYPE_INT;
|
|
}
|
|
|
|
// proto_init
|
|
// 0x4A0390
|
|
int protoInit()
|
|
{
|
|
char* master_patches;
|
|
int len;
|
|
MessageListItem messageListItem;
|
|
char path[COMPAT_MAX_PATH];
|
|
int i;
|
|
|
|
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &master_patches)) {
|
|
return -1;
|
|
}
|
|
|
|
sprintf(path, "%s\\proto", master_patches);
|
|
len = strlen(path);
|
|
|
|
compat_mkdir(path);
|
|
|
|
strcpy(path + len, "\\critters");
|
|
compat_mkdir(path);
|
|
|
|
strcpy(path + len, "\\items");
|
|
compat_mkdir(path);
|
|
|
|
// TODO: Get rid of cast.
|
|
_proto_critter_init((Proto*)&gDudeProto, 0x1000000);
|
|
|
|
gDudeProto.pid = 0x1000000;
|
|
gDudeProto.fid = buildFid(1, 1, 0, 0, 0);
|
|
|
|
gDude->pid = 0x1000000;
|
|
gDude->sid = 1;
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
_proto_remove_list(i);
|
|
}
|
|
|
|
_proto_header_load();
|
|
|
|
_protos_been_initialized = 1;
|
|
|
|
_proto_dude_init("premade\\player.gcd");
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
if (!messageListInit(&(_proto_msg_files[i]))) {
|
|
debugPrint("\nError: Initing proto message files!");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
sprintf(path, "%spro_%.4s%s", asc_5186C8, artGetObjectTypeName(i), ".msg");
|
|
|
|
if (!messageListLoad(&(_proto_msg_files[i]), path)) {
|
|
debugPrint("\nError: Loading proto message files!");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
_mp_critter_stats_list = _aDrugStatSpecia;
|
|
_critter_stats_list = _critter_stats_list_strs;
|
|
_critter_stats_list_None = _aNone_1;
|
|
for (i = 0; i < STAT_COUNT; i++) {
|
|
_critter_stats_list_strs[i] = statGetName(i);
|
|
if (_critter_stats_list_strs[i] == NULL) {
|
|
debugPrint("\nError: Finding stat names!");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
_mp_perk_code_None = _aNone_1;
|
|
_perk_code_strs = _mp_perk_code_strs;
|
|
for (i = 0; i < PERK_COUNT; i++) {
|
|
_mp_perk_code_strs[i] = perkGetName(i);
|
|
if (_mp_perk_code_strs[i] == NULL) {
|
|
debugPrint("\nError: Finding perk names!");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
if (!messageListInit(&gProtoMessageList)) {
|
|
debugPrint("\nError: Initing main proto message file!");
|
|
return -1;
|
|
}
|
|
|
|
sprintf(path, "%sproto.msg", asc_5186C8);
|
|
|
|
if (!messageListLoad(&gProtoMessageList, path)) {
|
|
debugPrint("\nError: Loading main proto message file!");
|
|
return -1;
|
|
}
|
|
|
|
_proto_none_str = getmsg(&gProtoMessageList, &messageListItem, 10);
|
|
|
|
// material type names
|
|
for (i = 0; i < MATERIAL_TYPE_COUNT; i++) {
|
|
gMaterialTypeNames[i] = getmsg(&gProtoMessageList, &messageListItem, 100 + i);
|
|
}
|
|
|
|
// item type names
|
|
for (i = 0; i < ITEM_TYPE_COUNT; i++) {
|
|
gItemTypeNames[i] = getmsg(&gProtoMessageList, &messageListItem, 150 + i);
|
|
}
|
|
|
|
// scenery type names
|
|
for (i = 0; i < SCENERY_TYPE_COUNT; i++) {
|
|
gSceneryTypeNames[i] = getmsg(&gProtoMessageList, &messageListItem, 200 + i);
|
|
}
|
|
|
|
// damage code types
|
|
for (i = 0; i < DAMAGE_TYPE_COUNT; i++) {
|
|
gDamageTypeNames[i] = getmsg(&gProtoMessageList, &messageListItem, 250 + i);
|
|
}
|
|
|
|
// caliber types
|
|
for (i = 0; i < CALIBER_TYPE_COUNT; i++) {
|
|
gCaliberTypeNames[i] = getmsg(&gProtoMessageList, &messageListItem, 300 + i);
|
|
}
|
|
|
|
// race types
|
|
for (i = 0; i < RACE_TYPE_COUNT; i++) {
|
|
gRaceTypeNames[i] = getmsg(&gProtoMessageList, &messageListItem, 350 + i);
|
|
}
|
|
|
|
// body types
|
|
for (i = 0; i < BODY_TYPE_COUNT; i++) {
|
|
gBodyTypeNames[i] = getmsg(&gProtoMessageList, &messageListItem, 400 + i);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// 0x4A0814
|
|
void protoReset()
|
|
{
|
|
int i;
|
|
|
|
// TODO: Get rid of cast.
