fallout2-ce/src/perk_defs.h

132 lines
3.1 KiB
C++

#ifndef PERK_DEFS_H
#define PERK_DEFS_H
namespace fallout {
typedef enum Perk {
PERK_AWARENESS,
PERK_BONUS_HTH_ATTACKS,
PERK_BONUS_HTH_DAMAGE,
PERK_BONUS_MOVE,
PERK_BONUS_RANGED_DAMAGE,
PERK_BONUS_RATE_OF_FIRE,
PERK_EARLIER_SEQUENCE,
PERK_FASTER_HEALING,
PERK_MORE_CRITICALS,
PERK_NIGHT_VISION,
PERK_PRESENCE,
PERK_RAD_RESISTANCE,
PERK_TOUGHNESS,
PERK_STRONG_BACK,
PERK_SHARPSHOOTER,
PERK_SILENT_RUNNING,
PERK_SURVIVALIST,
PERK_MASTER_TRADER,
PERK_EDUCATED,
PERK_HEALER,
PERK_FORTUNE_FINDER,
PERK_BETTER_CRITICALS,
PERK_EMPATHY,
PERK_SLAYER,
PERK_SNIPER,
PERK_SILENT_DEATH,
PERK_ACTION_BOY,
PERK_MENTAL_BLOCK,
PERK_LIFEGIVER,
PERK_DODGER,
PERK_SNAKEATER,
PERK_MR_FIXIT,
PERK_MEDIC,
PERK_MASTER_THIEF,
PERK_SPEAKER,
PERK_HEAVE_HO,
PERK_FRIENDLY_FOE,
PERK_PICKPOCKET,
PERK_GHOST,
PERK_CULT_OF_PERSONALITY,
PERK_SCROUNGER,
PERK_EXPLORER,
PERK_FLOWER_CHILD,
PERK_PATHFINDER,
PERK_ANIMAL_FRIEND,
PERK_SCOUT,
PERK_MYSTERIOUS_STRANGER,
PERK_RANGER,
PERK_QUICK_POCKETS,
PERK_SMOOTH_TALKER,
PERK_SWIFT_LEARNER,
PERK_TAG,
PERK_MUTATE,
PERK_NUKA_COLA_ADDICTION,
PERK_BUFFOUT_ADDICTION,
PERK_MENTATS_ADDICTION,
PERK_PSYCHO_ADDICTION,
PERK_RADAWAY_ADDICTION,
PERK_WEAPON_LONG_RANGE,
PERK_WEAPON_ACCURATE,
PERK_WEAPON_PENETRATE,
PERK_WEAPON_KNOCKBACK,
PERK_POWERED_ARMOR,
PERK_COMBAT_ARMOR,
PERK_WEAPON_SCOPE_RANGE,
PERK_WEAPON_FAST_RELOAD,
PERK_WEAPON_NIGHT_SIGHT,
PERK_WEAPON_FLAMEBOY,
PERK_ARMOR_ADVANCED_I,
PERK_ARMOR_ADVANCED_II,
PERK_JET_ADDICTION,
PERK_TRAGIC_ADDICTION,
PERK_ARMOR_CHARISMA,
PERK_GECKO_SKINNING,
PERK_DERMAL_IMPACT_ARMOR,
PERK_DERMAL_IMPACT_ASSAULT_ENHANCEMENT,
PERK_PHOENIX_ARMOR_IMPLANTS,
PERK_PHOENIX_ASSAULT_ENHANCEMENT,
PERK_VAULT_CITY_INOCULATIONS,
PERK_ADRENALINE_RUSH,
PERK_CAUTIOUS_NATURE,
PERK_COMPREHENSION,
PERK_DEMOLITION_EXPERT,
PERK_GAMBLER,
PERK_GAIN_STRENGTH,
PERK_GAIN_PERCEPTION,
PERK_GAIN_ENDURANCE,
PERK_GAIN_CHARISMA,
PERK_GAIN_INTELLIGENCE,
PERK_GAIN_AGILITY,
PERK_GAIN_LUCK,
PERK_HARMLESS,
PERK_HERE_AND_NOW,
PERK_HTH_EVADE,
PERK_KAMA_SUTRA_MASTER,
PERK_KARMA_BEACON,
PERK_LIGHT_STEP,
PERK_LIVING_ANATOMY,
PERK_MAGNETIC_PERSONALITY,
PERK_NEGOTIATOR,
PERK_PACK_RAT,
PERK_PYROMANIAC,
PERK_QUICK_RECOVERY,
PERK_SALESMAN,
PERK_STONEWALL,
PERK_THIEF,
PERK_WEAPON_HANDLING,
PERK_VAULT_CITY_TRAINING,
PERK_ALCOHOL_RAISED_HIT_POINTS,
PERK_ALCOHOL_RAISED_HIT_POINTS_II,
PERK_ALCOHOL_LOWERED_HIT_POINTS,
PERK_ALCOHOL_LOWERED_HIT_POINTS_II,
PERK_AUTODOC_RAISED_HIT_POINTS,
PERK_AUTODOC_RAISED_HIT_POINTS_II,
PERK_AUTODOC_LOWERED_HIT_POINTS,
PERK_AUTODOC_LOWERED_HIT_POINTS_II,
PERK_EXPERT_EXCREMENT_EXPEDITOR,
PERK_WEAPON_ENHANCED_KNOCKOUT,
PERK_JINXED,
PERK_COUNT,
} Perk;
} // namespace fallout
#endif /* PERK_DEFS_H */