|
|
_proto_critter_init((Proto*)&gDudeProto, 0x1000000);
|
|
gDudeProto.pid = 0x1000000;
|
|
gDudeProto.fid = buildFid(1, 1, 0, 0, 0);
|
|
|
|
gDude->pid = 0x1000000;
|
|
gDude->sid = -1;
|
|
gDude->flags &= ~OBJECT_FLAG_0xFC000;
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
_proto_remove_list(i);
|
|
}
|
|
|
|
_proto_header_load();
|
|
|
|
_protos_been_initialized = 1;
|
|
_proto_dude_init("premade\\player.gcd");
|
|
}
|
|
|
|
// 0x4A0898
|
|
void protoExit()
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
_proto_remove_list(i);
|
|
}
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
messageListFree(&(_proto_msg_files[i]));
|
|
}
|
|
|
|
messageListFree(&gProtoMessageList);
|
|
}
|
|
|
|
// Count .pro lines in .lst files.
|
|
//
|
|
// 0x4A08E0
|
|
int _proto_header_load()
|
|
{
|
|
for (int index = 0; index < 6; index++) {
|
|
ProtoList* ptr = &(_protoLists[index]);
|
|
ptr->head = NULL;
|
|
ptr->tail = NULL;
|
|
ptr->length = 0;
|
|
ptr->max_entries_num = 1;
|
|
|
|
char path[COMPAT_MAX_PATH];
|
|
strcpy(path, _cd_path_base);
|
|
strcat(path, _proto_path_base);
|
|
strcat(path, artGetObjectTypeName(index));
|
|
strcat(path, "\\");
|
|
strcat(path, artGetObjectTypeName(index));
|
|
strcat(path, ".lst");
|
|
|
|
File* stream = fileOpen(path, "rt");
|
|
if (stream == NULL) {
|
|
return -1;
|
|
}
|
|
|
|
int ch = '\0';
|
|
while (1) {
|
|
ch = fileReadChar(stream);
|
|
if (ch == -1) {
|
|
break;
|
|
}
|
|
|
|
if (ch == '\n') {
|
|
ptr->max_entries_num++;
|
|
}
|
|
}
|
|
|
|
if (ch != '\n') {
|
|
ptr->max_entries_num++;
|
|
}
|
|
|
|
fileClose(stream);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// 0x4A0AEC
|
|
int protoItemDataRead(ItemProtoData* item_data, int type, File* stream)
|
|
{
|
|
switch (type) {
|
|
case ITEM_TYPE_ARMOR:
|
|
if (fileReadInt32(stream, &(item_data->armor.armorClass)) == -1) return -1;
|
|
if (fileReadInt32List(stream, item_data->armor.damageResistance, 7) == -1) return -1;
|
|
if (fileReadInt32List(stream, item_data->armor.damageThreshold, 7) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->armor.perk)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->armor.maleFid)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->armor.femaleFid)) == -1) return -1;
|
|
|
|
return 0;
|
|
case ITEM_TYPE_CONTAINER:
|
|
if (fileReadInt32(stream, &(item_data->container.maxSize)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->container.openFlags)) == -1) return -1;
|
|
|
|
return 0;
|
|
case ITEM_TYPE_DRUG:
|
|
if (fileReadInt32(stream, &(item_data->drug.stat[0])) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->drug.stat[1])) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->drug.stat[2])) == -1) return -1;
|
|
if (fileReadInt32List(stream, item_data->drug.amount, 3) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->drug.duration1)) == -1) return -1;
|
|
if (fileReadInt32List(stream, item_data->drug.amount1, 3) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->drug.duration2)) == -1) return -1;
|
|
if (fileReadInt32List(stream, item_data->drug.amount2, 3) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->drug.addictionChance)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->drug.withdrawalEffect)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->drug.withdrawalOnset)) == -1) return -1;
|
|
|
|
return 0;
|
|
case ITEM_TYPE_WEAPON:
|
|
if (fileReadInt32(stream, &(item_data->weapon.animationCode)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.minDamage)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.maxDamage)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.damageType)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.maxRange1)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.maxRange2)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.projectilePid)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.minStrength)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.actionPointCost1)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.actionPointCost2)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.criticalFailureType)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.perk)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.rounds)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.caliber)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.ammoTypePid)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->weapon.ammoCapacity)) == -1) return -1;
|
|
if (fileReadUInt8(stream, &(item_data->weapon.soundCode)) == -1) return -1;
|
|
|
|
return 0;
|
|
case ITEM_TYPE_AMMO:
|
|
if (fileReadInt32(stream, &(item_data->ammo.caliber)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->ammo.quantity)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->ammo.armorClassModifier)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->ammo.damageResistanceModifier)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->ammo.damageMultiplier)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->ammo.damageDivisor)) == -1) return -1;
|
|
|
|
return 0;
|
|
case ITEM_TYPE_MISC:
|
|
if (fileReadInt32(stream, &(item_data->misc.powerTypePid)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->misc.powerType)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(item_data->misc.charges)) == -1) return -1;
|
|
|
|
return 0;
|
|
case ITEM_TYPE_KEY:
|
|
if (fileReadInt32(stream, &(item_data->key.keyCode)) == -1) return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// 0x4A0ED0
|
|
int protoSceneryDataRead(SceneryProtoData* scenery_data, int type, File* stream)
|
|
{
|
|
switch (type) {
|
|
case SCENERY_TYPE_DOOR:
|
|
if (fileReadInt32(stream, &(scenery_data->door.openFlags)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(scenery_data->door.keyCode)) == -1) return -1;
|
|
|
|
return 0;
|
|
case SCENERY_TYPE_STAIRS:
|
|
if (fileReadInt32(stream, &(scenery_data->stairs.field_0)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(scenery_data->stairs.field_4)) == -1) return -1;
|
|
|
|
return 0;
|
|
case SCENERY_TYPE_ELEVATOR:
|
|
if (fileReadInt32(stream, &(scenery_data->elevator.field_0)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(scenery_data->elevator.field_4)) == -1) return -1;
|
|
|
|
return 0;
|
|
case SCENERY_TYPE_LADDER_UP:
|
|
case SCENERY_TYPE_LADDER_DOWN:
|
|
if (fileReadInt32(stream, &(scenery_data->ladder.field_0)) == -1) return -1;
|
|
|
|
return 0;
|
|
case SCENERY_TYPE_GENERIC:
|
|
if (fileReadInt32(stream, &(scenery_data->generic.field_0)) == -1) return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// read .pro file
|
|
// 0x4A0FA0
|
|
int protoRead(Proto* proto, File* stream)
|
|
{
|
|
if (fileReadInt32(stream, &(proto->pid)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->messageId)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->fid)) == -1) return -1;
|
|
|
|
switch (proto->pid >> 24) {
|
|
case OBJ_TYPE_ITEM:
|
|
if (fileReadInt32(stream, &(proto->item.lightDistance)) == -1) return -1;
|
|
if (_db_freadInt(stream, &(proto->item.lightIntensity)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->item.flags)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->item.extendedFlags)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->item.sid)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->item.type)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->item.material)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->item.size)) == -1) return -1;
|
|
if (_db_freadInt(stream, &(proto->item.weight)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->item.cost)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->item.inventoryFid)) == -1) return -1;
|
|
if (fileReadUInt8(stream, &(proto->item.field_80)) == -1) return -1;
|
|
if (protoItemDataRead(&(proto->item.data), proto->item.type, stream) == -1) return -1;
|
|
|
|
return 0;
|
|
case OBJ_TYPE_CRITTER:
|
|
if (fileReadInt32(stream, &(proto->critter.lightDistance)) == -1) return -1;
|
|
if (_db_freadInt(stream, &(proto->critter.lightIntensity)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->critter.flags)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->critter.extendedFlags)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->critter.sid)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->critter.headFid)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->critter.aiPacket)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->critter.team)) == -1) return -1;
|
|
|
|
if (protoCritterDataRead(stream, &(proto->critter.data)) == -1) return -1;
|
|
|
|
return 0;
|
|
case OBJ_TYPE_SCENERY:
|
|
if (fileReadInt32(stream, &(proto->scenery.lightDistance)) == -1) return -1;
|
|
if (_db_freadInt(stream, &(proto->scenery.lightIntensity)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->scenery.flags)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->scenery.extendedFlags)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->scenery.sid)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->scenery.type)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->scenery.field_2C)) == -1) return -1;
|
|
if (fileReadUInt8(stream, &(proto->scenery.field_34)) == -1) return -1;
|
|
if (protoSceneryDataRead(&(proto->scenery.data), proto->scenery.type, stream) == -1) return -1;
|
|
return 0;
|
|
case OBJ_TYPE_WALL:
|
|
if (fileReadInt32(stream, &(proto->wall.lightDistance)) == -1) return -1;
|
|
if (_db_freadInt(stream, &(proto->wall.lightIntensity)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->wall.flags)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->wall.extendedFlags)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->wall.sid)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->wall.material)) == -1) return -1;
|
|
|
|
return 0;
|
|
case OBJ_TYPE_TILE:
|
|
if (fileReadInt32(stream, &(proto->tile.flags)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->tile.extendedFlags)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->tile.sid)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->tile.material)) == -1) return -1;
|
|
|
|
return 0;
|
|
case OBJ_TYPE_MISC:
|
|
if (fileReadInt32(stream, &(proto->misc.lightDistance)) == -1) return -1;
|
|
if (_db_freadInt(stream, &(proto->misc.lightIntensity)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->misc.flags)) == -1) return -1;
|
|
if (fileReadInt32(stream, &(proto->misc.extendedFlags)) == -1) return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// 0x4A1390
|
|
int protoItemDataWrite(ItemProtoData* item_data, int type, File* stream)
|
|
{
|
|
switch (type) {
|
|
case ITEM_TYPE_ARMOR:
|
|
if (fileWriteInt32(stream, item_data->armor.armorClass) == -1) return -1;
|
|
if (fileWriteInt32List(stream, item_data->armor.damageResistance, 7) == -1) return -1;
|
|
if (fileWriteInt32List(stream, item_data->armor.damageThreshold, 7) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->armor.perk) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->armor.maleFid) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->armor.femaleFid) == -1) return -1;
|
|
|
|
return 0;
|
|
case ITEM_TYPE_CONTAINER:
|
|
if (fileWriteInt32(stream, item_data->container.maxSize) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->container.openFlags) == -1) return -1;
|
|
|
|
return 0;
|
|
case ITEM_TYPE_DRUG:
|
|
if (fileWriteInt32(stream, item_data->drug.stat[0]) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->drug.stat[1]) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->drug.stat[2]) == -1) return -1;
|
|
if (fileWriteInt32List(stream, item_data->drug.amount, 3) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->drug.duration1) == -1) return -1;
|
|
if (fileWriteInt32List(stream, item_data->drug.amount1, 3) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->drug.duration2) == -1) return -1;
|
|
if (fileWriteInt32List(stream, item_data->drug.amount2, 3) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->drug.addictionChance) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->drug.withdrawalEffect) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->drug.withdrawalOnset) == -1) return -1;
|
|
|
|
return 0;
|
|
case ITEM_TYPE_WEAPON:
|
|
if (fileWriteInt32(stream, item_data->weapon.animationCode) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.maxDamage) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.minDamage) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.damageType) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.maxRange1) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.maxRange2) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.projectilePid) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.minStrength) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.actionPointCost1) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.actionPointCost2) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.criticalFailureType) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.perk) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.rounds) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.caliber) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.ammoTypePid) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->weapon.ammoCapacity) == -1) return -1;
|
|
if (fileWriteUInt8(stream, item_data->weapon.soundCode) == -1) return -1;
|
|
|
|
return 0;
|
|
case ITEM_TYPE_AMMO:
|
|
if (fileWriteInt32(stream, item_data->ammo.caliber) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->ammo.quantity) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->ammo.armorClassModifier) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->ammo.damageResistanceModifier) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->ammo.damageMultiplier) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->ammo.damageDivisor) == -1) return -1;
|
|
|
|
return 0;
|
|
case ITEM_TYPE_MISC:
|
|
if (fileWriteInt32(stream, item_data->misc.powerTypePid) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->misc.powerType) == -1) return -1;
|
|
if (fileWriteInt32(stream, item_data->misc.charges) == -1) return -1;
|
|
|
|
return 0;
|
|
case ITEM_TYPE_KEY:
|
|
if (fileWriteInt32(stream, item_data->key.keyCode) == -1) return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// 0x4A16E4
|
|
int protoSceneryDataWrite(SceneryProtoData* scenery_data, int type, File* stream)
|
|
{
|
|
switch (type) {
|
|
case SCENERY_TYPE_DOOR:
|
|
if (fileWriteInt32(stream, scenery_data->door.openFlags) == -1) return -1;
|
|
if (fileWriteInt32(stream, scenery_data->door.keyCode) == -1) return -1;
|
|
|
|
return 0;
|
|
case SCENERY_TYPE_STAIRS:
|
|
if (fileWriteInt32(stream, scenery_data->stairs.field_0) == -1) return -1;
|
|
if (fileWriteInt32(stream, scenery_data->stairs.field_4) == -1) return -1;
|
|
|
|
return 0;
|
|
case SCENERY_TYPE_ELEVATOR:
|
|
if (fileWriteInt32(stream, scenery_data->elevator.field_0) == -1) return -1;
|
|
if (fileWriteInt32(stream, scenery_data->elevator.field_4) == -1) return -1;
|
|
|
|
return 0;
|
|
case SCENERY_TYPE_LADDER_UP:
|
|
case SCENERY_TYPE_LADDER_DOWN:
|
|
if (fileWriteInt32(stream, scenery_data->ladder.field_0) == -1) return -1;
|
|
|
|
return 0;
|
|
case SCENERY_TYPE_GENERIC:
|
|
if (fileWriteInt32(stream, scenery_data->generic.field_0) == -1) return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// 0x4A17B4
|
|
int protoWrite(Proto* proto, File* stream)
|
|
{
|
|
if (fileWriteInt32(stream, proto->pid) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->messageId) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->fid) == -1) return -1;
|
|
|
|
switch (proto->pid >> 24) {
|
|
case OBJ_TYPE_ITEM:
|
|
if (fileWriteInt32(stream, proto->item.lightDistance) == -1) return -1;
|
|
if (_db_fwriteLong(stream, proto->item.lightIntensity) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->item.flags) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->item.extendedFlags) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->item.sid) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->item.type) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->item.material) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->item.size) == -1) return -1;
|
|
if (_db_fwriteLong(stream, proto->item.weight) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->item.cost) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->item.inventoryFid) == -1) return -1;
|
|
if (fileWriteUInt8(stream, proto->item.field_80) == -1) return -1;
|
|
if (protoItemDataWrite(&(proto->item.data), proto->item.type, stream) == -1) return -1;
|
|
|
|
return 0;
|
|
case OBJ_TYPE_CRITTER:
|
|
if (fileWriteInt32(stream, proto->critter.lightDistance) == -1) return -1;
|
|
if (_db_fwriteLong(stream, proto->critter.lightIntensity) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->critter.flags) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->critter.extendedFlags) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->critter.sid) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->critter.headFid) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->critter.aiPacket) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->critter.team) == -1) return -1;
|
|
if (protoCritterDataWrite(stream, &(proto->critter.data)) == -1) return -1;
|
|
|
|
return 0;
|
|
case OBJ_TYPE_SCENERY:
|
|
if (fileWriteInt32(stream, proto->scenery.lightDistance) == -1) return -1;
|
|
if (_db_fwriteLong(stream, proto->scenery.lightIntensity) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->scenery.flags) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->scenery.extendedFlags) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->scenery.sid) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->scenery.type) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->scenery.field_2C) == -1) return -1;
|
|
if (fileWriteUInt8(stream, proto->scenery.field_34) == -1) return -1;
|
|
if (protoSceneryDataWrite(&(proto->scenery.data), proto->scenery.type, stream) == -1) return -1;
|
|
case OBJ_TYPE_WALL:
|
|
if (fileWriteInt32(stream, proto->wall.lightDistance) == -1) return -1;
|
|
if (_db_fwriteLong(stream, proto->wall.lightIntensity) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->wall.flags) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->wall.extendedFlags) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->wall.sid) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->wall.material) == -1) return -1;
|
|
|
|
return 0;
|
|
case OBJ_TYPE_TILE:
|
|
if (fileWriteInt32(stream, proto->tile.flags) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->tile.extendedFlags) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->tile.sid) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->tile.material) == -1) return -1;
|
|
|
|
return 0;
|
|
case OBJ_TYPE_MISC:
|
|
if (fileWriteInt32(stream, proto->misc.lightDistance) == -1) return -1;
|
|
if (_db_fwriteLong(stream, proto->misc.lightIntensity) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->misc.flags) == -1) return -1;
|
|
if (fileWriteInt32(stream, proto->misc.extendedFlags) == -1) return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// 0x4A1B30
|
|
int _proto_save_pid(int pid)
|
|
{
|
|
Proto* proto;
|
|
if (protoGetProto(pid, &proto) == -1) {
|
|
return -1;
|
|
}
|
|
|
|
char path[260];
|
|
strcpy(path, _cd_path_base);
|
|
strcat(path, _proto_path_base);
|
|
|
|
if (pid != -1) {
|
|
strcat(path, artGetObjectTypeName(pid >> 24));
|
|
}
|
|
|
|
strcat(path, "\\");
|
|
|
|
_proto_list_str(pid, path + strlen(path));
|
|
|
|
File* stream = fileOpen(path, "wb");
|
|
if (stream == NULL) {
|
|
return -1;
|
|
}
|
|
|
|
int rc = protoWrite(proto, stream);
|
|
|
|
fileClose(stream);
|
|
|
|
return rc;
|
|
}
|
|
|
|
// 0x4A1C3C
|
|
int _proto_load_pid(int pid, Proto** protoPtr)
|
|
{
|
|
char path[COMPAT_MAX_PATH];
|
|
strcpy(path, _cd_path_base);
|
|
|
|
strcat(path, "proto\\");
|
|
|
|
if (pid != -1) {
|
|
strcat(path, artGetObjectTypeName(pid >> 24));
|
|
}
|
|
|
|
strcat(path, "\\");
|
|
|
|
if (_proto_list_str(pid, path + strlen(path)) == -1) {
|
|
return -1;
|
|
}
|
|
|
|
File* stream = fileOpen(path, "rb");
|
|
if (stream == NULL) {
|
|
debugPrint("\nError: Can't fopen proto!\n");
|
|
*protoPtr = NULL;
|
|
return -1;
|
|
}
|
|
|
|
if (_proto_find_free_subnode(pid >> 24, protoPtr) == -1) {
|
|
fileClose(stream);
|
|
return -1;
|
|
}
|
|
|
|
if (protoRead(*protoPtr, stream) != 0) {
|
|
fileClose(stream);
|
|
return -1;
|
|
}
|
|
|
|
fileClose(stream);
|
|
return 0;
|
|
}
|
|
|
|
// allocate memory for proto of given type and adds it to proto cache
|
|
int _proto_find_free_subnode(int type, Proto** protoPtr)
|
|
{
|
|
size_t size = (type >= 0 && type < 11) ? _proto_sizes[type] : 0;
|
|
|
|
Proto* proto = (Proto*)internal_malloc(size);
|
|
*protoPtr = proto;
|
|
if (proto == NULL) {
|
|
return -1;
|
|
}
|
|
|
|
ProtoList* protoList = &(_protoLists[type]);
|
|
ProtoListExtent* protoListExtent = protoList->tail;
|
|
|
|
if (protoList->head != NULL) {
|
|
if (protoListExtent->length == PROTO_LIST_EXTENT_SIZE) {
|
|
ProtoListExtent* newExtent = protoListExtent->next = (ProtoListExtent*)internal_malloc(sizeof(ProtoListExtent));
|
|
if (protoListExtent == NULL) {
|
|
internal_free(proto);
|
|
*protoPtr = NULL;
|
|
return -1;
|
|
}
|
|
|
|
newExtent->length = 0;
|
|
newExtent->next = NULL;
|
|
|
|
protoList->tail = newExtent;
|
|
protoList->length++;
|
|
|
|
protoListExtent = newExtent;
|
|
}
|
|
} else {
|
|
protoListExtent = (ProtoListExtent*)internal_malloc(sizeof(ProtoListExtent));
|
|
if (protoListExtent == NULL) {
|
|
internal_free(proto);
|
|
*protoPtr = NULL;
|
|
return -1;
|
|
}
|
|
|
|
protoListExtent->next = NULL;
|
|
protoListExtent->length = 0;
|
|
|
|
protoList->length = 1;
|
|
protoList->tail = protoListExtent;
|
|
protoList->head = protoListExtent;
|
|
}
|
|
|
|
protoListExtent->proto[protoListExtent->length] = proto;
|
|
protoListExtent->length++;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Evict top most proto cache block.
|
|
//
|
|
// 0x4A2040
|
|
void _proto_remove_some_list(int type)
|
|
{
|
|
ProtoList* protoList = &(_protoLists[type]);
|
|
ProtoListExtent* protoListExtent = protoList->head;
|
|
if (protoListExtent != NULL) {
|
|
protoList->length--;
|
|
protoList->head = protoListExtent->next;
|
|
|
|
for (int index = 0; index < protoListExtent->length; index++) {
|
|
internal_free(protoListExtent->proto[index]);
|
|
}
|
|
|
|
internal_free(protoListExtent);
|
|
}
|
|
}
|
|
|
|
// Clear proto cache of given type.
|
|
//
|
|
// 0x4A2094
|
|
void _proto_remove_list(int type)
|
|
{
|
|
ProtoList* protoList = &(_protoLists[type]);
|
|
|
|
ProtoListExtent* curr = protoList->head;
|
|
while (curr != NULL) {
|
|
ProtoListExtent* next = curr->next;
|
|
for (int index = 0; index < curr->length; index++) {
|
|
internal_free(curr->proto[index]);
|
|
}
|
|
internal_free(curr);
|
|
curr = next;
|
|
}
|
|
|
|
protoList->head = NULL;
|
|
protoList->tail = NULL;
|
|
protoList->length = 0;
|
|
}
|
|
|
|
// Clear all proto cache.
|
|
//
|
|
// 0x4A20F4
|
|
void _proto_remove_all()
|
|
{
|
|
for (int index = 0; index < 6; index++) {
|
|
_proto_remove_list(index);
|
|
}
|
|
}
|
|
|
|
// proto_ptr
|
|
// 0x4A2108
|
|
int protoGetProto(int pid, Proto** protoPtr)
|
|
{
|
|
*protoPtr = NULL;
|
|
|
|
if (pid == -1) {
|
|
return -1;
|
|
}
|
|
|
|
if (pid == 0x1000000) {
|
|
*protoPtr = (Proto*)&gDudeProto;
|
|
return 0;
|
|
}
|
|
|
|
ProtoList* protoList = &(_protoLists[pid >> 24]);
|
|
ProtoListExtent* protoListExtent = protoList->head;
|
|
while (protoListExtent != NULL) {
|
|
for (int index = 0; index < protoListExtent->length; index++) {
|
|
Proto* proto = (Proto*)protoListExtent->proto[index];
|
|
if (pid == proto->pid) {
|
|
*protoPtr = proto;
|
|
return 0;
|
|
}
|
|
}
|
|
protoListExtent = protoListExtent->next;
|
|
}
|
|
|
|
if (protoList->head != NULL && protoList->tail != NULL) {
|
|
if (PROTO_LIST_EXTENT_SIZE * protoList->length - (PROTO_LIST_EXTENT_SIZE - protoList->tail->length) > PROTO_LIST_MAX_ENTRIES) {
|
|
_proto_remove_some_list(pid >> 24);
|
|
}
|
|
}
|
|
|
|
return _proto_load_pid(pid, protoPtr);
|
|
}
|
|
|
|
// 0x4A21DC
|
|
int _proto_new_id(int a1)
|
|
{
|
|
int result = _protoLists[a1].max_entries_num;
|
|
_protoLists[a1].max_entries_num = result + 1;
|
|
|
|
return result;
|
|
}
|
|
|
|
// 0x4A2214
|
|
int _proto_max_id(int a1)
|
|
{
|
|
return _protoLists[a1].max_entries_num;
|
|
}
|
|
|
|
// 0x4A22C0
|
|
int _ResetPlayer()
|
|
{
|
|
Proto* proto;
|
|
protoGetProto(gDude->pid, &proto);
|
|
|
|
pcStatsReset();
|
|
protoCritterDataResetStats(&(proto->critter.data));
|
|
critterReset();
|
|
characterEditorReset();
|
|
protoCritterDataResetSkills(&(proto->critter.data));
|
|
skillsReset();
|
|
perksReset();
|
|
traitsReset();
|
|
critterUpdateDerivedStats(gDude);
|
|
return 0;
|
|
}
|